Stefania Sicilia
Unity Game Developer at Little Guy Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Giuseppina Visconti
Stefania is a meticulous programmer who always thinks ahead. Case in point, on our project together she took the initiative to write her own particle manager which proved to be frequently used throughout the project. She is extremely professional and a great communicator, able to effortlessly coordinate with remote offices. And more than that she is just fun to work with.
Jason Shaver
Stefania is a skilled programmer who routinely takes on tasks outside of her comfort zone, but rises to the challenge without fail. Her dependability and attention to detail makes her an asset to any team. Moreover, she is a quiet yet personable colleague who can always offer assistance backed up with careful and deliberate thought.
Giuseppina Visconti
Stefania is a meticulous programmer who always thinks ahead. Case in point, on our project together she took the initiative to write her own particle manager which proved to be frequently used throughout the project. She is extremely professional and a great communicator, able to effortlessly coordinate with remote offices. And more than that she is just fun to work with.
Jason Shaver
Stefania is a skilled programmer who routinely takes on tasks outside of her comfort zone, but rises to the challenge without fail. Her dependability and attention to detail makes her an asset to any team. Moreover, she is a quiet yet personable colleague who can always offer assistance backed up with careful and deliberate thought.
Giuseppina Visconti
Stefania is a meticulous programmer who always thinks ahead. Case in point, on our project together she took the initiative to write her own particle manager which proved to be frequently used throughout the project. She is extremely professional and a great communicator, able to effortlessly coordinate with remote offices. And more than that she is just fun to work with.
Jason Shaver
Stefania is a skilled programmer who routinely takes on tasks outside of her comfort zone, but rises to the challenge without fail. Her dependability and attention to detail makes her an asset to any team. Moreover, she is a quiet yet personable colleague who can always offer assistance backed up with careful and deliberate thought.
Giuseppina Visconti
Stefania is a meticulous programmer who always thinks ahead. Case in point, on our project together she took the initiative to write her own particle manager which proved to be frequently used throughout the project. She is extremely professional and a great communicator, able to effortlessly coordinate with remote offices. And more than that she is just fun to work with.
Jason Shaver
Stefania is a skilled programmer who routinely takes on tasks outside of her comfort zone, but rises to the challenge without fail. Her dependability and attention to detail makes her an asset to any team. Moreover, she is a quiet yet personable colleague who can always offer assistance backed up with careful and deliberate thought.
Experience
-
Little Guy Games
-
Entertainment
-
1 - 100 Employee
-
Unity Game Developer
-
Feb 2018 - Present
-
-
-
Yellow Bear Studios
-
Canada
-
Media Production
-
1 - 100 Employee
-
Junior Unity Developer
-
Dec 2015 - Nov 2017
-
-
-
Gameloft
-
France
-
Computer Games
-
700 & Above Employee
-
Junior Programmer
-
Oct 2011 - Jan 2013
Fashion Icon Freemium IOS game built using the Unity3D engine. - implemented achievement progression logic - assisted with UI implementation - minor involvement in the tutorial - implemented analytical tracking for business intelligence - assisted with audio programming Texas Poker For Prizes - Online Hold'em Action Freemium IOS game built using the Unity3D engine. - debugging and bug fixing - assisted with analytical tracking for business intelligence UNO & Friends Freemium iOS game. - assisted with UI - implemented analytical tracking for business intelligence Show less
-
-
Education
-
Humber College
Advanced Diploma, Game Programming