Serena Alexandra Ilie

3D Artist at MetaChef
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Contact Information
us****@****om
(386) 825-5501
Location
Enschede, Overijssel, Netherlands, NL

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5.0

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Douwe van der Werf 🌱

I worked with Serena on a real-time animation project that was very challenging to get off the ground in a variety of ways. Although she was still a student when I worked with her, it felt like I was working with a professional project manager who was on top of things at all times. I’m very curious to see where she’ll be and what she’ll be responsible for a few years from now. It wouldn’t surprise me if it were something big.

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Experience

    • Netherlands
    • Software Development
    • 1 - 100 Employee
    • 3D Artist
      • Jul 2023 - Present

    • Graduation Intern
      • Feb 2023 - Jul 2023

      In this role, I was responsible for:- Producing and optimising 3D digital twins of food products for web, VR and AR by using photogrammetry technologies and ZBrush processes.- Researching and implementing streamlined methods for creating 3D clear packaging using six different software applications, gaining proficiency in Houdini and the Dynamic System of ZBrush. This has significantly contributed to an 89% reduction in production time for the packaging pipeline through research and development.- Facilitating client deadlines by maintaining close communication and providing comprehensive support to the team of 3D artists. Show less

    • Netherlands
    • Media Production
    • Lead Technical Environment Artist
      • Sep 2022 - Jan 2023

      Professional collaboration between Saxion University of Applied Sciences & Douwe.works known as the Immersive Media and Storytelling (IMT&S). • Conducted research and implemented real-time facial animation techniques for a stylized 2.5D animation pipeline in Unreal Engine 5, focusing on facial and body blend-shapes using XSens motion capture systems. This has contributed to an 85% decrease in production time of an animated pilot. • Managed team collaboration and task delegation using agile development principles, coordinating a diverse group of 5 students, a team of professional 2D artists, and 2 creative leading professionals for efficient project execution. • Developed vegetation and implemented fill lighting techniques to enhance the atmosphere and visual appeal of a prototype 3D scene. • Ensured alignment with the initial 2D concept to maintain consistency and artistic vision. Show less

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist
      • Sep 2021 - Jan 2022

      Produced 3 high-fidelity serious-game prototype installations for a client ⮞ Theme: The Solar System and the Universe ⮞ Each game had a different learning goal for a target audience Managed and collaborated with a team of 5 members ⮞ Used agile-based development workflow ⮞ Lead the art department Created 2D/3D Assets and visual effects in Unity ⮞ Cooperated with 1 other artist within the team ⮞ Conceptualized game projects in 2D ⮞ Produced 3D assets, shaders, and VFX Show less

Education

  • Saxion University of Applied Sciences
    Bachelor of Applied Science - BASc, Creative Media and Game Technology
    2019 - 2023

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