Sabrina Ooi Tze Ying
Lighting Artist at Insomniac Games- Claim this Profile
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English Native or bilingual proficiency
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Malay Limited working proficiency
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Hokkien Elementary proficiency
Topline Score
Bio
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Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Lighting Artist
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Jul 2022 - Present
Spiderman-2 Wolverine NDA stuff Spiderman-2 Wolverine NDA stuff
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The GApp Lab
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United States
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Entertainment Providers
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1 - 100 Employee
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2D Artist
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Aug 2021 - May 2022
Created 2D art assets for the software, online resources, and marketing. Created 2D art assets for the software, online resources, and marketing.
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Lighting Artist
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Jun 2021 - Aug 2021
Lit main Ratchet & Clank characters in an international TV spot and the NBA's Twitter account as part of Ratchet & Clank: Rift Apart marketing launch campaign. NDA Secrets Lit main Ratchet & Clank characters in an international TV spot and the NBA's Twitter account as part of Ratchet & Clank: Rift Apart marketing launch campaign. NDA Secrets
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Animator and Rigger
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Jan 2021 - May 2021
Rigged a bipedal character. Created looping animations to be implemented in a VR Medical simulation. Created various models. Rigged a bipedal character. Created looping animations to be implemented in a VR Medical simulation. Created various models.
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WB Games / Avalanche
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Computer Games
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1 - 100 Employee
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Lighting tech artist
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Jun 2019 - May 2020
AAA game, Hogwarts Legacy. Populated sets and created dynamic interior lighting, dealing with changing times of day on major locations in game. Iterated on existing levels to match the game aesthetics. Troubleshot and fixed lighting issues in Unreal Engine. Lit characters and creatures for game box art. AAA game, Hogwarts Legacy. Populated sets and created dynamic interior lighting, dealing with changing times of day on major locations in game. Iterated on existing levels to match the game aesthetics. Troubleshot and fixed lighting issues in Unreal Engine. Lit characters and creatures for game box art.
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Anamon Studios
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United States
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Animation and Post-production
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Lighting Artist
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May 2019 - Apr 2020
Lit a series of shots in Maya, Renderman. Rendered and composited shots in Nuke. Lit a series of shots in Maya, Renderman. Rendered and composited shots in Nuke.
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Brigham Young University
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United States
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Higher Education
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700 & Above Employee
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Lead Lighter, Modeler, and Trainer
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Jun 2018 - Aug 2019
BYU Film: Death and Delilah. (student academy finalist 2020)Lit several sequences, matching provided key art. Cleaned, polished, and pushed shots that were dropped by teammates. Recruited, trained, and formed a lighting team with weekly meetings and critiques. Quality checked, critiqued, and fixed models entering pipeline.
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Lighting Artist
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Jan 2019 - Jul 2019
BYU Game: Avast Ye- Lit entirety of game in Unreal as the only lighting artist.
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Animation Research And Teaching Assistant
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Jun 2018 - Apr 2019
BYU Faculty: Brent Adams- Created presentations and taught classes on software use, lighting, and modeling.
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Lighting Artist
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Feb 2018 - Jun 2018
BYU Film: Grendel-Lit a series of shots on the Student Academy Award winning film of 2019.
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Harold B. Lee Library
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United States
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Libraries
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1 - 100 Employee
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Digital Imaging Technician
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May 2016 - Feb 2018
Compiled, scanned, and photo edited aged books and manuscripts. Compiled, scanned, and photo edited aged books and manuscripts.
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Pixar Animation Studios
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Animation and Post-production
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700 & Above Employee
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Pixar Undergraduate Program Intern
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Jun 2017 - Aug 2017
Worked on modeling, texturing, lighting, rigging, set dressing, layout, and python coding. Completed each project with weekly production level critiques. Created a short film with a team. Worked on modeling, texturing, lighting, rigging, set dressing, layout, and python coding. Completed each project with weekly production level critiques. Created a short film with a team.
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Event Staff
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Aug 2015 - Aug 2016
On-campus job at Brigham Young University. On-campus job at Brigham Young University.
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Education
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University of Utah
Master's degree, Entertainment Arts and Engineering -
Brigham Young University
Bachelor of Fine Arts - BFA, Animation