Soumitra Goswami
Associate Lead Technical Artist at Playground Games- Claim this Profile
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Bio
Kevin Noone
With a depth of knowledge around math, coding, and computer graphics principles, Som is one the great Tech Artists who know proceduralism, coding, writing his own renderer, and the algorithms for all sorts of raytracing, fluid dynamics, etc. He has the work ethic and the interpersonal skills to match. As his boss, you hear nothing but praise for him from all his colleagues. It’s been great to have him at EA, and we know he’ll continue to do great things!
Kevin Noone
With a depth of knowledge around math, coding, and computer graphics principles, Som is one the great Tech Artists who know proceduralism, coding, writing his own renderer, and the algorithms for all sorts of raytracing, fluid dynamics, etc. He has the work ethic and the interpersonal skills to match. As his boss, you hear nothing but praise for him from all his colleagues. It’s been great to have him at EA, and we know he’ll continue to do great things!
Kevin Noone
With a depth of knowledge around math, coding, and computer graphics principles, Som is one the great Tech Artists who know proceduralism, coding, writing his own renderer, and the algorithms for all sorts of raytracing, fluid dynamics, etc. He has the work ethic and the interpersonal skills to match. As his boss, you hear nothing but praise for him from all his colleagues. It’s been great to have him at EA, and we know he’ll continue to do great things!
Kevin Noone
With a depth of knowledge around math, coding, and computer graphics principles, Som is one the great Tech Artists who know proceduralism, coding, writing his own renderer, and the algorithms for all sorts of raytracing, fluid dynamics, etc. He has the work ethic and the interpersonal skills to match. As his boss, you hear nothing but praise for him from all his colleagues. It’s been great to have him at EA, and we know he’ll continue to do great things!
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Experience
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Playground Games
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United Kingdom
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Computer Games
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300 - 400 Employee
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Associate Lead Technical Artist
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Aug 2023 - Present
Responsible for driving Procedural Environments, and Terrain/Road/River Tech for Fable.
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Senior Technical Artist I
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Oct 2022 - Aug 2023
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Technical Artist II
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Dec 2021 - Oct 2022
Working with the Fable team to create artist driven tools.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Technical Artist
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Feb 2020 - Nov 2021
EA Sports PGA Tour (Upcoming Title): - Developing procedural workflows for environments. Maya-Houdini and Frostbite- Houdini workflows. Documentation and pyqt UI included. - Realtime Shader development for Procedural Animations and effects. Tools: Houdini, Maya, Python, QT, Vex, HLSL. EA Sports PGA Tour (Upcoming Title): - Developing procedural workflows for environments. Maya-Houdini and Frostbite- Houdini workflows. Documentation and pyqt UI included. - Realtime Shader development for Procedural Animations and effects. Tools: Houdini, Maya, Python, QT, Vex, HLSL.
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Associate Tech Artist Intern (Artworks)
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Jun 2019 - Aug 2019
- Developed Houdini -> Maya , procedural workflow tools for an unannounced sports title. - Improved workflow efficiency by saving artists 85% of time. - Wrote breakdowns and documentation for the tools. - Wrote intuitive custom UI for the tools in Python. - Developed Houdini -> Maya , procedural workflow tools for an unannounced sports title. - Improved workflow efficiency by saving artists 85% of time. - Wrote breakdowns and documentation for the tools. - Wrote intuitive custom UI for the tools in Python.
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Texas A&M University
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United States
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Higher Education
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700 & Above Employee
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Instructor of Record, Game Development
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Sep 2018 - May 2019
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Graduate Teaching Assistant
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Sep 2017 - May 2018
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SideFX Software
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Canada
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Software Development
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100 - 200 Employee
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Houdini Game Technical Artist
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Feb 2017 - Aug 2017
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Servelots
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India
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Software Development
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1 - 100 Employee
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R&D Intern
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Jun 2014 - Aug 2014
Research in building Virtual Tours for Heritage Sites using WebGL. Incorporated CG elements to create real-time immersive experiences for the user. Research in building Virtual Tours for Heritage Sites using WebGL. Incorporated CG elements to create real-time immersive experiences for the user.
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Savannah College of Art and Design
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United States
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Higher Education
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700 & Above Employee
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International Orientation Assistant
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Mar 2011 - Mar 2013
Helping out in the orientation of international students.
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Student Ambassador
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Jan 2010 - Mar 2013
Represent SCAD in conferences, give tours to prospective students, answer any queries about SCAD.
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Student Ambassador Training Coordinator
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Sep 2011 - May 2012
Trains new ambassadors in the programOrganizes the location of the ambassador meetings.
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IT Department
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Jun 2011 - Nov 2011
Solving problems related to computers in Montgomery Hall, SCAD.
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Shift leader at montgomery cage
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Jan 2011 - Jun 2011
supervising cage monitors, helping in checking and maintainance of the equipment
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Montgomery CAGE Monitor
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Jun 2010 - Jan 2011
Responsible for checking and maintaining equipment.
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Permeative Technologies Pvt Ltd
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India
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Software Development
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1 - 100 Employee
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Intern
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Nov 2009 - Dec 2009
Wrote descriptions for I-phone apps and games. Wrote descriptions for I-phone apps and games.
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Acropetal Animation India Pvt.ltd
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India
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Animation and Post-production
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1 - 100 Employee
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Voice over
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Mar 2009 - Apr 2009
Voice over for the character Ashwathama in the movie Bal Bharat Voice over for the character Ashwathama in the movie Bal Bharat
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Education
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Texas A&M University
Master of Science (M.S.), Visualization -
Savannah College of Art and Design
BFA, Interactive Design and Game Development -
Manipal Academy of Higher Education
Bsc, Animation -
Vidya Niketan