Simon Jambu

AI Programmer at CD PROJEKT RED
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Contact Information
Location
Warsaw, Masovian District, Poland, PL
Languages
  • English Native or bilingual proficiency
  • Espagnol Elementary proficiency
  • French Native or bilingual proficiency

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Experience

    • Poland
    • Computer Games
    • 700 & Above Employee
    • AI Programmer
      • Oct 2018 - Present

      AI Programmer on Cyberpunk 2077• Design and implement the Crowd Simulation. From core AI (pathfinding, decisions, collision avoidance) to Animation (full locomotion, animation context transitions, reactions)• Design and implement various Gameplay/AI features such as friendly fire detection, bumps, Player locomotion in Crowd, NPCs time of day spawn scheduling.• Countless CPU optimisations

    • Canada
    • Computer Games
    • 400 - 500 Employee
    • AI Programmer
      • Aug 2017 - Sep 2018

      AI Programmer on undisclosed project• Design and implement AI decision features (NPC Behaviors, navigation, object detection, planning and environment positioning).• Design and implement character Animation/Locomotion features (character states and animation control).

    • Canada
    • Entertainment
    • 200 - 300 Employee
    • Gameplay - AI Programmer
      • Nov 2016 - Aug 2017

      Gameplay/AI Programmer on Gotham Knights

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Game Programmer
      • Mar 2014 - Nov 2016

      Gameplay Programmer on Warhammer 40k EternalCrusade - PC/PS4/X1Gameplay Programmer on Star Citizen - PCGameplay Programmer on Death Garden - PC• Design and implement single and multi player game features from core to UI.• Design and implement world-building tech systems.• Support designers and artists, code various tools.• Optimize games for consoles.

    • France
    • Research Services
    • 100 - 200 Employee
    • AI Engineer
      • Jan 2013 - Jul 2013

      End education internship.Design and creation of an AI system able to learn input and output correlations in dynamical systems.System built for the problematic of Video Games control for player adaptation.

Education

  • Université Paul Sabatier (Toulouse III)
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  • Université de Rennes I
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  • Université de Rennes I
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  • IUT de Vannes
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