Shintaro Kai
Project manager / Game designer at Knowledgehook- Claim this Profile
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English Full professional proficiency
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Japanese Native or bilingual proficiency
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Chinese Limited working proficiency
Topline Score
Bio
Experience
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Knowledgehook
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Canada
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Technology, Information and Internet
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1 - 100 Employee
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Project manager / Game designer
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Jan 2021 - Present
- Created a high-level concept with the team- Documented specifications and user stories for gamification contents- Remotely managed the development team as a project manager- Estimated and adjusted development schedule- Demonstrated agile development - Created a high-level concept with the team- Documented specifications and user stories for gamification contents- Remotely managed the development team as a project manager- Estimated and adjusted development schedule- Demonstrated agile development
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Freelance Developer
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Jan 2019 - Jan 2021
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Bandai Namco Studios Singapore Pte Ltd
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Singapore
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Computer Games
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1 - 100 Employee
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Director,Producer
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Aug 2016 - Dec 2018
- Responsible for creative decision making and the scheduling and the budgeting for my project.- Built a relationship with Stakeholders- Managed and multi-cultural team to develop console action game and mobile fighting game - Responsible for creative decision making and the scheduling and the budgeting for my project.- Built a relationship with Stakeholders- Managed and multi-cultural team to develop console action game and mobile fighting game
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Freelance
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Dec 2015 - Aug 2016
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DeNA
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Japan
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Software Development
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700 & Above Employee
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Director
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Aug 2014 - Dec 2015
- Responsible for creative decision making to operate the mobile card game- Managed a multi-cultural team of 20 artists, programmers, game designers, and QA.- Built a relationship with Stakeholders- Analyzed feedback from users and KPI for deciding game direction- Managed a remote team of studio engineers- Set and achieved monthly revenue goals using BusinessWise- Increased 120% KPI by planning and operating monthly game events - Responsible for creative decision making to operate the mobile card game- Managed a multi-cultural team of 20 artists, programmers, game designers, and QA.- Built a relationship with Stakeholders- Analyzed feedback from users and KPI for deciding game direction- Managed a remote team of studio engineers- Set and achieved monthly revenue goals using BusinessWise- Increased 120% KPI by planning and operating monthly game events
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Game design department Manager
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May 2012 - Jul 2014
- Ensured the product quality of the console, arcade, amusement, and mobile games- Designed and reviewed gaming mechanics, enemies, bosses, levels, sound effects, music, voice-overs, and UI- Managed 20 game designers: interviewed, hired, and trained level designers- Responsible for schedule and budgets- Communicated with IP stakeholders - Ensured the product quality of the console, arcade, amusement, and mobile games- Designed and reviewed gaming mechanics, enemies, bosses, levels, sound effects, music, voice-overs, and UI- Managed 20 game designers: interviewed, hired, and trained level designers- Responsible for schedule and budgets- Communicated with IP stakeholders
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Game System Designer/Level designer
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Apr 2007 - Apr 2012
- Designed items, enemies, bosses, UI, levels specifications, sound effects, and music with the development team. - Made development schedule for my tasks - Designed items, enemies, bosses, UI, levels specifications, sound effects, and music with the development team. - Made development schedule for my tasks
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Education
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Nihon University
Bachelor's degree, Art