Sisilia Nedyalkova

3D Artist / Client relations at Lion Castle Entertainment
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Enschede, Overijssel, Netherlands, NL
Languages
  • English Native or bilingual proficiency
  • Bulgarian Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Scott Davidson

I had the pleasure of having Sisilia as an intern working on abstraction games, and I can't recommend her highly enough. Her passion for her craft and exceptional skills were evident from day one. Sisilia's drive and ambition propelled her to go above and beyond in her work, consistently exceeding expectations. Not only was she a highly skilled artist, but her warm personality and excellent communication made her a delight to work with. Sisilia is a true asset to any team, and I have no doubt that she will continue to excel.

Connor Meechan

Although Sisi had come to TALESPIN as an intern, she was a great addition to our team. Sisi has excellent modeling, texturing, technical and aesthetic creative skill sets. She collaborates seamlessly with colleagues of similar and other disciplines is a delight to work with. Sisi is also great at taking direction, providing creative input, achieving goals, meeting deadlines and adapting rapidly when situations or direction changes. Her creation and development of numerous props, and assets helped us to deliver environments for production. In addition, Sisi has great work ethic and her personality brightens up every meeting. Sisi would be a great addition to any team.

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Cambridge English Level 2 Certificate in ESOL International (Advanced English Level C1)
    Cambridge University Press & Assessment English
    Jun, 2018
    - Nov, 2024

Experience

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist / Client relations
      • Dec 2022 - Present

      - Designed and created props and environments for various VR projects, utilizing 3D modeling, texturing, and lighting techniques to create immersive and realistic worlds. - Demonstrated a strong understanding of optimization techniques to ensure that all assets were optimized for real-time rendering and performance on various VR platforms. - Collaborated closely with the art director and development team to ensure that all assets were delivered on time and within project specifications. - Demonstrated a strong understanding of environmental storytelling, ensuring that each environment was rich in detail and supported the overall narrative of the project. - Utilized industry-standard software tools such as Maya, ZBrush, Unreal, and Photoshop to create high-quality assets that met the technical requirements of VR development. - Coordinated and executed project plans from ideation to launch, including establishing project timelines, setting milestones, and tracking progress against goals. Show less

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Jul 2022 - Oct 2022

      - Designed and created visually compelling props for a VR experience, using industry-standard software tools. - Demonstrated a strong understanding of optimization techniques to ensure that all assets were optimized for real-time rendering and performance on various VR platforms. - Demonstrated strong communication and problem-solving skills to address client feedback and ensure that all assets were delivered to their satisfaction. - Maintained high standards for quality and attention to detail, ensuring that all assets were visually consistent with the project's overall vision and tone, and contributed to the overall immersion and impact of the VR experience. Show less

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist (Graduation)
      • Feb 2022 - Jun 2022

      - Designed and created a visually stunning and immersive environment for Spider Tanks, using industry-standard software tools. - Created a variety of 3D assets, including props, tank tops, and bottoms, that were optimized for real-time rendering. - Collaborated closely with the lead artist to ensure that all assets were delivered on time and within project specifications, and supported the game's overall vision and tone. - Demonstrated strong problem-solving skills to identify and resolve storytelling issues related to the world of Spider Tanks and ensured that the environments feel consistent in the world they are existing in. - Maintained high standards for quality and attention to detail, ensuring that all assets were visually consistent with the game's style and contributed to the overall immersion and player experience. Show less

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Sep 2021 - Feb 2022

      - Designed and created high-quality 3D assets, including buildings, rocks, and crystals, for Surviving Mars, a complex and visually rich simulation game set on the Red Planet. - Utilized industry-standard software tools such as Maya, ZBrush, and Substance Painter to create detailed and realistic assets that met the technical requirements of the game engine. - Worked closely with the art director and level designers to ensure that all assets were delivered on time and within project specifications. - Demonstrated a strong understanding of optimization techniques to ensure that assets were optimized for performance and could be rendered efficiently in real time. - Maintained high standards for quality and attention to detail, ensuring that all assets were visually compelling and contributed to the overall immersion and atmosphere of the game. Show less

    • Netherlands
    • Higher Education
    • 700 & Above Employee
    • Project Manager
      • Jun 2021 - Feb 2022

      - Led and managed a cross-functional team of designers, developers, and content creators to successfully deliver a website for an event. - Coordinated and executed project plans from ideation to launch, including establishing project timelines, setting milestones, and tracking progress against goals. - Worked closely with the design team to create a visually compelling website that engaged and informed event attendees, and utilized analytics tools to measure website performance and user engagement. - Fostered strong relationships with the event organizers to ensure that all website content was aligned with event objectives and brand guidelines. Show less

    • Software Development
    • 1 - 100 Employee
    • Prop Artist
      • Feb 2021 - Jul 2021

      - Collaborated with senior artists and designers to create visually appealing props for VR experiences, using industry-standard software tools. - Demonstrated a strong understanding of optimization techniques to ensure that all props were optimized for real-time rendering and performance on various VR platforms. - Assisted with the creation of a variety of props, including deserts, shoes, modular environmental pieces, and furniture. - Worked closely with other members of the art team to ensure that all props were delivered on time and within project specifications, and contributed to a positive and collaborative team environment. Show less

Education

  • Saxion University of Applied Sciences
    Bachelor of Applied Science - BASc, Game and Interactive Media Design
    2018 - 2022

Community

You need to have a working account to view this content. Click here to join now