Jinyoung(Derrick) Kang
Lead Software Engineer at The Pinkfong Company- Claim this Profile
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한국어 Native or bilingual proficiency
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영어 Professional working proficiency
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Bio
Experience
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The Pinkfong Company
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South Korea
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Entertainment Providers
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100 - 200 Employee
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Lead Software Engineer
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Apr 2021 - Present
Tech Lead the Unity development (유니티 개발파트장)Manages and maintains various apps in the Pinkfong series and helps many developers to grow and develop (The Pinkfong app series has accumulated 300 million downloads on the mobile app store and has 8 million monthly unique users (MAU))Accomplishments- Unity SDK DevelopmentDeveloped an Amazon Membership SDK for Unity apps in the company to release pinkfong membership service at Amazon App Store I used Amazon IAP Library and payment system and some android Libraries. - Participated in app development projects - Baby shark coloring project- https://apps.apple.com/kr/app/baby-shark-coloring-book/id1286586207?l=en- Implemented some features- Implemented sound manager API to regulate some multiple sound effects and background music volumes with users save values- Implemented SNS share feature for final output- UGUI development and research to make non game app with Unity - TAP UI - Custom Scroll Rect - Facebook SDK intergraion - Iron source mediation Integration work- Baby Shark World for KidsThis app is the company's representative platform app, the number of people participating in the project is 10 or more. I was in charge of the technical lead of the game part and I was responsible for managing the games in the app so that they could be included successfully- https://apps.apple.com/us/app/id1596897739- Implemented some features - Unity library integration to ios(Unity as a library) - Spent a lot of time researching and developing, The lead role of the game development part and to intergrate iOS native and Unity games.I participated a content related to the promotion of participating projects and recruitment of Unity developers with Unity Koreahttps://youtu.be/K5KCkZewvMw Show less
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Software Engineer
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Mar 2020 - Present
Working on developing some apps and sdks with Pinkfong and Baby shark, In order to make the world more fun : )Main technologies - iOS Android, APP, SDK Development- Unity plug-in developmentAccomplishments- Made a library distribution process with private cocoapod feature, In order to use common libraries easily and efficiently for Many iOS apps and games created using cocos2d or Unity in company- Developing a pinkfong membership client SDK for Unity Platforms using Unity plugin interface and each native sdks (Android, iOS ) pinkfong Membership service enable to provide On/offline service connection and member management and it could provide own digital products and services such as coupon codes and support Multi-platform use of digital products availablePinkfong membership SDK ComponentsAuthentication: OAuth2.0 APIIn-app purchases : google billing and iOS IAPUI :Custom UI using many open sources of each platforms (e.g : iOS : Masonry , Android : glide)- Established the company's internal SDK distribution policy and improved library systemMade proposals and plans and worked on coordination works between Unity and Smartstudy in order to introduce Baby Shark games, our technologies to the official Unity Technology bloghttps://blogs.unity3d.com/2020/11/27/pinkfongs-baby-shark-teaching-children-to-wash-their-hands/ Show less
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Unity
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United States
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Software Development
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700 & Above Employee
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Software Engineer
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Dec 2018 - Mar 2020
Deep technical understanding of Unity’s engine features and services to our customers and partners and comprise connecting with customers, discovering pain points and issues, and helping the Business Development team in closing business opportunities Main works are enterprise technical support and professional services Enterprise technical support - Technical support, optimization and troubleshooting through customer inquiry(using zendesk) - Major customers Netmarble,Com2us,Nexson,LGUplus Professional services 1.Snow AR camera platform project - Developed Android camera features using unity native plugins 2.KT Narle app project - In order to optimize the customer’s app developed to building a system to test the complexity of each screen (custom unity editor development) Participated in many technology exhibitions and conferences to promote and introduce products and provide technical consulting to customers - Unite Seoul 2019 - G-STAR 2019 - Unity Industry submit 2019 Show less
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KineMaster - Video Editor
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South Korea
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Software Development
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1 - 100 Employee
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Lead Software Engineer
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Dec 2017 - Dec 2018
1. Advanced technology research , new product planning and development.Research on integration with many technologies (Machine Learning , Deep Learning ,Cloud computing, IoT, Computer vision)for the future of the media market2.Lead Engineering NexPlayer for iOS SDK The main works are customer support, Integration with multiple global company’s solutions (ex Google,Dolby) maintenance of the SDK, and development of new features 3.Lead Engineering NexPlayer for Unity SDKThe main works are customer support, development for new features and Integrate with 3rd party’s solutions and build a whole architecture Major technologies - Unity Native Plug-in interface- Video Texture Development with metal ,openGL- Shader Development4. Developed for special Unity SDK for BTS World Game (consortium project)Role: PM and Lead Engineer - Feature development - Product preparation and documentation - supply to customer5.Participated in many technology exhibitions and conferences to promote and introduce products and provide technical consulting to customers- Communic asia 2016,2017 in SG- Google IO 2018 in US Show less
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Software Engineer
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Dec 2012 - Nov 2017
Accomplishments1. Mobile live streaming player SDK development for android- Developed SDK sample codes (android/ NDK / JAVA/ JNI/C/C ++)- Developed many script files to build auto packaging system (jenkins / docker / shell Script)- Maintain and porting work for Android SDK (between native player engine layer c/c++ and JAVA layer using JNI2.Mobile live streaming player SDK development for iOS- Developed SDK Sample codes object c and swift both- Developed third party integration works (VAST / VPAID / FreeWheel)- Developed AVPlayer integration work (Avplayer,airplay)- Maintain and porting work for iOS SDK (between native player engine (c/c++) and ObjectC Layer)3.Mobile 360 video live streaming player SDK Development- Details : iOS video texture development using Metal & OpenGL Frameworks4.NexPlayer unity plugin development (iOS/Android/c#/Object C /c/c++/JAVA/JNI)- Developed unity plugin API(plugin Interface development (c#,java,object c))5.Mobile live streaming player SDK Development for Windows 10 & UWP Platforms (C# / c/c++)- Developed SDK sample codes for windows 10 app- Developed caption renderer modules in c# (CEA 608 , CEA708 , WEBVTT)- Developed a packaging system with VSIX.6.Mobile app development- Developed android multimedia apps Video :(PopPlayer , KT GiGA VR Baseball Player, FIFA U-20 WC 2017 VR Player ) Android Simple Editor App (Kinemix)- Developed a iOS Player App (FIFA U-20 WC 2017 VR Player)- Developed content management system prototype with (node JS , mongodb , jquery ,bootstrap, Javascript)- Researched NACI , mediaSource API Valuable Experience- Worked in overseas branch office and Participating in overseas exhibitions- Coworking between developers in multiple countries- Developed from clients and partners technical needs around the world (ex. Google, Dolby)- Coordinate work for clients and partners in Korea(SBS,KT Telecom ,Zigbang)- Customer support for global companies Show less
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Software Engineer
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Apr 2015 - Jun 2015
I worked in our branch office in Madrid, Spain during three months in order to support for customer for US and Europe customers using our player SDK. Major customers are HBO,Direct TV, Naver, SKY,BT,AT&T,MLBNexPlayer SDK that can help customers to easily create a video player application for streaming on the various platforms. Our SDK support - HLS , DASH , Smooth Streaming On a variety of platforms. Among a variety of platforms I have focused at Android and iOS platforms.
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Daou Technology Inc.,
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South Korea
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Information Technology & Services
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1 - 100 Employee
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Software Engineer Internship
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Jul 2012 - Aug 2012
This is my first company experience, I worked as an intern for Mobile Development team. I worked about Remote Shot project, Android camera App. URL : https://play.google.com/store/apps/details?id=com.daou.remoteshot&hl=ko This is my first company experience, I worked as an intern for Mobile Development team. I worked about Remote Shot project, Android camera App. URL : https://play.google.com/store/apps/details?id=com.daou.remoteshot&hl=ko
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Education
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Sogang University
Master's degree, Computer Science