Steven Ritchie
Sr. Simulation Software Engineer at Maxis Studios - EA- Claim this Profile
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Topline Score
Bio
Jason Conaway
I had the great pleasure of working with Steve on a few different projects, and each time he demonstrated incredible technical skill. His approach to solving difficult challenges was consistently swift, precise and efficient. Furthermore, I could always count on Steve to remain calm and sensible, even in the most chaotic of times.
Jason Conaway
I had the great pleasure of working with Steve on a few different projects, and each time he demonstrated incredible technical skill. His approach to solving difficult challenges was consistently swift, precise and efficient. Furthermore, I could always count on Steve to remain calm and sensible, even in the most chaotic of times.
Jason Conaway
I had the great pleasure of working with Steve on a few different projects, and each time he demonstrated incredible technical skill. His approach to solving difficult challenges was consistently swift, precise and efficient. Furthermore, I could always count on Steve to remain calm and sensible, even in the most chaotic of times.
Jason Conaway
I had the great pleasure of working with Steve on a few different projects, and each time he demonstrated incredible technical skill. His approach to solving difficult challenges was consistently swift, precise and efficient. Furthermore, I could always count on Steve to remain calm and sensible, even in the most chaotic of times.
Experience
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Maxis Studios - EA
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United States
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Computer Games
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100 - 200 Employee
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Sr. Simulation Software Engineer
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May 2021 - Present
Engineering next generation simulation tools and technologies for The Sims: Project Rene. Engineering next generation simulation tools and technologies for The Sims: Project Rene.
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Sky Giant Studios
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United States
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Entertainment
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CEO/Co-founder
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Feb 2015 - Apr 2021
CEO and co-founder of Sky Giant Studios. Software consultant on Halo Infinite (343 Studios) and Transformers Online (Leyou). Led engineering team on Nightenfell (Google ATAP). Led team on indie game Gifted. CEO and co-founder of Sky Giant Studios. Software consultant on Halo Infinite (343 Studios) and Transformers Online (Leyou). Led engineering team on Nightenfell (Google ATAP). Led team on indie game Gifted.
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Cubic Corporation
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Director of Advanced Projects
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Jan 2010 - Jan 2015
Principal Investigator (PI) on DARPA "Insight" program, technical area 6 -- a distributed system for the simulation of ISR (intelligence, surveillance, reconnaissance) sensors and their interactions under real world conditions. https://www.darpa.mil/program/insight Principal Investigator (PI) on DARPA "Insight" program, technical area 6 -- a distributed system for the simulation of ISR (intelligence, surveillance, reconnaissance) sensors and their interactions under real world conditions. https://www.darpa.mil/program/insight
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Super Happy Fun Fun
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United States
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Computers and Electronics Manufacturing
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1 - 100 Employee
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Technical Director/Co-Founder
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Sep 2008 - Nov 2009
Technical director on three game products for Jakks Pacific plug-and-play TV hardware. Lead developer on casual WWII naval RTS game for WildTangent. Technical director on three game products for Jakks Pacific plug-and-play TV hardware. Lead developer on casual WWII naval RTS game for WildTangent.
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Electronic Arts (EA)
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Greater Los Angeles Area
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Software Engineer III
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Oct 2002 - Apr 2007
Lead graphics engineer Medal of Honor: European Assault. Graphics engineer on Medal of Honor: Rising Sun. Various engineering roles on Golden Eye: Rogue Agent and Lord of the Rings: Battle for Middle Earth II. Lead creative prototypes design/engineering on Steven Spielberg LMNO project. Lead graphics engineer Medal of Honor: European Assault. Graphics engineer on Medal of Honor: Rising Sun. Various engineering roles on Golden Eye: Rogue Agent and Lord of the Rings: Battle for Middle Earth II. Lead creative prototypes design/engineering on Steven Spielberg LMNO project.
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Super Happy Fun Fun
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United States
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Computers and Electronics Manufacturing
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1 - 100 Employee
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Lead Engineer/Co-Founder
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Sep 2001 - Sep 2002
Built multiple game prototypes for various publishers. Built multiple game prototypes for various publishers.
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Retro Studios
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United States
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Computer Games
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100 - 200 Employee
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Sr. Software Engineer
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Apr 1999 - Aug 2001
Engineer on core technology team which built a custom Gamecube engine from scratch. Implemented pre-computed radiosity based lighting solution for Raven Blade. Implemented high-level character animation state management system for Metroid Prime. Engineer on core technology team which built a custom Gamecube engine from scratch. Implemented pre-computed radiosity based lighting solution for Raven Blade. Implemented high-level character animation state management system for Metroid Prime.
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KnowWare
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United States
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Computer Games
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Software Engineer
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Jun 1996 - May 1998
Implemented core architecture and gameplay for 3 shipped edutainment titles. Implemented core architecture and gameplay for 3 shipped edutainment titles.
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Education
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The University of Texas at Austin
Bachelor of Science - BS, Computer Science