Stephen Bosco

Senior Art Director at Dark Slope
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Toronto Area, Canada, CA

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5.0

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Robert Banhegyi

I have had the pleasure of working under Stephen Bosco for the past year. During that time, I saw him as a proactive, ambitious, committed and broadminded perfectionist. Bosco leads by example, and during my time at Dark Slope, I and many others found his enthusiasm and ambition both inspiring and motivating. Bosco is a director who is passionate about his work and is a great leader. He is a director who is always thinking about the future and how to make the best experiences possible, both in terms of the final product, and team morale. I am very grateful to have had the opportunity to work under Bosco and I look forward to seeing him continue to do great things in the future.

Elizer Cabais

A great talent to work with and an awesome Art Director. Stephen’s great leadership, uplifting personality and clear vision have supported an motivated me to get through tasks and is one of the best Art Director I have the pleasure to work with. I am lucky to be able to learn from him along side the team of artists at Secret Location. Thank you for being an awesome Art Director.

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Experience

    • Canada
    • Media Production
    • 1 - 100 Employee
    • Senior Art Director
      • Mar 2021 - Present

      - I plan and manage game design and art related schedules and milestones for multiple projects.- Lead the art direction and visual development team in hiring and managing production teams across the games and immersive teams.- Director of game cinematics created in Unreal.- Worked with the visual development team in establishing artistic pillars and key visuals to support project art direction.Games:Transformers: Decepticon Invasion - I plan and manage game design and art related schedules and milestones for multiple projects.- Lead the art direction and visual development team in hiring and managing production teams across the games and immersive teams.- Director of game cinematics created in Unreal.- Worked with the visual development team in establishing artistic pillars and key visuals to support project art direction.Games:Transformers: Decepticon Invasion

    • Canada
    • Media Production
    • 1 - 100 Employee
    • Creative Director
      • Jan 2020 - Mar 2021

      Experiences: Waking Wonderland (2021,LBE)

    • Art Director
      • Jun 2016 - Mar 2021

      - Worked with producers to manage and organize art tasks, milestones, and budgets.- Provided feedback and mentoring to help oversee the art team to scheduled milestones.- Work with outsource studios, keeping up communication, giving feedback, and seeing that schedules are upheld.- Provided narrative direction and concepts for games and cinematic trailers.Games: Blasters of The UniverseThe Great C

    • Technical Art Director
      • Jul 2015 - Jun 2016

      - Built and managed the technical art department to support both games and immersive experiences content using Unreal Engine.- I took part in planning and implementing various techniques to improve and streamline the lighting and rendering pipeline for all games teams.- Developed studio best practices for real time content creation using Unreal Engine, Substance Designer, and Substance Painter.- Managed relationships and collaboration between the programming and content team to ensure best practices were upheld across all departments.

    • Technical Artist
      • Apr 2014 - Jun 2015

      - Was responsible for lighting, color grading, and rendering optimization across all games and cinematics.- Designed and developed terrain assets and materials using World Machine and UE4.- I worked with implementing procedural vegetation techniques.- Created realtime effects for cinematics, trailers, and intros used in marketing.- I lead the UI team in prototyping, design, and implementation of spatial and diegetic UI for VR games.Insidious 3 VR (PC & Mobile 2015)Winston Steinburger & The Distractor Beam (PC & Mobile 2015)Ball Up VR (PC 2014)

    • Canada
    • Media Production
    • 1 - 100 Employee
    • VFX Supervisor
      • May 2012 - May 2014

      Lead the visual effects team in creating both pre rendered and real time vfx for films and games.

    • Lighting & Looks Dev Lead
      • Oct 2010 - May 2012

    • Canada
    • Advertising Services
    • 700 & Above Employee
    • Motion Graphic Designer
      • Jan 2009 - Oct 2010

    • Canada
    • Media Production
    • 1 - 100 Employee
    • 3D Generalist
      • Mar 2008 - Mar 2010

Education

  • Toronto Film School
    Digital Film & Television Production
    2005 - 2006
  • Seneca College
    Bachelor's degree, 3D Modelling & Animation for Games
    2003 - 2004

Community

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