Serkan Pekçetin
Software Engineer at Zibumi R&D Studios- Claim this Profile
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Türkçe Native or bilingual proficiency
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İngilizce Native or bilingual proficiency
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İspanyolca Limited working proficiency
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İtalyanca Elementary proficiency
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Japonca Elementary proficiency
Topline Score
Bio
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Credentials
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Fundamentals of Deep Learning for Multiple Data Types
NVIDIA Deep Learning InstituteMay, 2019- Sep, 2024 -
Fundamentals of Deep Learning for Computer Vision
NVIDIA Deep Learning InstituteFeb, 2019- Sep, 2024 -
Data Structures
Coursera Course CertificatesNov, 2016- Sep, 2024 -
Algorithmic Toolbox
Coursera Course CertificatesSep, 2016- Sep, 2024 -
Unity 5 2D: Optimizing Graphics
Lynda.comSep, 2016- Sep, 2024
Experience
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Software Engineer
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Mar 2018 - Present
GPGPU implementation of GIS-related analyses for the GIS tool, CitiGenius. Occasional R&D duties, prototyping, and application-side development. Primary technologies: Unity3D, C#, HLSL. GPGPU implementation of GIS-related analyses for the GIS tool, CitiGenius. Occasional R&D duties, prototyping, and application-side development. Primary technologies: Unity3D, C#, HLSL.
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Research Assistant
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Aug 2016 - Feb 2018
Developed, deployed, and maintained Virtual Reality projects aimed at pain distraction for chronic pain patients. Developed, deployed, and maintained Virtual Reality projects aimed at pain distraction for chronic pain patients.
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Simon Fraser University
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Canada
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Higher Education
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700 & Above Employee
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Teaching Assistant
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Feb 2017 - May 2017
IAT 410 - Advanced Game Design, supervised by Senior Lecturer Eric Yingchen Yang. IAT 410 - Advanced Game Design, supervised by Senior Lecturer Eric Yingchen Yang.
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Software Engineer
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Sep 2015 - Jun 2016
Implemented GIS-related analyses and toolset for KNVCity. Implemented various video games for i-Treasures, an EC FP-7 project funded by the European Union. Implemented GIS-related analyses and toolset for KNVCity. Implemented various video games for i-Treasures, an EC FP-7 project funded by the European Union.
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Project Assistant
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Apr 2014 - Oct 2015
Conducted software development duties for “Reproduction of Spatial audio analysis –based Synthesis Methods” project. Took an active role in the establishment of an Audio Lab within TSK-MODSIMMER Modeling and Simulation Center. Aided in preparation of technical progress reports. Conducted software development duties for “Reproduction of Spatial audio analysis –based Synthesis Methods” project. Took an active role in the establishment of an Audio Lab within TSK-MODSIMMER Modeling and Simulation Center. Aided in preparation of technical progress reports.
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Senior Design Project
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Oct 2011 - May 2012
Contributed as a member of a team that designed and implemented a decision support system that aids the optimization of warehouse logistics. Contributed as a member of a team that designed and implemented a decision support system that aids the optimization of warehouse logistics.
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Long-Term Intern
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Jun 2011 - Sep 2011
Full responsibility in development of .NET-based process tracking tool. Full responsibility in development of .NET-based process tracking tool.
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Engineering Intern
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Jun 2010 - Aug 2010
Responsible for initiating work study within production plant and development of standardized processes. Responsible for initiating work study within production plant and development of standardized processes.
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Education
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Orta Doğu Teknik Üniversitesi / Middle East Technical University
Doctor of Philosophy - PhD, Computer Engineering -
Orta Doğu Teknik Üniversitesi
Master of Science (M.Sc.), Game Technologies -
Bilkent Üniversitesi
Bachelor of Science (BS), Industrial Engineering