Simon Ampleman

Chief Technology Officer at Octane Technologies
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Contact Information
us****@****om
(386) 825-5501
Location
CA
Languages
  • Français -
  • Anglais -

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Experience

    • Canada
    • Appliances, Electrical, and Electronics Manufacturing
    • 1 - 100 Employee
    • Chief Technology Officer
      • Sep 2020 - Present

    • Canada
    • Software Development
    • Owner
      • Jan 2018 - Sep 2020

      Software service - Multi-platform (Desktop, Web, Mobile) application development - Onsite experience - Unity / Unreal custom integration (protocols, algorithms (vision, imu, connectivity), hardware, ...) - Cloud database, offline connectivity - External accessories and sensors Prototyping service for smart toys, sensors, IoT and onsite experience. - PCB Design - PCB Assembly - CAD - Firmware development - Software development Software service - Multi-platform (Desktop, Web, Mobile) application development - Onsite experience - Unity / Unreal custom integration (protocols, algorithms (vision, imu, connectivity), hardware, ...) - Cloud database, offline connectivity - External accessories and sensors Prototyping service for smart toys, sensors, IoT and onsite experience. - PCB Design - PCB Assembly - CAD - Firmware development - Software development

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Smart Toy R&D
      • Jan 2014 - Dec 2017

      Create smart toys prototype for toys and entertainment companies such as Mattel, Hasbro, Lego and Universal Studios.- Creative process- PCB Design- PCB Assembly- 3D CAD- Firmware development- Game development, Algorithms, Connectivity, OptimizationDevelop production grade firmware and software algorithms for award winning toys.Develop customized system for onsite experience and performing arts. - VR / AR - Volumetric capture - User experience (custom analog controls, atmospheric (wind, water, etc), vibration.

    • R&D - Principal Software Architect
      • Jul 2009 - Dec 2013

      Multi-platform 2D game engine for game consoles and mobiles devices. (PC, iOS, Android, PS3, XBox 360)Build an effective and user friendly game editor.Prepare, organize and dispatch tasks to the R&D engine team.Schedule and coordinate engine development with the game development production department.Participate actively in the development and optimization of the system.

    • Co-Founder / Software Consultant
      • Jan 2005 - Aug 2010

      Robotic installation/maintenance for automated DVDs rental system Reverse engineering older software systems to allow fixes and further improvements Custom software solutions (e-commerce, management tools, web products catalog, search engines) Robotic installation/maintenance for automated DVDs rental system Reverse engineering older software systems to allow fixes and further improvements Custom software solutions (e-commerce, management tools, web products catalog, search engines)

    • Canada
    • Computers and Electronics Manufacturing
    • 1 - 100 Employee
    • Software Architect
      • Jun 2002 - Aug 2010

      Automated Passenger Counting solution Pattern recognition Statistics / Diagnostics Reporting System (Web / Desktop) In-House 'Column Based / Memory Mapped' Database System Map/Plot hardware accelerated component Automated Passenger Counting solution Pattern recognition Statistics / Diagnostics Reporting System (Web / Desktop) In-House 'Column Based / Memory Mapped' Database System Map/Plot hardware accelerated component

    • PHP Developer
      • 2001 - 2001

      Database development / Dynamic web site for e-document Database development / Dynamic web site for e-document

  • Ordem International
    • Québec, Canada
    • Game Developer
      • 2000 - 2001

      DirectX/Macromedia Game Development DirectX/Macromedia Game Development

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