Ben Buchwald
Senior Software Engineer at Level99 Entertainment- Claim this Profile
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Bio
Experience
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Level99 Entertainment
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United States
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Entertainment Providers
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1 - 100 Employee
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Senior Software Engineer
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Jan 2022 - Present
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Box Fort
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United States
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Entertainment Providers
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1 - 100 Employee
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Senior Software Engineer
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Oct 2018 - Dec 2021
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Google
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United States
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Software Development
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700 & Above Employee
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Experience Engineer
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Oct 2016 - Oct 2018
On the Experience Studio team, I helped build demos and control system for internal meeting spaces. On the Experience Studio team, I helped build demos and control system for internal meeting spaces.
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Show Control Engineer
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2007 - Oct 2018
• Programmed show control and lighting for 10+ immersive adventures • Engineered touch screen-based operator control interfaces • Introduced automatic difficulty and length adjustment to manage pipelined group throughput • Programmed show control and lighting for 10+ immersive adventures • Engineered touch screen-based operator control interfaces • Introduced automatic difficulty and length adjustment to manage pipelined group throughput
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Hasbro
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United States
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Manufacturing
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700 & Above Employee
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Game Engineer
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Nov 2015 - May 2016
• Prototyped proof-of-concepts with several physical-digital technologies • Built libraries to integrate new hardware with Unity3D on iOS and Android • Created polished green-light demos for mobile game concepts • Prototyped proof-of-concepts with several physical-digital technologies • Built libraries to integrate new hardware with Unity3D on iOS and Android • Created polished green-light demos for mobile game concepts
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Harmonix Music Systems
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United States
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Computer Games
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1 - 100 Employee
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Software Developer
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2009 - 2014
• Shipped 8+ AAA video games on multiple platforms • Developed tools to support music gameplay authoring and publication • Improved engine facilities/tools for animation, UI, fonts, and localization • Supported in-game store and other networked features of released games • Shipped 8+ AAA video games on multiple platforms • Developed tools to support music gameplay authoring and publication • Improved engine facilities/tools for animation, UI, fonts, and localization • Supported in-game store and other networked features of released games
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PlayMotion
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United States
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Entertainment
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1 - 100 Employee
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Game Engineer
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2006 - 2007
• Designed and programmed video games with whole body shadow interaction • Installed shadow tracking and projection systems for events and permanent installations • Built custom hardware devices for input and control • Designed and programmed video games with whole body shadow interaction • Installed shadow tracking and projection systems for events and permanent installations • Built custom hardware devices for input and control
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Education
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Carnegie Mellon University
Master of Entertainment Technology -
Carnegie Mellon University
Bachelor of Science (BS), Computer Science