Slawomir Bubel

Company Hegemon (CEO) at MATABOO
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Location
Warsaw, PL
Languages
  • Polish -
  • English -

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Michal Kubicki

Sławek is ultimately good at everything what he is doing. He is charismatic, passionate leader and highly skilled engineer. I had the pleasure of working with Sławek for over 6 years at QLOC and during that time I was always in awe of Sławek's ability to lead and manage people, projects and whole department. While doing this he was always truly professional and friendly, cared about people and company and wanted to create home-like atmosphere at the office (where we will miss his anecdotes and jokes). Thanks to this rare combination of his soft and hard skills, huge experience and charisma I believe every company and employee would be lucky to have Sławek on the board.

Joanna Buganik

Sławek is one of the most passionate leaders I have ever met. He knows how to mix a human touch with the courage to lead people to the ambitious goals. At the same time, he stands out as a manager; he sees things from different angles and never forgets about priorities. Oh, I almost forgot to mention that his outstanding sense of humor can give the team a boost even in times of the most fierce fights with the reality :)

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Experience

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Company Hegemon (CEO)
      • Jan 2020 - Present

    • Co-Founder
      • May 2019 - Present

    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder
      • Feb 2021 - Present
    • Strategic Management Services
    • Owner, R&D Engineer
      • Oct 2007 - Present
    • Retail
    • CEO
      • Sep 2018 - Sep 2020

    • General Manger
      • May 2018 - Aug 2018

    • Board Member
      • Jan 2016 - Apr 2018

    • Director of Development
      • Jan 2012 - Apr 2018

    • Project Manager
      • Aug 2010 - Dec 2011

      Management of port and development projects on every level of game porting/creation, cooperation with subcontractors, foreign customers, Business Development, Localization and QA departments.

    • Project Manager
      • Dec 2008 - Jul 2010

      Management of port and development projects on every level of game porting/creation, cooperation with subcontractors, foreign customers, Business Development and QA departments

    • Junior BizDev Manager
      • Jun 2008 - Nov 2008

      - cooperation with foreign customers - offer preparation - drawing up and negotiating contracts and agreements - market analysis

    • Project Specialist
      • Dec 2007 - May 2008

      Management of localization and remastering projects, cooperation with subcontractors, foreign customers, as well as Business & Development, QA and publishing departments. Management of localization and remastering projects, cooperation with subcontractors, foreign customers, as well as Business & Development, QA and publishing departments.

    • Technology, Information and Internet
    • Lead Artist
      • Feb 2003 - Apr 2007

      Design, creation and animation of 3D objects, special effects for PC games. Coordination of work at graphic department with other divisions at every level of production as well as game designing, creating and updating documentation, creation and implementation of new technologies. Numerous management courses taken. Design, creation and animation of 3D objects, special effects for PC games. Coordination of work at graphic department with other divisions at every level of production as well as game designing, creating and updating documentation, creation and implementation of new technologies. Numerous management courses taken.

    • Graphics Artist
      • Jul 2002 - Dec 2002

      Designing and creating graphics and animation for Gameboy Advance games, level design and invention of new technical solutions in close cooperation with programmers and other graphic artists; project management. Designing and creating graphics and animation for Gameboy Advance games, level design and invention of new technical solutions in close cooperation with programmers and other graphic artists; project management.

    • Computer Games
    • 1 - 100 Employee
    • Graphics Artist
      • Jan 2002 - Jun 2002

      Designing and creating graphics for Gameboy Advance games, invention of new technical solutions in close cooperation with programmers and other graphic artists. Designing and creating graphics for Gameboy Advance games, invention of new technical solutions in close cooperation with programmers and other graphic artists.

    • Sales Support
      • May 2000 - Dec 2001

      Technical sales support, offer and tender preparation, support for marketing department in designing and preparing graphics and presentations. Preparation of offer documents. Technical sales support, offer and tender preparation, support for marketing department in designing and preparing graphics and presentations. Preparation of offer documents.

    • Editor, journalist
      • 1995 - 1996

      Bajtek was a legendary success as a first popular computer magazine for teenagers. Its title is still one of the most known brands in Poland. C&A was his sister magazine focused on Commodore and Amiga users. Bajtek was a legendary success as a first popular computer magazine for teenagers. Its title is still one of the most known brands in Poland. C&A was his sister magazine focused on Commodore and Amiga users.

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