Stephanie Engelbrecht

Sound Designer at realworld one
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Contact Information
us****@****om
(386) 825-5501
Location
Christchurch, Canterbury, New Zealand, NZ

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5.0

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Colin Rowsell

Stephanie creates beautiful, deeply original audio and is a joy to work with. Hire her! Working from New Zealand in early pre-production on a new IP, we needed a concept soundscape that captured the key emotions of our world. Stephanie jumped right into the creative process with us as a true collaborator. She brought unexpected & powerful ideas and a commitment to excellence that included generating new field recordings and sourcing unique instruments (both of which went beyond initial expectations). The results are superb, truly bringing our baby to life. I look forward to working more with Stephanie soon, and highly recommend her work to anyone after compelling sound design.

Dave Shumway

Stephanie was a key member of the audio team that shipped "Dr. Grordbort's Invaders," one of the launch titles released with the Magic Leap One in 2018. While many experiences in these new mediums end up as glorified tech demos, "Dr. G." shipped as an actual game full of AAA visuals, Hollywood actors, and an orchestral score. Steph's task then was to take a traditional amount of game audio content, and implement it on what may currently be the most complex piece of consumer technology on the planet, bending sound design, FMOD, Unity and the nascent Magic Leap platform to her will. As such, she's one of a very very few that have this specific skill set, yet one that will be crucial in the years to come as the VR/MR/XR category matures. She's also a great person to be around, and I had the honor of speaking with her on a panel at Magic Leap's inaugural developer conference. Steph would be a great asset to any team and I hope I get to work with her again in the future.

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Experience

    • Germany
    • Software Development
    • 200 - 300 Employee
    • Sound Designer
      • Jun 2021 - Present

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Sound Designer
      • May 2020 - Present

    • New Zealand
    • Software Development
    • 1 - 100 Employee
    • Sound Designer
      • Nov 2020 - Mar 2022

    • United States
    • Computers and Electronics Manufacturing
    • 700 & Above Employee
    • Audio Designer
      • Mar 2017 - May 2020

      Sound Designer & Music Supervisor for Dr. Grordbort's 'Invaders', 'Boosters' and more TBA.My responsibilities include sound design, audio implementation, music system design and music editing. Sound Designer & Music Supervisor for Dr. Grordbort's 'Invaders', 'Boosters' and more TBA.My responsibilities include sound design, audio implementation, music system design and music editing.

    • New Zealand
    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Audio Designer
      • Mar 2017 - May 2020

      Sound Designer & Music Supervisor for Dr. Grordbort's 'Invaders', 'Boosters' and more TBA.My responsibilities include sound design, audio implementation, music system design and music editing. Sound Designer & Music Supervisor for Dr. Grordbort's 'Invaders', 'Boosters' and more TBA.My responsibilities include sound design, audio implementation, music system design and music editing.

    • Sound Designer & Composer
      • Aug 2011 - Sep 2017

      Projects include:The Sisterhood (Webseries pilot)Sound DesignerEncounters (Feature film)Sound Designer/Editor, Dialogue Editor/Recordist, Foley RecordistRemember That Time Dad Fought a Ghost (Short)Sound Designer/Editor, Dialogue EditorStreet Smart (Short)Music Arranger/Producer/RecordistTransfer: Bridges and Doors (Choreographic Soundtrack for Footnote New Zealand Dance)Composer/ProducerARA – Part of Maoriland Film Festival's Native Slam (Short)Sound EditorEverybody Else is Taken (Short)Sound Designer/Editor/Foley ArtistTwisted Shadows (Musical soundtrack for art exhibition and live performance)Composer/Producer/PerformerGoblin Market (Short)Sound DesignerDestination Manawatu: Palmy Parkour (Advertisement/Short Film)ComposerAxis (Art Exhibition Soundtrack)Composer/ProducerBricks (Game) 2018 - Game concept and design collaborator, Music composition, Sound design.ASMR-Paint (Game) 2017 - Game concept and design, Art, Sound design.Peons (Game) - Sound design, Music composition.Trigger Tiles (Game/Installation) - Design, Engineering, Audio, Programming (PureData).For more examples of my work please visit: www.helloaudio.cohttp://www.imdb.com/name/nm7886847/

    • New Zealand
    • Media Production
    • 1 - 100 Employee
    • Sound Contractor
      • Jun 2016 - Dec 2016

      Human Traces (Feature Film)Foley RecordistPork Pie (Feature Film)Foley AssistantBooktrack (Interactive Audio Books)Audio design and implementation for Booktrack's interactive audio books. Tasks involved include the creation of sound effects, ambiences and music loops which operate seamlessly when triggered at different times according to reading speed. Human Traces (Feature Film)Foley RecordistPork Pie (Feature Film)Foley AssistantBooktrack (Interactive Audio Books)Audio design and implementation for Booktrack's interactive audio books. Tasks involved include the creation of sound effects, ambiences and music loops which operate seamlessly when triggered at different times according to reading speed.

    • Performer
      • May 2009 - Aug 2015

    • Studio Assistant
      • Feb 2013 - Nov 2014

      My duties as a studio assistant included setting up and tuning drums, setting up microphones, running cables, patching the desk and keeping the studio tidy. I used Pro Tools to edit a number of drum recordings to fix up timing/performance issues. If there was spare time I could usually be found in the workshop fixing broken leads, snakes and patch bays. My duties as a studio assistant included setting up and tuning drums, setting up microphones, running cables, patching the desk and keeping the studio tidy. I used Pro Tools to edit a number of drum recordings to fix up timing/performance issues. If there was spare time I could usually be found in the workshop fixing broken leads, snakes and patch bays.

    • New Zealand
    • Computer Games
    • 100 - 200 Employee
    • Composer / Sound Designer
      • Sep 2014 - Sep 2014

      Contracted for composition of original in-game music and sound design for PikPok's Facebook game/application 'Into The Dead'. Contracted for composition of original in-game music and sound design for PikPok's Facebook game/application 'Into The Dead'.

    • Event Promoter (Online)
      • Nov 2012 - Feb 2014

    • Music Teacher (Freelance)
      • 2008 - 2014

      School holiday programme coordinator and music tutor at After School Kids (2011)- Individual and group lessons on drum kit, percussion and ukulele. I also founded the ASK percussion group which included the creation of original repertoire. Coordination of ASK's end of term concert. Planning and delivery of ASK's school holiday music programme.Itinerant drum kit tutor at St Catherine's College Wellington (2009)Relief teacher (drum kit) at Saturday Morning Music, Palmerston North (2008)

    • Broadcast Media Production and Distribution
    • Floor Manager
      • Jun 2012 - Jun 2013

      Audio and scoreboard operator for the live broadcast of the U20 Ice Hockey Championships, 2015.'The Brown Show' - 15 episodes Audio and scoreboard operator for the live broadcast of the U20 Ice Hockey Championships, 2015.'The Brown Show' - 15 episodes

Education

  • Victoria University of Wellington
    Postgraduate Diploma in Music, Composition - Sonic Arts
    -
  • Victoria University of Wellington
    Bachelor of Music, Composition - Sonic Arts
    2011 - 2013

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