Simon Wasselin
Lead Narrative Designer at Remedy Entertainment Plc- Claim this Profile
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French Native or bilingual proficiency
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English Full professional proficiency
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Spanish Elementary proficiency
Topline Score
Bio
Vatinel Richard
I studied with Simon at Supinfogame. Hardworker and creative, he is really good at structuring ideas, point out issues in a game or level design. It will be a pleasure to work with him again in the future.
Romain Wiart
Simon is an efficient team worker, organised himself and able to organise a team. He will do the job & find solutions to issues in time and will listen to people's propositions to improve the results. Looking forward to work with him again.
Vatinel Richard
I studied with Simon at Supinfogame. Hardworker and creative, he is really good at structuring ideas, point out issues in a game or level design. It will be a pleasure to work with him again in the future.
Romain Wiart
Simon is an efficient team worker, organised himself and able to organise a team. He will do the job & find solutions to issues in time and will listen to people's propositions to improve the results. Looking forward to work with him again.
Vatinel Richard
I studied with Simon at Supinfogame. Hardworker and creative, he is really good at structuring ideas, point out issues in a game or level design. It will be a pleasure to work with him again in the future.
Romain Wiart
Simon is an efficient team worker, organised himself and able to organise a team. He will do the job & find solutions to issues in time and will listen to people's propositions to improve the results. Looking forward to work with him again.
Vatinel Richard
I studied with Simon at Supinfogame. Hardworker and creative, he is really good at structuring ideas, point out issues in a game or level design. It will be a pleasure to work with him again in the future.
Romain Wiart
Simon is an efficient team worker, organised himself and able to organise a team. He will do the job & find solutions to issues in time and will listen to people's propositions to improve the results. Looking forward to work with him again.
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Experience
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Remedy Entertainment Plc
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Finland
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Computer Games
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200 - 300 Employee
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Lead Narrative Designer
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Mar 2020 - Present
ALAN WAKE 2- Design and develop gameplay features heavily linked to narrative- Design and implement dialogues systems- Design connective tissue between gameplay and story- Lead a 5-members team with various profiles (junior to principal)- Strong production-oriented mindset
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Senior Game Designer
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Aug 2018 - Mar 2020
CROSSFIRE X - Story Mode- Player locomotion mechanics- Weapons mechanics and balancing
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Technical Narrative Designer
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Jan 2019 - Dec 2019
In parallel to Sr Game Designer.Tools for Narrative Design (systemic dialogue, communication, documentation)Story development, technical consulting and cross disciplinary approach.
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QUANTIC DREAM
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France
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Computer Games
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200 - 300 Employee
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Lead Game Designer
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Feb 2016 - Jun 2018
DETROIT - PS4Team Management- 8 team members including 2 seniors and 6 junior- Working closely with Creative Director to inforce product's vision- Scheduling in accord with Producers and ensuring communication with other departments.- MentoringGame Design- Brainstorm, Review & Analysis on all scenes- Create best practices and overall consistency- Gameplay and Level design supervision.- Metagame (Flowcharts, collectibles, etc)Narrative design- Scenes ideas, narrative devices, drafts - Constructive criticism/feedback for writers.- Implementation of the story in the game- Supervision integration of texts in the game (objectives, lore, menu) Show less
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Associate Lead Game Designer
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Mar 2013 - Feb 2016
DETROIT - PS4Writing :- Scenes ideas, narrative devices, drafts - Constructive criticism/feedback for the main writer.Game Design- Brainstorm, Review & Analysis on all scenes- Mocap shooting (gameplay constraints, tracking GD change on set, fight scenes). - Create best practices and overall consistencyLevel Design :- Creation of several level- Follow up and best pratices on the rest.- Pen&Paper, Visio, Sketchup, Maya- Collaboration with Set Designer and Set Artist------------------------------------------BEYOND:TwoSouls HD - PS4Gameplay mechanics- General improvementInterface & Menus- Adding metagame elements------------------------------------------BEYOND:TwoSouls - PS3All my previous tasks as Game Designer+Helping the lead with the day2day business, review and follow through.Following several key subjects like Aiden's navigation, powers & gui Show less
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Game Designer
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Feb 2010 - Mar 2013
BEYOND : Two soulsGame Design, Level Design & WritingGame Design- Brainstorm, Review & Analysis on several area of the Game Design (focus on Aiden, Entities fight sequences)- Mocap shooting (gameplay constraints, tracking GD change on set). - Design of the Beyond Companion AppWriting :- Scenes ideas, narrative devices, drafts - Constructive criticism/feedback for the main writer.Gameplay- Gameplay scripting with our homemade tools- Prototyping- Follow up on Game logic features and Game building- Follow up on the Beyond Companion AppLevel Design :- Work on every gameplay-related scene in the project- Pen&Paper, Visio, Sketchup- Collaboration with Set Designer and Set Artist-----------------------------------------------------UNDISCLOSED PROJECT 2Game Design & Level Design-----------------------------------------------------HEAVY RAINDesign & Gameplay Scripting on HR Move EditionDesign & Writing on HR Chronicles (cancelled) Show less
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Game Builder
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Jun 2008 - Feb 2010
HEAVY RAINScripting and Integration on a dozen of levels- Use of a custom tool to create cut-scene and gameplay sequence- Survey the delivery of the assets and their integration- Script and tuning of the different event using a lua based toolAdditional game design- Writing of several thoughts for the character- Review and propositions for issues during the prod-----------------------------------------------------HEAVY RAIN : TAXIDERMIST DLCScripting and Integration- In charge of the main structure of this level- Maintenance and debugging Show less
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Yeteam
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United States
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Non-profit Organization Management
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Game Designer / 3D Artist
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Sep 2007 - Jun 2008
Game Design - Meeting and Brainstorm to define the main direction - Review and talks about the game mechanics with the rest of the team 3D Graphism - Modelisation of a few models, - Unwrap and skinning of all the models - In charge of the animation (I made mostly all of them) Management - External 3D artists : student and volunteer people 3D Integration in CryEngine 1 - Use of CryTek plugin for 3dsMax Game Design - Meeting and Brainstorm to define the main direction - Review and talks about the game mechanics with the rest of the team 3D Graphism - Modelisation of a few models, - Unwrap and skinning of all the models - In charge of the animation (I made mostly all of them) Management - External 3D artists : student and volunteer people 3D Integration in CryEngine 1 - Use of CryTek plugin for 3dsMax
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Trainee Game Designer
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Jul 2007 - Sep 2007
Integrated to the "concept" team : - Creation of two concepts including a new IP - High Concepts & Brainstorming sessions - Creation of a Mood video (After Effects) - Contact with Scrum management and Team Integrated to the "concept" team : - Creation of two concepts including a new IP - High Concepts & Brainstorming sessions - Creation of a Mood video (After Effects) - Contact with Scrum management and Team
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QA Test
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Jun 2006 - Sep 2006
- Test on the card game "Poker d'Enfer" - Test on the pen&paper RPG "Trinités" - Test on the card game "Poker d'Enfer" - Test on the pen&paper RPG "Trinités"
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Education
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Supinfogame
Master's degree, Game Design, Project Management -
Lycée Jacques Cartier
High School diploma, Sciences