stefano villa

pipeline deleloper at WEDOO
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Contact Information
us****@****om
(386) 825-5501
Location
Turin, Piedmont, Italy, IT
Languages
  • English Full professional proficiency
  • Italian Native or bilingual proficiency
  • French Limited working proficiency

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Experience

    • Italy
    • Advertising Services
    • 1 - 100 Employee
    • pipeline deleloper
      • Jan 2017 - Present

      Concept, design and implementation of a digital asset production pipeline, intended for manufacturing industry, integrated within Maya (Python, CouchBase, Mysql).Currently adapting (Shotgun) and extending such prototype on several projects. Concept, design and implementation of a digital asset production pipeline, intended for manufacturing industry, integrated within Maya (Python, CouchBase, Mysql).Currently adapting (Shotgun) and extending such prototype on several projects.

    • Tool Developer/ Pipeline TD / Programmer
      • Mar 2008 - Dec 2016

      Developing production software, pipeline-related tools, scripts and plugins.Visual effects for movie and tv productions Developing production software, pipeline-related tools, scripts and plugins.Visual effects for movie and tv productions

    • Tool Developer/Virtual Room Operator
      • Jan 2014 - Oct 2015

      Tools and plugins development for production support. (alias api, maya api, deltagen sdk, python, pyqt, c++, svn, mysql)Content creation and virtual room operatorPipeline and digital asset management design and prototype. Tools and plugins development for production support. (alias api, maya api, deltagen sdk, python, pyqt, c++, svn, mysql)Content creation and virtual room operatorPipeline and digital asset management design and prototype.

    • Italy
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Tool Developer/Pipeline TD
      • Aug 2013 - Dec 2013

      Pipeline design and implementation for tv series 'CALIMERO’Tools and plugins development for production support. (r&d, maya, nuke, python) Pipeline design and implementation for tv series 'CALIMERO’Tools and plugins development for production support. (r&d, maya, nuke, python)

    • France
    • Media Production
    • 200 - 300 Employee
    • Tool Developer/Vegetation TD/Pipeline TD
      • Oct 2012 - Aug 2013

      Production tools for vegetation creation and editing for full CG feature film 'Asterix et le domaine de Dieux’.Integration within Mikros production pipeline (Mel, Python, c++) Production tools for vegetation creation and editing for full CG feature film 'Asterix et le domaine de Dieux’.Integration within Mikros production pipeline (Mel, Python, c++)

    • Italy
    • Professional Training and Coaching
    • 1 - 100 Employee
    • Teacher
      • Oct 2011 - Aug 2012

      Teaching Mel scripting for 'Advanced Maya' course Teaching Mel scripting for 'Advanced Maya' course

    • Software Analyst/Software Developer
      • Oct 2011 - Mar 2012

      Pipeline design and implementation:Shotgun integration within Maya, API creation for custom scripting integration (shotgun, python, pyqt) Pipeline design and implementation:Shotgun integration within Maya, API creation for custom scripting integration (shotgun, python, pyqt)

    • Italy
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • FX Artist, Tool Developer, Pipeline TD
      • Jan 2010 - Aug 2011

      Fluids and Particles (fx, Maya)Production tools implementation. (r&d, maya, nuke, mel, python)Pipeline design and implementation (r&d, maya, nuke, python, pyqt) Fluids and Particles (fx, Maya)Production tools implementation. (r&d, maya, nuke, mel, python)Pipeline design and implementation (r&d, maya, nuke, python, pyqt)

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • CG supervisor / Research TD
      • Mar 2003 - Mar 2008

      Supervising visual effects collaborating with producer and director assuring quality control, respect of the deadlines, solving technical problems and providing clear directions and motivation to CG team and their lead.- Working the producer and director to formulate and estimate costs and time, providing cost-effective solution for CG production- Identifying, defining and implementing creative and production workflow and pipeline. - On-set, working the DP and director to provide the correct information needed by the visual effects team.- Developing pipelines to handle multi-camera image based animation in production environment (“Mercante di Pietre”).- Writing several tools aim to improve production efficiency.Software : MAYA, XSI, Shake, Image Modeler, PhotoModeler, Boujou, 3Dequalizer, Vue6, Adobe Photoshop, Adobe Premiere, Adobe After EffectsProgramming Languages : Mel scripting language, C++, Phyton, VBScripts, JS, Perl

    • Technical Director / Research TD
      • Jan 2002 - Mar 2003

      Lighting, rigging, EFX and generic pipeline scripting- Software : XSI- Programming Languages : Mel scripting language, VBscript, C++, Perl Lighting, rigging, EFX and generic pipeline scripting- Software : XSI- Programming Languages : Mel scripting language, VBscript, C++, Perl

    • Technical Director / Research TD
      • Mar 2002 - Dec 2002

      PreProduction development pipeline and techniques- Maya/XSI scripting as well as C++ coding.- Image Based Modeling/Lighting/Animation software development and pipeline definition.- Software: XSI, Maya, Softimage Behaviour- Programming Languages : Mel scripting language, VBscript, C++ PreProduction development pipeline and techniques- Maya/XSI scripting as well as C++ coding.- Image Based Modeling/Lighting/Animation software development and pipeline definition.- Software: XSI, Maya, Softimage Behaviour- Programming Languages : Mel scripting language, VBscript, C++

    • Software designer engineering, Content Group Team Leader
      • Feb 2000 - Oct 2001

      Designing architecture and porting software in Maya Environments and Maya shaders- Leading the Content Group in creating documentation, producing tutorials and content- Software: Maya, XSI- Programming Languages : Mel scripting language, C++ Designing architecture and porting software in Maya Environments and Maya shaders- Leading the Content Group in creating documentation, producing tutorials and content- Software: Maya, XSI- Programming Languages : Mel scripting language, C++

    • Israel
    • Appliances, Electrical, and Electronics Manufacturing
    • 1 - 100 Employee
    • Technical Director / Research TD
      • Jan 1996 - Jan 2000

      Modeling and animation with off the shelf and in-house tools for feature films and commercials- Developing production pipeline and MAYA plugins and Renderman shader- Software : Maya, Alias, Renderman, Matador, WavefrontPV- Programming languages : Mel scripting language, C/C++ language, Perl, Rman Modeling and animation with off the shelf and in-house tools for feature films and commercials- Developing production pipeline and MAYA plugins and Renderman shader- Software : Maya, Alias, Renderman, Matador, WavefrontPV- Programming languages : Mel scripting language, C/C++ language, Perl, Rman

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