Ben Buchwald

Senior Software Engineer at Level99 Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
Somerville, Massachusetts, United States, US

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Software Engineer
      • Jan 2022 - Present

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Software Engineer
      • Oct 2018 - Dec 2021

    • United States
    • Software Development
    • 700 & Above Employee
    • Experience Engineer
      • Oct 2016 - Oct 2018

      On the Experience Studio team, I helped build demos and control system for internal meeting spaces. On the Experience Studio team, I helped build demos and control system for internal meeting spaces.

    • Show Control Engineer
      • 2007 - Oct 2018

      • Programmed show control and lighting for 10+ immersive adventures • Engineered touch screen-based operator control interfaces • Introduced automatic difficulty and length adjustment to manage pipelined group throughput • Programmed show control and lighting for 10+ immersive adventures • Engineered touch screen-based operator control interfaces • Introduced automatic difficulty and length adjustment to manage pipelined group throughput

    • United States
    • Manufacturing
    • 700 & Above Employee
    • Game Engineer
      • Nov 2015 - May 2016

      • Prototyped proof-of-concepts with several physical-digital technologies • Built libraries to integrate new hardware with Unity3D on iOS and Android • Created polished green-light demos for mobile game concepts • Prototyped proof-of-concepts with several physical-digital technologies • Built libraries to integrate new hardware with Unity3D on iOS and Android • Created polished green-light demos for mobile game concepts

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Developer
      • 2009 - 2014

      • Shipped 8+ AAA video games on multiple platforms • Developed tools to support music gameplay authoring and publication • Improved engine facilities/tools for animation, UI, fonts, and localization • Supported in-game store and other networked features of released games • Shipped 8+ AAA video games on multiple platforms • Developed tools to support music gameplay authoring and publication • Improved engine facilities/tools for animation, UI, fonts, and localization • Supported in-game store and other networked features of released games

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Game Engineer
      • 2006 - 2007

      • Designed and programmed video games with whole body shadow interaction • Installed shadow tracking and projection systems for events and permanent installations • Built custom hardware devices for input and control • Designed and programmed video games with whole body shadow interaction • Installed shadow tracking and projection systems for events and permanent installations • Built custom hardware devices for input and control

Education

  • Carnegie Mellon University
    Master of Entertainment Technology
    2004 - 2006
  • Carnegie Mellon University
    Bachelor of Science (BS), Computer Science
    1999 - 2003

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