Sergio Castaneda

Concept Artist at One Pixel Brush
  • Claim this Profile
Contact Information
Location
MX
Languages
  • Español Native or bilingual proficiency
  • Inglés Professional working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United States
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Concept Artist
      • Dec 2018 - Present

      Concept Art for Video Games such as THE LAST OF US: PART 2, COD Mobile, Back 4 Blood, Arena Of Valor, TLOTR Rise to War. Concept Art for Video Games such as THE LAST OF US: PART 2, COD Mobile, Back 4 Blood, Arena Of Valor, TLOTR Rise to War.

    • United States
    • E-Learning Providers
    • 1 - 100 Employee
    • Instructor
      • Apr 2020 - Present
    • Freelance Concept Artist
      • May 2015 - Dec 2018
    • Mexico
    • Animation and Post-production
    • 1 - 100 Employee
    • Concept Artist
      • May 2015 - Jun 2018

      3D Animation, Motion Graphics and Direction for Ad Campaigns and CG Contents for Brands 3D Animation, Motion Graphics and Direction for Ad Campaigns and CG Contents for Brands

    • Director
      • Mar 2013 - Apr 2015

      Creative Director, Visual Development, Producer

    • Lighting TD
      • Sep 2012 - Feb 2013

      Color Script, Key lighting and compositing on the animated short film "La Receta de la Vida" - Directed by J Pablo García.

    • TD Character/Lead Animator
      • Jan 2012 - Aug 2012

      Character rigging and character animation for the animated short film "Avientate"

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • 3D Generalist
      • May 2010 - Dec 2011

Education

  • Digital Invaders School
    Digital Creative, Web Page, Digital/Multimedia and Information Resources Design
    2016 - 2016
  • Universidad del Valle de México
    Bachelor's degree in Digital Animation and Interactive Technologies, Animation, Interactive Technology, Video Graphics and Special Effects
    2008 - 2011

Community

You need to have a working account to view this content. Click here to join now