Seung Won Kim
Unity Developer at YinzCam, Inc.- Claim this Profile
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Bio
Experience
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YinzCam, Inc.
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United States
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Spectator Sports
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1 - 100 Employee
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Unity Developer
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Jan 2022 - Present
Pittsburgh • Shipped and managed 40+ sports teams' interactive 3D game products with at least $10,000 per each on Apple App Store with minimum targeting SDK for iOS 11.0 and iPhone 8 based on Unity engine's ARKit. Applications include AR portal, table sports games, AR facepaint filter for NFL, NBA, and multiple leagues, accompanied by continuous services and direct communications with clients. • Led new agile development of complex AR 3D Graphics Puzzle game feature, mainly implementing real time… Show more • Shipped and managed 40+ sports teams' interactive 3D game products with at least $10,000 per each on Apple App Store with minimum targeting SDK for iOS 11.0 and iPhone 8 based on Unity engine's ARKit. Applications include AR portal, table sports games, AR facepaint filter for NFL, NBA, and multiple leagues, accompanied by continuous services and direct communications with clients. • Led new agile development of complex AR 3D Graphics Puzzle game feature, mainly implementing real time graphics technology for 2 seconds of model loading speed and 3D math with detailed calculation algorithms for measuring vectors between objects and user camera in physical surrounding AR space for 6 months. • Collaborated closely with UI/UX design, 3D graphics, iOS engineers, and project coordinators to polish AR applications to be more detailed, delightful, and user-friendly through detailed feedback, iteration, and QA testing with strict deadlines. • Integrated third-party APIs and frameworks into 20+ existing old unity-based applications and updated them to be compatible with newly released iOS development ARKit for Mac operating systems after Monterey and ARCore for Android SDK 12+ devices. • Developed unlicensed font debugger software with C# script to solve 40+ clients’ font license legal issues on each company applications and systems, reducing processing time by 90% compared to manual process. Show less
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CHOYCES LLC
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United States
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Higher Education
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1 - 100 Employee
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Game Developer Intern
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May 2021 - Aug 2021
New York, United States • Worked in educational basketball game development team 20 hours per week and fixed 150+ major bugs • Reduced shoot animation’s reaction speed to 0.2 second by directly linking game object to the animation and adjusting scene
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Education
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Purdue University
Bachelor of Science - BS, Computer Science -
Purdue University
Bachelor of Science - BS, Computer Science