Sergio Franco

Technical Director at Sharkmob
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Location
UK

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5.0

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Michael Hughes

Sergio was great to work with. He's passionate about good engineering and eager to learn. He's very smart and good at arguing his point when he thinks he's taking a good approach to something but willing to listen to other's and do his best to understand their points of view, changing his approach swiftly when necessary. On top of all that, he's super friendly and a lot of fun to work with. I would gladly work with him again, and wish him all the best in his future jobs.

Matt Plec

I was sorry to see Sergio leave us. He was enthusiastic and always responsive to my requirements and made some valuable contributions to the project.

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Experience

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Technical Director
      • Jan 2021 - Present
    • Bangladesh
    • Advertising Services
    • 1 - 100 Employee
    • Senior Software Engineer
      • Sep 2017 - Jan 2021

      Technical Lead on Lumberyard Engine Technology at Amazon Games Studios Technical Lead on Lumberyard Engine Technology at Amazon Games Studios

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Software Engineer
      • Dec 2012 - Sep 2017

      - Kinect Sports Rivals - Sea of Thieves - Kinect Sports Rivals - Sea of Thieves

    • United States
    • Software Development
    • 200 - 300 Employee
    • Software Development Engineer
      • Jul 2011 - Dec 2012

      Shipped Kinect Sesame Street Season 1 and 2. Shipped Kinect Sesame Street Season 1 and 2.

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Junior Software Engineer
      • Jun 2010 - Jul 2011

      Software Engineer on the World leading movie special effects and post-production software Nuke. Software Engineer on the World leading movie special effects and post-production software Nuke.

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Intern Programmer
      • Jun 2008 - Sep 2009

      Programmer at worldweaver working on proprietary 3D engine DXStudio. Programmer at worldweaver working on proprietary 3D engine DXStudio.

Education

  • University of Derby
    2:1 Bsc(Hons), Computer Games Programming
    2007 - 2010
  • Escola da Apel
    Computer Studies
    2003 - 2007

Community

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