Shao Chuan Z.

Level Designer at PATHEA GAMES重庆帕斯亚科技有限公司
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Contact Information
us****@****om
(386) 825-5501
Location
China, CN

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Experience

    • China
    • Software Development
    • 1 - 100 Employee
    • Level Designer
      • Mar 2023 - Present

      Unrealeased ARPG Game (Mar 2023 - Now, PC & Console, UE5) • Designing and prototyping layout, pace and game mechanics for levels • Blocking out the levels in UE5 and using Blueprint to setup level mechanics • Designing and implementing quests inside levels • Designing and implementing complex AI behaviours for enemies and the crowd • Co-designing quest editing and NPC-relating tools with programmers Unrealeased ARPG Game (Mar 2023 - Now, PC & Console, UE5) • Designing and prototyping layout, pace and game mechanics for levels • Blocking out the levels in UE5 and using Blueprint to setup level mechanics • Designing and implementing quests inside levels • Designing and implementing complex AI behaviours for enemies and the crowd • Co-designing quest editing and NPC-relating tools with programmers

    • China
    • Computer Games
    • 200 - 300 Employee
    • Junior Level Designer
      • Jul 2021 - Jun 2022

      Rainbow Six Mobile (May 2022 - June 2022, Mobile, Unity) • Early stage researching Roller Champions (Sep 2021 - May 2022, PC & Console, Unity) • Created 4 PVP game modes for the Skatepark map, shipped 2 at Season 1 • Wrote and maintained game documents • Conducted informal playtests internally • Worked with artists, programmers, sound designers and other game designers to deliver the game modes Trainning (Jul 2021 - Sep 2021, PC & Console, Anvil) • Received training in game/level design theory • Built a small open world region in the Assassin's Creed: Valhalla editor, including a 100m x 100m fortress with varies gameplay elements and a questline • Wrote and maintained level documents • Worked with a level artist and a quest designer to deliver the level Show less

    • Hong Kong
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Dec 2020 - Mar 2021

      Unannounced MMORPG Game (Dec 2020 - Mar 2021, PC & Console) • Designed gameplay and narrative for 2 questlines • Implemted the 2 questlines in UE4 • Did research on several open world titles Unannounced MMORPG Game (Dec 2020 - Mar 2021, PC & Console) • Designed gameplay and narrative for 2 questlines • Implemted the 2 questlines in UE4 • Did research on several open world titles

    • China
    • Software Development
    • 1 - 100 Employee
    • Game QA Intern
      • Apr 2020 - Aug 2020

      Assassin's Creed: Valhalla (Apr 2020 - Aug 2020, PC & Console) • Tested levels and combat system of the game • Reported and helped solving bugs Assassin's Creed: Valhalla (Apr 2020 - Aug 2020, PC & Console) • Tested levels and combat system of the game • Reported and helped solving bugs

Education

  • 西交利物浦大学
    Bachelor of Science - BS, Information and Computing Science
    2017 - 2021

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