Turner Sinopoli
Campaign Dynamics Owner at 343 Industries- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Tim Diaz
It has been a huge pleasure working with Turner over the course of Halo Infinite. He is one of the most talented people I’ve worked with and comes in with a great attitude towards anything that comes his way. He has been key in helping with tasks such as animations, rigging, destructions, and performance and is always trying to push his work and others beyond what we feel we were capable of with lots of great ideas and suggestions. Any team would be fortunate to have Turner working along side them.
John Andrew Berton, Jr.
Turner is an exceptionally quick study. One explanation of a complex concept is enough to get him off and running towards an implementation. At Lytro he was in at the deep end with respect to both media production and technology development. On projects we shared he did everything from creating complex geometric environments to adjusting complex shader code for real-time engines. Turner is an engaging and enthusiastic team player who loves the product of his work, whether it’s a movie or a game or a VR experience and embraces the challenge of solving the technical problems that are required to make that product real.
Tim Diaz
It has been a huge pleasure working with Turner over the course of Halo Infinite. He is one of the most talented people I’ve worked with and comes in with a great attitude towards anything that comes his way. He has been key in helping with tasks such as animations, rigging, destructions, and performance and is always trying to push his work and others beyond what we feel we were capable of with lots of great ideas and suggestions. Any team would be fortunate to have Turner working along side them.
John Andrew Berton, Jr.
Turner is an exceptionally quick study. One explanation of a complex concept is enough to get him off and running towards an implementation. At Lytro he was in at the deep end with respect to both media production and technology development. On projects we shared he did everything from creating complex geometric environments to adjusting complex shader code for real-time engines. Turner is an engaging and enthusiastic team player who loves the product of his work, whether it’s a movie or a game or a VR experience and embraces the challenge of solving the technical problems that are required to make that product real.
Tim Diaz
It has been a huge pleasure working with Turner over the course of Halo Infinite. He is one of the most talented people I’ve worked with and comes in with a great attitude towards anything that comes his way. He has been key in helping with tasks such as animations, rigging, destructions, and performance and is always trying to push his work and others beyond what we feel we were capable of with lots of great ideas and suggestions. Any team would be fortunate to have Turner working along side them.
John Andrew Berton, Jr.
Turner is an exceptionally quick study. One explanation of a complex concept is enough to get him off and running towards an implementation. At Lytro he was in at the deep end with respect to both media production and technology development. On projects we shared he did everything from creating complex geometric environments to adjusting complex shader code for real-time engines. Turner is an engaging and enthusiastic team player who loves the product of his work, whether it’s a movie or a game or a VR experience and embraces the challenge of solving the technical problems that are required to make that product real.
Tim Diaz
It has been a huge pleasure working with Turner over the course of Halo Infinite. He is one of the most talented people I’ve worked with and comes in with a great attitude towards anything that comes his way. He has been key in helping with tasks such as animations, rigging, destructions, and performance and is always trying to push his work and others beyond what we feel we were capable of with lots of great ideas and suggestions. Any team would be fortunate to have Turner working along side them.
John Andrew Berton, Jr.
Turner is an exceptionally quick study. One explanation of a complex concept is enough to get him off and running towards an implementation. At Lytro he was in at the deep end with respect to both media production and technology development. On projects we shared he did everything from creating complex geometric environments to adjusting complex shader code for real-time engines. Turner is an engaging and enthusiastic team player who loves the product of his work, whether it’s a movie or a game or a VR experience and embraces the challenge of solving the technical problems that are required to make that product real.
Credentials
-
Autodesk Student Expert
Autodesk
Experience
-
343 Industries
-
United States
-
Computer Games
-
200 - 300 Employee
-
Campaign Dynamics Owner
-
Jun 2022 - Present
-
-
Environment Technical Artist
-
Feb 2022 - Jun 2022
-
-
Technical Environment Artist (Contract: Randstad USA)
-
Jun 2019 - Mar 2022
Working on Halo Infinite!
-
-
-
Baidu USA
-
United States
-
Software Development
-
100 - 200 Employee
-
3D Environment Artist
-
Jun 2018 - May 2019
Responsible for all visual aspects of our Unity based vehicle simulation platform! Check out our GDC talk where I present our work and methods. Also see our work for yourself with our freely released Synthetic Training Data (over 273 thousand frames of data!): https://apollo.auto/synthetic.html My Responsibilities: Led small art team to create photorealistic, accurate, and data-rich recreations of real world test routes and locations based on map data, scan data, and real life blueprints and photo reference. Built Unity art pipeline from scratch as well as our photogrammetry pipeline. Responsible for making decisions on software, plugins, and photogrammetry hardware. Hired, trained, and mentored artists to build the team. Engaged with and built relationships with art outsourcing studios. Show less
-
-
-
Lytro (Acquired by Google)
-
United States
-
Software Development
-
1 - 100 Employee
-
VR 3D Generalist & Compositor - Lytro Immerge
-
Sep 2017 - Mar 2018
- 3D Generalist, compositor, and technical artist for in-house productions, external clients, and internal engineering teams. Full pipeline work including modeling, texturing, lighting, rendering, and compositing for live action, animation, and real time projects. - Worked as a technical art generalist in Unity primarily as a part of our project to develop a suite of real time tools that utilized our live action and prerendered lightfield content. In addition to that I built environments, worked on shaders, implemented assets, and tested/designed new workflows for optimizing our content in VR and AR productions. - Worked with engineers to accelerate software development and increase production quality. Provided hardware simulations, machine learning data, and various content pieces for testing and development. - Provided extremely detailed documentation, QA, and feedback for development of internal tools as well as evaluating external software- Wrote custom scripts and tools in Python for Nuke- Tools: Unity, Maya, Nuke, V-Ray, Redshift, Unreal, Python, C# Show less
-
-
Compositor - Lytro Cinema
-
Oct 2016 - Sep 2017
- Primary compositing and 3D Generalist for internal test shoots and external demos - Provided extremely detailed testing, feedback, and write ups for custom Lytro tools and workflows - Wrote custom scripts and tools in Python for Nuke - Provided testing and QA feedback for Foundry’s Elara - Nuke for Compositing, Maya and 3DS Max for 3D generalist work, V-Ray for rendering
-
-
-
Soapbox Films
-
United States
-
Advertising Services
-
1 - 100 Employee
-
Graphics Intern
-
Jun 2016 - Sep 2016
Helped prepare marketing materials for large Disney ad campaigns including: - Beauty and the Beast (2017) - Finding Dory - Moana - Pete's Dragon Rig Removal/Roto/Paint: - The Muppets: Outside Lands Live Performance - 360 VR Short Film "Static" Prep work included pulling keys, roto, paint, look development, sim work, and assembling motion graphics. Helped prepare marketing materials for large Disney ad campaigns including: - Beauty and the Beast (2017) - Finding Dory - Moana - Pete's Dragon Rig Removal/Roto/Paint: - The Muppets: Outside Lands Live Performance - 360 VR Short Film "Static" Prep work included pulling keys, roto, paint, look development, sim work, and assembling motion graphics.
-
-
-
Florida State University
-
United States
-
Higher Education
-
700 & Above Employee
-
Student of Film, Visual Effects, and Animation
-
Aug 2013 - May 2016
I studied Film production and Visual Effects. The program entails a rigorous, hands-on education in all areas concerning modern film production, including Live-Action, Live-Action with Visual Effects, and fully CG Animated short films. This program gives hands on generalist education in all facets of digital production with a Shotgun-based production pipeline. Worked on over 36 live-action sets and directed 2 original, fully animated shorts. Full training in CG/VFX pipeline in simulated studio production environment. Show less
-
-
-
ACM SIGGRAPH
-
United States
-
Technology, Information and Media
-
1 - 100 Employee
-
Student Volunteer
-
Aug 2014 - Aug 2015
Assisted Exhibitors by giving demonstrations and explanations of new Emerging Technologies in the fields of Entertainment and Visual Effects. Worked with a large team of volunteers to ensure a successful conference. Selected for special shifts in the fields of Emerging Technologies and hands-on Studio projects. Provided quality customer assistance to Conference attendees. Executed any job assigned hastily and to perfection. Assisted Exhibitors by giving demonstrations and explanations of new Emerging Technologies in the fields of Entertainment and Visual Effects. Worked with a large team of volunteers to ensure a successful conference. Selected for special shifts in the fields of Emerging Technologies and hands-on Studio projects. Provided quality customer assistance to Conference attendees. Executed any job assigned hastily and to perfection.
-
-
-
-
Projectionist/IT Manager
-
Jun 2012 - Aug 2013
I managed and threaded 35mm film projectors, made sure movies ran on time, problem solved any issues with the projectors and/or sound system, assisted customers with problems. I also managed the server Point-of-Sale computer systems by maintaining the catalogue of sale items and general management(Employee IDs, virus scans, Network issues) I managed and threaded 35mm film projectors, made sure movies ran on time, problem solved any issues with the projectors and/or sound system, assisted customers with problems. I also managed the server Point-of-Sale computer systems by maintaining the catalogue of sale items and general management(Employee IDs, virus scans, Network issues)
-
-
Education
-
Florida State University - College of Motion Picture Arts
Bachelor of Fine Arts (BFA), Animation and Digital Arts -
Northwest Florida State College
Associate of Arts (A.A.), Astrophysics