Siddharth Garikipati

3D Character Animator at TNZPV Productions & Studio
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Contact Information
us****@****om
(386) 825-5501
Location
France, FR

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Bio

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Credentials

  • Masters in Digital Direction
    Rubika
    Jan, 2017
    - Nov, 2024

Experience

    • France
    • Media Production
    • 100 - 200 Employee
    • 3D Character Animator
      • Feb 2022 - Present

    • France
    • Animation and Post-production
    • 100 - 200 Employee
    • 3D Character Animator
      • May 2021 - Oct 2021

    • Réunion
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Character Animator - Junior
      • Dec 2020 - Feb 2021

      I have worked on "The Smurfs" which a "series plus" meaning TV series but of higher quality animation. It is headed by Ellipse Animation Studios in Paris and produced by Peyo. I first began as an animation intern on this project and then became a Junior character animator on it. Our animation quota was 5 seconds per day. I began work on this project from the beginning of the production at Gao Shan and worked on a whole of two episodes. I was under the lead of Julien Belloteau.On the "The Smurfs" the animation we are doing is cartoony and very snappy like the animatedfeature but more exaggerated. The series is going for a very feature and high quality style animation but in a very efficient by paying special attention paid to storytelling poses and keeping things very expressive and graphic. There is also a lot of attention on the polish in order to have a feature quality look and feel to it.

    • 3D Character Animator intern
      • Oct 2020 - Dec 2020

    • United States
    • Computer Games
    • 700 & Above Employee
    • Animation, Development Assistant
      • Jan 2018 - Jul 2018

      I was working in the Resource Team for Red Dead Redemption 2.I was working closely with developers to fix layouts in game and cutscene. The intention was make sure that everything related to animation that goes into the game should work flawlessly and seamlessly. Hence, I was dealing with the pipeline and the flow of resources in and out of the game to ensure a good and clean experience for the players/users.Specifically, I dealt with props, sets, Ingame and Cutscene animation and their corresponding layouts. Making sure everything is upto date was a priority as the development progressed.

    • France
    • Entertainment Providers
    • 700 & Above Employee
    • Development Assistant, Animation - Rockstar Dedicated Unit, Technicolor
      • Apr 2017 - Dec 2017

      I was working in the Resource Team for Red Dead Redemption 2.I was working closely with developers to fix layouts in game and cutscene. The intention was make sure that everything related to animation that goes into the game should work flawlessly and seamlessly. Hence, I was dealing with the pipeline and the flow of resources in and out of the game to ensure a good and clean experience for the players/users.Specifically, I dealt with props, sets, Ingame and Cutscene animation and their corresponding layouts. Making sure everything is upto date was a priority as the development progressed

    • India
    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Junior Animator
      • Jan 2017 - Mar 2017

      3D animation for TVC. I worked on Indian Television commercials for various product placements and did character animation in a few.Product placements involved Wheel washing powder and VaselineCharacter Animation:- Knorr Soupy noodles- Sunfeast biscuitsMiscellaneous for studio promotion purposes:- Beast quadruped run cycle and jump- Dragon flight animation- Drunk biped acting piece 3D animation for TVC. I worked on Indian Television commercials for various product placements and did character animation in a few.Product placements involved Wheel washing powder and VaselineCharacter Animation:- Knorr Soupy noodles- Sunfeast biscuitsMiscellaneous for studio promotion purposes:- Beast quadruped run cycle and jump- Dragon flight animation- Drunk biped acting piece

    • Animation Intern
      • Oct 2016 - Dec 2016

      I was part of an Animation Training/Internship program, We did various exercises in animation. Studied body mechanics and lipsync I was part of an Animation Training/Internship program, We did various exercises in animation. Studied body mechanics and lipsync

    • India
    • Animation and Post-production
    • 700 & Above Employee
    • Animation Intern
      • Jun 2015 - Aug 2015

      I have done a 2-month long internship in Animation in Xentrix Studios in 2015I worked mainly on one project.Carebears Season 2 Episodes 1 to 10 I have done a 2-month long internship in Animation in Xentrix Studios in 2015I worked mainly on one project.Carebears Season 2 Episodes 1 to 10

    • 3D Character Animator
      • Apr 2015 - Apr 2015

      I animated swim cycles for manta ray and fish I animated swim cycles for manta ray and fish

    • Animation Intern
      • Jun 2014 - Aug 2014

      I worked on three different projects.1. Tashi (Austrailian TV series) By Fly Bark Productions : Character Animation and Lips Sync 2. Top Cat (Feature Film) by Anima Estudios : Blocking Pass 1 and Layout3. Ana y Bruno (Fearture Film) by Anima Estudios : Layout only I worked on three different projects.1. Tashi (Austrailian TV series) By Fly Bark Productions : Character Animation and Lips Sync 2. Top Cat (Feature Film) by Anima Estudios : Blocking Pass 1 and Layout3. Ana y Bruno (Fearture Film) by Anima Estudios : Layout only

Education

  • GOBELINS, l'école de l'image
    Bachelor's degree, 3D Character Animator
    2019 - 2020
  • IAnimate Online animation school
    3D Feature Character Animation https://ianimate.net/
    2018 - 2019
  • Rubika
    Masters in Digital Direction, Animation
    2011 - 2016
  • D.A.V. Public School - Aundh Pune, India
    Physics, Chemistry, Mathematics and Informatics Practices, 11th and 12th
    2009 - 2011
  • Delhi Public School, Pune
    2003 - 2009

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