Soosa Kim

Art Director at Iron Galaxy Studios
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Contact Information
us****@****om
(386) 825-5501
Location
United States, US

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Art Director
      • Apr 2021 - Present

      California, United States

    • United States
    • Medical Equipment Manufacturing
    • 700 & Above Employee
    • Senior Concept Artist
      • Oct 2019 - Apr 2021

      California • Concept art creation for VR, The REAL™ Immersive System • Develop of VR experiences in Unreal Engine used for psychological, and clinical rehabilitation • Design characters, environments and UX elements for The REAL™ Immersive System • Develop and design intuitive UX/UI for VR

    • United States
    • Software Development
    • 1 - 100 Employee
    • Concept Artist
      • Apr 2019 - Oct 2019

      San Francisco Bay Area • Concept Artist @ Facebook • Concept, Design, Storyboard, 2D Animation. • Ideation and execution for new experiences in AR/VR. Mic-Drop: Facebook Portal Storytime: Facebook Portal unannounced titles: Facebook Portal

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Game Artist
      • Feb 2018 - Apr 2019

      San Francisco Bay Area Senior / Lead Artist • Vision holder for an unannounced hybrid puzzle game on mobile using Unity. • Established the look and feel, ensured fidelity & consistency for this IP. • Created concept art, 2D/3D game assets, proof of concept, pipeline, Art pillar and style guides. • Design and create UI Art, HUD elements. • Developing concept art for characters, backgrounds and interfaces for game.

    • United States
    • Entertainment Providers
    • 300 - 400 Employee
    • Lead Artist
      • Nov 2017 - Jan 2018

      Palo Alto, California Concept/UI art for mobile puzzle title.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • SENIOR CONCEPT ARTIST
      • Aug 2011 - Aug 2017

      Novato, CA Skylanders: Imaginators Skylanders: Trap Team Skylanders: Giants Conceptual development and design of original scenic level, stage background, characters, layout, props, UI art assets, and Toy production. Created inspirational mood board, 2D/3D prototype Concept, and visual development pieces for new IP. Produced stylized environmental, interior, prop, mechanical, and architectural concepts . Design "Toy" illustrations for "Skylanders" in-game use

    • Animation and Post-production
    • 1 - 100 Employee
    • LEAD CONCEPT ARTIST
      • Feb 2008 - Aug 2011

      Santa Clara, CA Pac-Man Party Tekken Bowl Splatter House Afro Samurai Dead to Right Performed the role of art team leader and art directed the style and look for the game Designed key concept art for environments, props and color boards for the game. Produced 3D level art, assets, pixel art, and game art for UI, HUD screens. Provided low-poly 3D Models of environment and props, items for avatars, game buttons, and UI art assets for iOS game. Worked closely… Show more Pac-Man Party Tekken Bowl Splatter House Afro Samurai Dead to Right Performed the role of art team leader and art directed the style and look for the game Designed key concept art for environments, props and color boards for the game. Produced 3D level art, assets, pixel art, and game art for UI, HUD screens. Provided low-poly 3D Models of environment and props, items for avatars, game buttons, and UI art assets for iOS game. Worked closely with the design director and lead program to released iOS game. Worked with outsource team to ensure completion in a timely manner and before due date. Created mood board and presentation packages for pitches. Created illustrations and marketing art as needed. Created early development art to establish game style, explored and defined concept Created a piece of artwork for company annual Christmas card. Led the initial artistic direction and prototyping of Pac-man 30 years anniversary game. Show less

    • United States
    • Computer Games
    • 200 - 300 Employee
    • SENIOR CG ARTIST
      • Jul 2003 - Jan 2008

      San Francisco Bay Area Sonic Heroes Shadow the Hedgehog NiGHTS: Journey of Dreams Building entire levels from concept design, to iteration and revision, to final implementation of assets. Translated concepts into 3D modeled, 2D textured, rigging, layout, animated, and lighted for game levels. Created particle VFX for environment and game assets using in-house tool. Creation of high/Low poly 3D models, texture mapping for game levels and assets. Animation of level… Show more Sonic Heroes Shadow the Hedgehog NiGHTS: Journey of Dreams Building entire levels from concept design, to iteration and revision, to final implementation of assets. Translated concepts into 3D modeled, 2D textured, rigging, layout, animated, and lighted for game levels. Created particle VFX for environment and game assets using in-house tool. Creation of high/Low poly 3D models, texture mapping for game levels and assets. Animation of level assets & atmospheric art. Concept design & production of storyboard scenes for movie sequences Conceptual development and design of original stage characters Created CG artworks to be utilized in LCD games for McDonald’s Happy Meal campaign 2005. Artwork includes 12 cover designs, background environments and player motion. Created, edited video footage for marketing promotional materials. Show less

    • Computer Games
    • 1 - 100 Employee
    • Senior Artist
      • 1999 - 2003

      Redwood city, CA Jacked (unreleased) Jonny Moseley Mad Trix WarJetz Battle Tanx: Global Assault Provided low-poly 3D Models of main game vehicles, environment and props for several game titles. Created concept, mock ups and final 3D game environments and props. Created and managed art assets in both 2D and 3D, texturing backgrounds and props.

Education

  • Academy of Art University
    Bachelor's degree, Illustration
    1993 - 1999

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