Sky West

Asset Integration Specialist at 343 Industries
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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Asset Integration Specialist
      • Feb 2020 - Oct 2020

      Greater Seattle Area

    • Real Estate
    • 1 - 100 Employee
    • 3D Artist
      • Jul 2019 - Jul 2020

      Greater Seattle Area I am currently engaged in making 3D content for two AAA titles that are to be released in the coming year on the PS4. Adapting to a variety of styles, I interpret and create high quality models and textures for use in the Unreal Engine. While working remotely, I track and communicate daily goals while implement creative feedback to achieve cohesive, game ready assets.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • 3D Artist
      • Sep 2018 - Jul 2019

      I strive daily to ensure the quality of the next generations of content for the AAA titles, Horizon 4 and Forza Motorsports 7. Knowing cars are the true characters of any game, I use my veteran experience to review and analyze complex, highly detailed, multi LOD licensed content. On a daily basis I communicate with vendors to teach best standards and practices, through rigorous bugging of content. Using a rigid criteria, I judiciously maintain quality standards for PBR materials and textures… Show more I strive daily to ensure the quality of the next generations of content for the AAA titles, Horizon 4 and Forza Motorsports 7. Knowing cars are the true characters of any game, I use my veteran experience to review and analyze complex, highly detailed, multi LOD licensed content. On a daily basis I communicate with vendors to teach best standards and practices, through rigorous bugging of content. Using a rigid criteria, I judiciously maintain quality standards for PBR materials and textures for use in the Forza library. When needed, I adapt to the role of polishing delivered assets for our proprietary game engine. Show less

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Environment Artist
      • Mar 2015 - Dec 2015

      Bellevue WA While employed at Glu Mobile I took ownership of multiple environments and worked from concept through to completion to include: modeling, texturing, import into Unity 5, lighting, light maps, and collision. I Helped to streamline the 3D pipeline from concept to finished pieces, for use in Unity 5. I remained flexible and collaborated with peers, incorporating and providing feedback, to build the best casual gaming experience possible.

    • 3D Artist
      • Mar 2013 - Mar 2015

      Redmond Wa. As a member of the Turn 10 Car Team I was responsible for the creation and maintenance of AAA quality visual assets for Forza Motorsports 5 and Forza Horizons 2 in a multitude of roles. While there, I worked with art leads and team members to achieve a cohesive, photo realistic style utilizing industry standard practices. Either by polishing high poly, muti LOD assets for use with the studios's proprietary game engine or by working with both outsourcers and testers to insure the timely delivery… Show more As a member of the Turn 10 Car Team I was responsible for the creation and maintenance of AAA quality visual assets for Forza Motorsports 5 and Forza Horizons 2 in a multitude of roles. While there, I worked with art leads and team members to achieve a cohesive, photo realistic style utilizing industry standard practices. Either by polishing high poly, muti LOD assets for use with the studios's proprietary game engine or by working with both outsourcers and testers to insure the timely delivery of high quality assets, I helped to maintain visual continuity of one of Microsoft's flagship titles. Show less

Education

  • International Academy of Design and Technology
    Bachelor of Fine Arts

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