Yvonne Chung

UI Technical Artist at Turtle Rock Studios
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Contact Information
Location
Irvine, California, United States, US
Languages
  • English Native or bilingual proficiency
  • Mandarin Native or bilingual proficiency
  • Japanese Limited working proficiency

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Jonathan Jelinek

Yvonne Joined Nexon OC as the first UI developer for the company and worked with the design, and engineering teams to prototype both the in match and out of match UI. Yvonne has a strong passion for UX, Usability, and Accessibility which she tirelessly represents when planning out her work. She also went beyond her traditional duties and helped run tests on features to ensure they were meeting our expectations and functioning as desired. She also has experience creating animated mockups using After Effects which was an important aspect of improving the overall feel of our UI. I am very grateful for Yvonne's contributions to our project at Nexon OC and wish her the best in her future UI/UX adventures.

Michael A.

Dope person. Does good stuff. Would work with again. 10/10.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • UI Technical Artist
      • Jul 2022 - Present
    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Expert UI/UX Designer
      • Sep 2020 - Jun 2022

      Integrated with the design team, working closely with systems design to explore and establish flows between core gameplay loop and general gameplay improvements. Functioning as the lead for the UI team to schedule and manage sprint expectations; breaking down features; prioritizing and assigning tasks to team. Planning, building and optimizing UI assets in UMG; setting up modular assets for art pipeline improvements; implementation of art and animations. Working with UI engineers to create proprietary tools and studio tech to optimize UI team output and support both art and design asks; While establishing best practices and creating documentation to centralize inter-departmental communication. Handled both UI/UX art and design responsibilities in creating mockups/wireframes; writing and updating documentation; and setting up assets in editor. Working with leadership to create and maintain a company 'vision' for UI at 31st Union, while being involved in culture growth efforts within the studio. Show less

    • France
    • Advertising Services
    • Sr. UI/UX Artist
      • Jan 2019 - Aug 2020

      Worked closely with design and created flowcharts and core game loop wireframes to support an untitled project from pre-production through production. Ideation and writing systems designs of HUD features to improve player Quality of Life both in and out of game. Created mockups and animatics to show proof of concept for UI animations and art target. Designed dev-facing tools to improve developer QoL when troubleshooting bugs and refining combat; Supported internal build tools with QoL suggestions. Supported both Systems and Combat teams with refining both in and out of game UI with rapid iteration. Lead a feature test team to focus QA on new feature quality and verify functionality; Organized playtests to test new features and troubleshoot bugs for feature owners. Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Associate Art Director - UX/UI
      • Nov 2016 - Dec 2018

      Building and managing a team of UI artists to tackle multiple projects at once. Helped facilitate and establish creative pipelines between Art, Design and Engineering to implement assets and features for UI. Worked with UI artists to establish and drive a creative vision for projects. Assisted in analyzing and creating documentation to support technical limitations and propose solutions. Created documentation to break down and detail construction of UI assets in a component guide to mitigate confusion between UI Art, Design and Engineering. Show less

    • Lead UI Artist
      • Aug 2015 - Nov 2016

      Leading and assisting a team of UI artists, while working with engineers, in both creating and implementing UI; directing the creation of high quality assets, and ensuring the art matches or improves the look of client projects and is uniform in style with the end product; and guiding junior UI artists in proper workflow, source control and asset creation per project basis.Working with producers, leads and directors to ensure multiple projects are tasked in a reasonable and timely manner; schedule the appropriate UI artist staffing to each project; establish deliverables for milestones; and that each project is delivered on schedule to the highest quality achievable. Be the primary point of communication for the devs on the project outside of production. Engaging tech artists and tools programmers to provide back end support for artists under my supervision.Creating and designing natural UI/UX flow, fixing and solving UI/UX issues, and implementation of designs. Establishing an art direction for the UI that matches the mood and genre of the project, while providing art direction to ensure the artwork stays true to set style guides. Working with designers, artists and engineers to create UX systems that are intuitive and friction-less to the end-user. Show less

    • UI Artist
      • Jun 2013 - Aug 2015

      Creation of UI art assets and designing graphic iconography for client work. Ensured that art style remained consistent with project's look. Consultation, improvement and design iteration of UX flow on client projects. Implementation of UI and solving bugged issues that arise. Minor coding to assist in workflow and bug-fixing.Working with designers and engineers to create robust UX systems that are intuitive to the end-user.

    • Art Director of Mobile Department
      • Jul 2011 - Jun 2013

      Established a unique look and style to BSG's mobile games. Worked on several small pitches while building a mobile game, Beards & Glory, that was released on iOS in 2013. (It has since then been removed from the Apple store.)Designed, animated and created all art assets in Adobe Flash for in-game use.Polished and decorated levels in a proprietary engine written in Flash.Created a sample animation and advertisement video for the game Beards & Glory.Designed, revamped, built and supported the company website to the 2.0 version (It is now 3.0 as of March 2016). Show less

    • Voluntary Contractor
      • Jun 2010 - Jul 2011

      Voluntarily assisted in assembling various game pitches, demos and presentations while working with a small team. Performed various tasks such as: concept art, level decoration, game design documentation and creating presentation documentation.

    • United States
    • Artist
      • Jul 2006 - May 2015

      Four the Win is a collective of 4 awesome girls who make illustrations for fun. Four the Win is a collective of 4 awesome girls who make illustrations for fun.

    • United States
    • Accounting
    • 1 - 100 Employee
    • Freelance/Private Contractor
      • 2007 - 2011

      Private commission work from small clients. Private commission work from small clients.

    • United States
    • Medical Practices
    • Dental Assistant and Receptionist
      • Dec 2007 - Aug 2008

      Assisted the dentist in dental procedures, x-ray, cleaned up and kept inventory of all items in the office, processed front-desk and patient information. Assisted the dentist in dental procedures, x-ray, cleaned up and kept inventory of all items in the office, processed front-desk and patient information.

Education

  • University of California, Irvine
    Bachelors, Studio Art
    2006 - 2010

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