Stéphane LE BOEUF
Chief Technical Officer at Cocolabs- Claim this Profile
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Bio
Adrien Hamelin
Stephan is a motivated and talented worker. Gifted for computer programming and OpenGL graphics, always watching for something new, he spends a lot of his free time to realize personnal projects and make tests allowing him to improve his skills and understand what others do. Stéphane est un travailleur motivé et talentueux. Doué en programmation C++ et pour du rendu OpenGL, toujours à l'affût des nouveautés, il passe une bonne partie de son temps libre à faire des tests ou des projets pour améliorer ses compétences et comprendre ce que font les autres.
Adrien Hamelin
Stephan is a motivated and talented worker. Gifted for computer programming and OpenGL graphics, always watching for something new, he spends a lot of his free time to realize personnal projects and make tests allowing him to improve his skills and understand what others do. Stéphane est un travailleur motivé et talentueux. Doué en programmation C++ et pour du rendu OpenGL, toujours à l'affût des nouveautés, il passe une bonne partie de son temps libre à faire des tests ou des projets pour améliorer ses compétences et comprendre ce que font les autres.
Adrien Hamelin
Stephan is a motivated and talented worker. Gifted for computer programming and OpenGL graphics, always watching for something new, he spends a lot of his free time to realize personnal projects and make tests allowing him to improve his skills and understand what others do. Stéphane est un travailleur motivé et talentueux. Doué en programmation C++ et pour du rendu OpenGL, toujours à l'affût des nouveautés, il passe une bonne partie de son temps libre à faire des tests ou des projets pour améliorer ses compétences et comprendre ce que font les autres.
Adrien Hamelin
Stephan is a motivated and talented worker. Gifted for computer programming and OpenGL graphics, always watching for something new, he spends a lot of his free time to realize personnal projects and make tests allowing him to improve his skills and understand what others do. Stéphane est un travailleur motivé et talentueux. Doué en programmation C++ et pour du rendu OpenGL, toujours à l'affût des nouveautés, il passe une bonne partie de son temps libre à faire des tests ou des projets pour améliorer ses compétences et comprendre ce que font les autres.
Credentials
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Memory Skills Practitioner
ThinkBuzanApr, 2016- Nov, 2024 -
Practitioner in Mind Mapping
ThinkBuzanApr, 2016- Nov, 2024 -
Practitioner in Speed Reading
ThinkBuzanApr, 2016- Nov, 2024
Experience
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Cocolabs
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France
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Business Consulting and Services
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1 - 100 Employee
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Chief Technical Officer
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Feb 2021 - Present
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Lead Software Developer
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Jul 2020 - Feb 2021
Cocolabs develops tailor-made and turn-key service marketplaces, to enable its customers to build the next generation of Airbnb and Upwork.
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Self Employed
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London
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Mathematics Tutor / Coach ( In face to face and online )
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Apr 2014 - Jan 2021
- Teaching Mathematic and Physics to teenager from 14 to 19 - Helping the students to understand their learning strategy and how to optimise it - Teaching the students to manage their time and get what they really want. - Teaching Mathematic and Physics to teenager from 14 to 19 - Helping the students to understand their learning strategy and how to optimise it - Teaching the students to manage their time and get what they really want.
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WOJO
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France
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Real Estate
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100 - 200 Employee
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Senior Software Engineer / Architect Junior
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Jan 2020 - Mar 2020
- Decision support for the new architecture and creation of a blueprint for the internal PIM - Quick development to facilitate the use of what already exists - Decision support for the new architecture and creation of a blueprint for the internal PIM - Quick development to facilitate the use of what already exists
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Valuein
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France
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Software Development
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1 - 100 Employee
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Backend Developer specialized in PHP/Symfony
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Dec 2017 - Dec 2019
- Product Lead for Wojo on the Asset Manager, a software to manage the bookings of meetings rooms, coworking, and offices. In charge of the customer relationship and of development of the application, part of the Wojo's team, I managed 1 to 3 ValueIn's developers depending on the needs of the client. - Symfony Software Developer: working on Z-keys ( the in-house ValueIn Solution ) to match the needs of the subscription economy. - Product Lead for Wojo on the Asset Manager, a software to manage the bookings of meetings rooms, coworking, and offices. In charge of the customer relationship and of development of the application, part of the Wojo's team, I managed 1 to 3 ValueIn's developers depending on the needs of the client. - Symfony Software Developer: working on Z-keys ( the in-house ValueIn Solution ) to match the needs of the subscription economy.
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MPC
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United Kingdom
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Entertainment Providers
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700 & Above Employee
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Research Engineer - C++/Python/Qt/OpenGL software developer
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Nov 2014 - Dec 2017
- Development of the internal GPU renderer. - Implementation of the Disney BxDF in Cuda. - Working on the improvement of the microfacet theory by adding support of multi scattering. - Development of a micro-facet simulator - Investigating solutions to acquire Micro-facet Model from pictures. - Development of a method to capture Microfacet using iPhone. - Experimenting Recurrent Convolution Signal Processing for BRDF simulations - Development of the internal GPU renderer. - Implementation of the Disney BxDF in Cuda. - Working on the improvement of the microfacet theory by adding support of multi scattering. - Development of a micro-facet simulator - Investigating solutions to acquire Micro-facet Model from pictures. - Development of a method to capture Microfacet using iPhone. - Experimenting Recurrent Convolution Signal Processing for BRDF simulations
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Prime Focus World
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India
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Entertainment
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700 & Above Employee
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Research Engineer - C++/Python/Qt/OpenGL Software developer
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Nov 2013 - Sep 2014
- Development of an internal software : Duke, an opensource high resolution image and sequence viewer dedicated to visual effect and post production companies. I focused on the support of different LUT formats (CSP, 3dl, cube ). All the application was developped in C++. More informations here : https://github.com/primefocusworld/duke/ ) - Creating a standalone tool to extract lights from environment maps, inpaint the result using MVC and compute the irradiance map. - Development of an internal software : Duke, an opensource high resolution image and sequence viewer dedicated to visual effect and post production companies. I focused on the support of different LUT formats (CSP, 3dl, cube ). All the application was developped in C++. More informations here : https://github.com/primefocusworld/duke/ ) - Creating a standalone tool to extract lights from environment maps, inpaint the result using MVC and compute the irradiance map.
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C++/Qt/OpenGL Software Developer
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Jan 2013 - Nov 2013
- Working on the home CAD software to make easier the conversion of 2d plan in 3d model. My work was based on implementation of algorithm to fold piece and to give more interactivity for the user. - Fixing bugs to improve the stability of the software - Working on the home CAD software to make easier the conversion of 2d plan in 3d model. My work was based on implementation of algorithm to fold piece and to give more interactivity for the user. - Fixing bugs to improve the stability of the software
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Completude
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France
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Mathematics Tutor / Sciences Tutor
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Mar 2009 - Jun 2013
During this period I taught Mathematics and Sciences to adolescents between 16 and 18. I followed 15 students, those who take an exam passed, the others who needed advice for their future found their way. During this period I taught Mathematics and Sciences to adolescents between 16 and 18. I followed 15 students, those who take an exam passed, the others who needed advice for their future found their way.
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MPC
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United Kingdom
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Entertainment Providers
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700 & Above Employee
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Developer in shading team - C++/Qt/Opengl Software developper Intern
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Apr 2012 - Sep 2012
- Creating a material acquisition pipeline based on MERL dataset. - Developing a standalone software to be able to view and analyse BRDFs using C++ and OpenGL - Building a device inspirited by the paper of Matusik (2003) and creating an adapted toolchain - Processing fitting from the measured data to Ashikhmin model based on an article of Ngan (2005) using the Levenberg–Marquardt algorithm - Integrating the result in the current pipeline by using a Renderman shader. - Creating a material acquisition pipeline based on MERL dataset. - Developing a standalone software to be able to view and analyse BRDFs using C++ and OpenGL - Building a device inspirited by the paper of Matusik (2003) and creating an adapted toolchain - Processing fitting from the measured data to Ashikhmin model based on an article of Ngan (2005) using the Levenberg–Marquardt algorithm - Integrating the result in the current pipeline by using a Renderman shader.
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Education
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Bournemouth University
Dropped Phd, Computer Science -
ESIR - Ecole Supérieure d'ingénieurs de Rennes 1
Engineer's degree, Computer Science -
IUT de Vannes
Bachelor's degree, Computer Science