Stephen Glenister
Game Designer at Supermassive Games Ltd- Claim this Profile
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Bio
Experience
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Game Designer
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Feb 2022 - Present
Working in Unreal, implementing of a range of game design elements, making decisions that will affect gameplay, and updating accompanying documentation. Using custom engine tools, an external version control software and a ticket-based project management tool. Working in Unreal, implementing of a range of game design elements, making decisions that will affect gameplay, and updating accompanying documentation. Using custom engine tools, an external version control software and a ticket-based project management tool.
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National Film & Television School
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United Kingdom
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Movies, Videos, and Sound
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100 - 200 Employee
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MA Student - Games Design and Development
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Jan 2020 - Jan 2022
Over the past two years, I have produced 6 games using Unity, C# and Maya to build them. For my graduation project, I decided to create a narrative adventure game with a focus on Irish mythology. Please enjoy the trailer I have shared on this profile. The first year culminated with a joint project between myself and one other. The game is called Dehumanize, it is a narrative stealth game that tells the story of a young boy, Joska, who is traversing the ruins of his city in a state of shock, his world having just been destroyed by war. For more details on my work please see my portfolio. Show less
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MARC ltd.
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London, England, United Kingdom
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Head Chocolatier
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Aug 2013 - Dec 2019
As Head Chocolatier I was responsible for the development and day-to-day running of the chocolate section from our London based CPU. I was responsible for creating new products in line with market category and trend awareness. I managed a team of people, manged budgets, was highly organised and held meetings with stakeholders. All skills that I feel will be highly transferrable in my new career. As Head Chocolatier I was responsible for the development and day-to-day running of the chocolate section from our London based CPU. I was responsible for creating new products in line with market category and trend awareness. I managed a team of people, manged budgets, was highly organised and held meetings with stakeholders. All skills that I feel will be highly transferrable in my new career.
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Education
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National Film & Television School
Master of Arts - MA, Computer Games and Programming Skills