Simon Chang
at Gram Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Gram Games
-
United Kingdom
-
Computer Games
-
100 - 200 Employee
-
-
Jun 2023 - Present
-
-
-
Sep 2021 - Jun 2023
-
-
-
Roxor Gaming
-
United Kingdom
-
Gambling Facilities and Casinos
-
1 - 100 Employee
-
Senior QA Engineer
-
Oct 2019 - Sep 2021
-
-
-
Gamesys
-
Gambling Facilities and Casinos
-
400 - 500 Employee
-
QA Engineer
-
Mar 2016 - Oct 2019
-
-
-
Blippar
-
United Kingdom
-
Software Development
-
1 - 100 Employee
-
QA Engineer
-
Oct 2014 - Mar 2016
-
-
-
Microsoft
-
United States
-
Software Development
-
700 & Above Employee
-
Xbox Live Publishing Assistant
-
Nov 2013 - Oct 2014
-
-
-
Mind Candy
-
United Kingdom
-
Entertainment Providers
-
1 - 100 Employee
-
-
Nov 2011 - Oct 2013
Integral member of a small production team producing and developing episodic adventure games for moshimonsters.com premium users. - Game / level design of Super Moshi Missions adventure games and mini games.- Coding of in game content using LUA, XML, JSON coding languages. - Leading and planning with teams on production of episodic content.- 20+ successfully released episodic content for moshimonsters.com - Creative story / dialogue writing.- Game Design document creation.- Game balancing and modifying AS3 mini games.- Bug fixing and fine tuning of levels.- Implementation of illustration, animation and audio assets. Show less
-
-
-
Apr 2011 - Nov 2011
Assisted in the production of moshimonsters.com- Optimizing and preparing digital assets for required platforms, e.g. Illustrator assets into Flash.- XML data input.- Adding assets to asset database, and gatekeeping to ensure all required information correct.- Adding additional asset metadata.- Integrating assets into development and live production environments.- QA testing of assets and XML.- Planning and designing new content. Show less
-
-
-
Sega of America, Inc.
-
United States
-
Computer Games
-
200 - 300 Employee
-
QA Lead
-
Oct 2007 - Apr 2011
Leading and managing test teams of various sizes for functionality and localisation projects. Duties include - Leadership & organisation of test team, supervision and support for testers, bug database management, test plan creation, constructing daily reports and update documents, co-ordination of test methodologies and strategies, general testing support where possible. Credits - (As lead) - Space Channel 5 (PSN, XBLA) - Crazy Taxi (PSN, XBLA) - Sega Megadrive Classics - PC and ESD - Sonic & SEGA Allstars Racing (Xbox 360, PS3, DS, Wii, PC) - Mario & Sonic at the Olympic Winter Games (Wii, DS) - Stormrise (Xbox 360, PS3, PC) - Pictoimage (DS) (As assistant team lead) - Sonic Unleashed (Xbox 360, PS3) - Samba De Amigo (Wii) - Viking: Battle for Asgard (Xbox 360, PS3) - Mario & Sonic at the Olympic Games (DS) Show less
-
-
-
Rare Ltd
-
United Kingdom
-
Computer Games
-
200 - 300 Employee
-
QA Engineer
-
Jun 2003 - Feb 2006
Testing experience at development studio. Testing latest game code for defects, stability and user experience. Logging and reporting issues and also constructing feedback documents. Worked on full SDLC and I was involved in an agile software development cycle along side the dev team on prototype projects, which involved basic scripting and asset placement and management Credits - Perfect Dark 0 (Xbox 360) Kameo: Elements of Power (Xbox 360) Conker: Live and Reloaded (Xbox) Grabbed by the Ghoulies (Xbox) Donkey Kong Country 3 (Gameboy Advance) Donkey Kong Country 2 (Gameboy Advance) Sabrewulf (Gameboy Advance) Banjo Pilot (Gameboy Advance) It's Mr Pants (Gameboy Advance) Banjo & Kazooie: Grunty's Revenge (Gameboy Advance) Show less
-
-
Education
-
University for the Creative Arts
MA, Digital Games Design -
The University of Salford
2:1 BSc (Hons), Product Design