Sierra Dickey

Associate Tech Artist at WB Games / Avalanche
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Farmington, Utah, United States, US
Languages
  • English -

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 1 ratings
  • (1)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Mary Cullis Bentley

Sierra worked with me for over 2 years, as assistant manager at Reuel's Art & Frame. She is extremely proactive in detail oriented projects. She has amazing customer service skills. She has an exceptional demeanor to work with.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Computer Games
    • 1 - 100 Employee
    • Associate Tech Artist
      • Oct 2020 - Present

      After working contract for a year and a half at WB they finally made me a full time employee and I couldn't be happier. Currently we are working on Hogwarts Legacy which is an immersive, open-world action RPG set in the world of the Harry Potter books. - Rigging: Using Maya and proprietary tools to create new rigs, skin meshes to various rigs, fix weighting issues, incorporate corrective blend shapes, and create cinematic rigs for in house or third-party animators. - Cloth Simulation: Applying dynamic joint chains and constraints to clothing skeletons or implementing Chaos Cloth using backstop masks and low poly simulation cages. - Collaboration: Constantly communicating and working with Artists, Tech Artists, Animators, Producers, and Team Leads to clarify visions, solve problems, and support the team to achieve company goals. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Video Game Quality Assurance Tester
      • May 2020 - Oct 2020

      As a Video Game QA Tester at Daz 3D, I am a part of a team with two decades of leadership in the graphic arts, 3D modeling, animation, and video game markets - pushing the boundaries of what’s possible in 3D art and content creation. Daz works directly with consumers, entertainment studios, or leading digital platforms to driving to develop and refine the experiences and tools that are changing how people identify with and explore the digital world. -Testing: Carefully and thoroughly test 3rd party digital art assets according to established standards -Improving: Work as part of a team and work to enhance QA processes and procedures continually. -Communicating: Conversing with Product Artists to ensure that their product functions correctly and efficiently before it hits the market. Show less

    • United States
    • Higher Education
    • 700 & Above Employee
    • Graduate Teaching Assistant for Machinima
      • Jan 2020 - May 2020

      I was a Teachers Assistant for Machinima, an undergraduate-level course. My role as a Teaching Assistant was to help the students understand the concepts taught and to fill in as a substitute teacher when needed. Project-oriented class covering the skills required to produce Machinima: animations rendered using the 3D graphics engine of a video game. Study of the entire process, from story-boarding through post-production, required to produce an animated short.

    • Graduate Teaching Assistant for Tech Art II (Houdini)
      • Aug 2019 - May 2020

      I was a Teachers Assistant for Procedural Asset Generation was taught as both a graduate-level and under-graduate level class. My role as a Teaching Assistant was to help the students understand the concepts taught and to fill in as a substitute teacher when needed. The Procedural Asset Generation class teaches students how to create Procedurally Driven Digital Assets, Vertex Animation, and other VFX using the latest and greatest programs such as Houdini.

    • Graduate Teaching Assistant for Asset Pipeline
      • Aug 2019 - Dec 2019

      I was a Teachers Assistant for Asset Pipeline an undergraduate level class. My role as a Teaching Assistant was to help the students understand the concepts taught and to fill in as a substitute teacher when needed. As a Teaching Assistant I also meet with students to help them fix issues or finish assianments.The class was meant to be an introductory course, introducing student to the different layers and facets of a basic game production pipeline. The class brushed over basics in Maya and Unreal such as 3D Modeling, Texturing, Rigging, and Animation. These assets where then implemented in Unreal to build a basic environment. Show less

    • TA for 3D Modeling and EAE Game Design Studio in Unreal
      • Jun 2019 - Aug 2019

      I was a TA for the Youth Education department of the University of Utah. I would help teach the summer camps that revolved around 3D Modeling and game development in the Unreal Engine.

  • One Tasteful Succulent
    • Salt Lake City, Utah, United States
    • Technical Artist
      • Aug 2019 - May 2020

      I was the Technical Artist on the team producing "Chromalition." Procedural Generation Tool Development: Developed a building builder tool capable of producing an infinite variety of building types, used by the level designer to develop and construct the open-world environment. VFX Artist: Created visual effects such as paint splatter and a particle system used to populate the world with crowds. Rigging and Animation: Rigged and animated the movement of the main character and NPC's. Some of the animations for the NPC's were translated into flipbook sprites sheets. Show less

    • United States
    • Artists and Writers
    • Graphic Designer
      • Jul 2015 - Sep 2018

      I worked for the Phillips Gallery as a gallery assistant and graphic designer. This role allowed me to work with gallery staff to produce promotional and marketing material for gallery exhibitions and events. My graphic design role included developing mailers, web advertisements, labels, and gallery signage. Responsibilities also covered creating and maintaining gallery marketing, working in collaboration with the gallery owner, gallery director, and artists. In conjunction with marketing, this role included other gallery duties. My Essential Duties and Responsibilities: - I worked closely with the gallery team to create engaging promotional material - I would set up and go to press check appointments to review printer proofs - Ensured timely distribution of promotional materials - Photographed events and artwork - Photo editing to ensure that the artwork we marketed accurately reflected the original work of art - Maintained and updated the gallery website on a regular base - Provided assistance at the front desk, greet visitors, answer inquiries in person and on the phone, and sales in the gallery - Performed daily gallery operations, including but not limited to opening the gallery, consigning artwork, maintain gallery records, and hanging artwork for exhibits and clients - Worked gallery event such as the monthly Gallery Stroll Knowledge, Skills, and Abilities Utilized: - Adobe Photoshop, Illustrator and other Adobe products - Website management - Proficient in Outlook, Excel, Word, etc. - Organized and detail-oriented work style - The ability to work independently as well as with a team - Oral, written, computer, and customer service skills - Ability to follow oral and written instructions - Excellent time management skills and the ability to work efficiently under deadlines - Excellent customer service skills -ArtSystems Pro experience Show less

    • Artist
      • Aug 2010 - Aug 2018

      - Self-Starting: Motivated with no management supervision, creating and finishing new projects - Networking: Getting to know individuals within the art community - Persistent: Continually working and pushing SMD products for future success - Self-Starting: Motivated with no management supervision, creating and finishing new projects - Networking: Getting to know individuals within the art community - Persistent: Continually working and pushing SMD products for future success

  • Howa Gallery
    • Bountiful, Ut
    • Gallery Manager
      • Apr 2015 - May 2017

      - Exhibiting: Organizing and helping hang artwork for exhibition purposes - Design Marketing: Designing flyers, postcards, and web advertisements to promote the gallery - Web Management: Building, designing and managing the gallery website and all the artists information - Exhibiting: Organizing and helping hang artwork for exhibition purposes - Design Marketing: Designing flyers, postcards, and web advertisements to promote the gallery - Web Management: Building, designing and managing the gallery website and all the artists information

    • Assistant Manager, Art Conservationist
      • Jan 2013 - Dec 2014

      - Managed: Directed teams, made executive decisions, and kept inventory records up to date - Conservation: Framed artwork both for aesthetic appeal and preservation efforts - Sales: Advertised and marketed local artist’s work - Managed: Directed teams, made executive decisions, and kept inventory records up to date - Conservation: Framed artwork both for aesthetic appeal and preservation efforts - Sales: Advertised and marketed local artist’s work

Education

  • University of Utah
    Master Entertainment Arts and Engineering, Technical Artist and Enginering
    2018 - 2020
  • Utah State University
    Bachelor of Fine Arts (BFA), Painting and Drawing
    2008 - 2012
  • Utah State University
    Study Abroad in Germany, Fine and Studio Arts
    2010 - 2010

Community

You need to have a working account to view this content. Click here to join now