Serkan Pekçetin

Software Engineer at Zibumi R&D Studios
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Contact Information
Location
TR
Languages
  • Türkçe Native or bilingual proficiency
  • İngilizce Native or bilingual proficiency
  • İspanyolca Limited working proficiency
  • İtalyanca Elementary proficiency
  • Japonca Elementary proficiency

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Credentials

  • Fundamentals of Deep Learning for Multiple Data Types
    NVIDIA Deep Learning Institute
    May, 2019
    - Sep, 2024
  • Fundamentals of Deep Learning for Computer Vision
    NVIDIA Deep Learning Institute
    Feb, 2019
    - Sep, 2024
  • Data Structures
    Coursera Course Certificates
    Nov, 2016
    - Sep, 2024
  • Algorithmic Toolbox
    Coursera Course Certificates
    Sep, 2016
    - Sep, 2024
  • Unity 5 2D: Optimizing Graphics
    Lynda.com
    Sep, 2016
    - Sep, 2024

Experience

    • Software Engineer
      • Mar 2018 - Present

      GPGPU implementation of GIS-related analyses for the GIS tool, CitiGenius. Occasional R&D duties, prototyping, and application-side development. Primary technologies: Unity3D, C#, HLSL. GPGPU implementation of GIS-related analyses for the GIS tool, CitiGenius. Occasional R&D duties, prototyping, and application-side development. Primary technologies: Unity3D, C#, HLSL.

    • Research Assistant
      • Aug 2016 - Feb 2018

      Developed, deployed, and maintained Virtual Reality projects aimed at pain distraction for chronic pain patients. Developed, deployed, and maintained Virtual Reality projects aimed at pain distraction for chronic pain patients.

    • Canada
    • Higher Education
    • 700 & Above Employee
    • Teaching Assistant
      • Feb 2017 - May 2017

      IAT 410 - Advanced Game Design, supervised by Senior Lecturer Eric Yingchen Yang. IAT 410 - Advanced Game Design, supervised by Senior Lecturer Eric Yingchen Yang.

    • Software Engineer
      • Sep 2015 - Jun 2016

      Implemented GIS-related analyses and toolset for KNVCity. Implemented various video games for i-Treasures, an EC FP-7 project funded by the European Union. Implemented GIS-related analyses and toolset for KNVCity. Implemented various video games for i-Treasures, an EC FP-7 project funded by the European Union.

    • Project Assistant
      • Apr 2014 - Oct 2015

      Conducted software development duties for “Reproduction of Spatial audio analysis –based Synthesis Methods” project. Took an active role in the establishment of an Audio Lab within TSK-MODSIMMER Modeling and Simulation Center. Aided in preparation of technical progress reports. Conducted software development duties for “Reproduction of Spatial audio analysis –based Synthesis Methods” project. Took an active role in the establishment of an Audio Lab within TSK-MODSIMMER Modeling and Simulation Center. Aided in preparation of technical progress reports.

    • Senior Design Project
      • Oct 2011 - May 2012

      Contributed as a member of a team that designed and implemented a decision support system that aids the optimization of warehouse logistics. Contributed as a member of a team that designed and implemented a decision support system that aids the optimization of warehouse logistics.

    • Long-Term Intern
      • Jun 2011 - Sep 2011

      Full responsibility in development of .NET-based process tracking tool. Full responsibility in development of .NET-based process tracking tool.

    • Engineering Intern
      • Jun 2010 - Aug 2010

      Responsible for initiating work study within production plant and development of standardized processes. Responsible for initiating work study within production plant and development of standardized processes.

Education

  • Orta Doğu Teknik Üniversitesi / Middle East Technical University
    Doctor of Philosophy - PhD, Computer Engineering
    2018 - 2023
  • Orta Doğu Teknik Üniversitesi
    Master of Science (M.Sc.), Game Technologies
    2012 - 2016
  • Bilkent Üniversitesi
    Bachelor of Science (BS), Industrial Engineering
    2008 - 2012

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