Sebastian Santacroce

Engineering Manager at Jaunt XR
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Contact Information
us****@****om
(386) 825-5501
Location
Redwood City, California, United States, US

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5.0

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Blake Commagere

Gabagool is amazing - I'm extremely impressed by the quality level they've been able to achieve in such short time frames and on smaller budgets than most game companies. I'm a huge fan!

Jay Villacis

Sebastian is an extremely knowledgeable and easy to get into contact with boss. Any questions I had or help that I needed were quickly answered by Sebastian. Furthermore, his openness to suggestions and ideas kept me motivated and enthused to work on projects as I always felt a part of the process.

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Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Engineering Manager
      • Jan 2017 - Oct 2018

      - Managed and mentored a team of Unity engineers, build engineers and QA engineers. - Continued feature development on the Jaunt VR app. The Jaunt VR app is a video streaming app for all major VR platforms and uses Jaunt’s custom SDK. - Architected and developed an AR app from a prototype to production for a major client. It makes use of Jaunt’s volumetric capture technology, ARKit and ARToolKit. - Converted the Jaunt VR app to a “template” app that could be used for… Show more - Managed and mentored a team of Unity engineers, build engineers and QA engineers. - Continued feature development on the Jaunt VR app. The Jaunt VR app is a video streaming app for all major VR platforms and uses Jaunt’s custom SDK. - Architected and developed an AR app from a prototype to production for a major client. It makes use of Jaunt’s volumetric capture technology, ARKit and ARToolKit. - Converted the Jaunt VR app to a “template” app that could be used for multiple clients with server adjustable feature. - Managed an automated build and test system with Jenkins. - Worked with the VP of Engineering and Product Manager to schedule and execute on a roadmap and timetable for various app initiatives. - Created cost and time estimates for potential development deals. - Interviewed and hired multiple Unity engineers to scale the team size. - Conducted code reviews to confirm coding standards and protocols are met. - Conducted performance reviews and weekly/biweekly 1 on 1 sessions to support growth for top performers, and mentor those needing improvement. - Prepared weekly status report for leads and upper management to coordinate company efforts. - Fostered a healthy and collaborative culture, resulting in a high output team. - Led the effort in feature additions to the Jaunt VR video streaming app. - Ported the Jaunt VR app to Rift, Gear VR and Daydream platform. - Architected and developed the Jaunt VR video streaming app to be easily ported to various VR platforms. - Worked with Microsoft engineers to release the Jaunt VR app on the Window Mixed Reality headset as a device launch title. - Developed UI for the Jaunt VR video streaming SDK. Show less - Managed and mentored a team of Unity engineers, build engineers and QA engineers. - Continued feature development on the Jaunt VR app. The Jaunt VR app is a video streaming app for all major VR platforms and uses Jaunt’s custom SDK. - Architected and developed an AR app from a prototype to production for a major client. It makes use of Jaunt’s volumetric capture technology, ARKit and ARToolKit. - Converted the Jaunt VR app to a “template” app that could be used for… Show more - Managed and mentored a team of Unity engineers, build engineers and QA engineers. - Continued feature development on the Jaunt VR app. The Jaunt VR app is a video streaming app for all major VR platforms and uses Jaunt’s custom SDK. - Architected and developed an AR app from a prototype to production for a major client. It makes use of Jaunt’s volumetric capture technology, ARKit and ARToolKit. - Converted the Jaunt VR app to a “template” app that could be used for multiple clients with server adjustable feature. - Managed an automated build and test system with Jenkins. - Worked with the VP of Engineering and Product Manager to schedule and execute on a roadmap and timetable for various app initiatives. - Created cost and time estimates for potential development deals. - Interviewed and hired multiple Unity engineers to scale the team size. - Conducted code reviews to confirm coding standards and protocols are met. - Conducted performance reviews and weekly/biweekly 1 on 1 sessions to support growth for top performers, and mentor those needing improvement. - Prepared weekly status report for leads and upper management to coordinate company efforts. - Fostered a healthy and collaborative culture, resulting in a high output team. - Led the effort in feature additions to the Jaunt VR video streaming app. - Ported the Jaunt VR app to Rift, Gear VR and Daydream platform. - Architected and developed the Jaunt VR video streaming app to be easily ported to various VR platforms. - Worked with Microsoft engineers to release the Jaunt VR app on the Window Mixed Reality headset as a device launch title. - Developed UI for the Jaunt VR video streaming SDK. Show less

  • Midverse Studios
    • Mountain View, California
    • Engineering Manager
      • Dec 2012 - Nov 2016

      - Managed and developed Penny Dreadful: Demimonde (Showtime) and Grimm: Cards of Fate (NBC) for Android and iOS using Unity: - Lead a team of engineers to create high quality products within a time frame and budget; - Managed and developed the client and server side engine for Penny Dreadful: Demimonde and Grimm:Cards of Fate; - Lead weekly meetings with Showtime and NBC representatives and executives. - Assisted in marketing strategy and business strategy directly with the… Show more - Managed and developed Penny Dreadful: Demimonde (Showtime) and Grimm: Cards of Fate (NBC) for Android and iOS using Unity: - Lead a team of engineers to create high quality products within a time frame and budget; - Managed and developed the client and server side engine for Penny Dreadful: Demimonde and Grimm:Cards of Fate; - Lead weekly meetings with Showtime and NBC representatives and executives. - Assisted in marketing strategy and business strategy directly with the CEO. - Senior software engineer and team lead for the Android version of Bingo Run, Bingo Vegas, and 5 other Bingo SKU's. Developed the entirety of the client side and managed a junior team. - Developed and managed the client side portion of AppEngage. An offer-wall, Ad network and achievements SDK for Unity, Android, ActionScript, and Cocos2d. - Developed and managed client engine and majority of the server side portion of "Install Apps For Cash" app for Android. An app that would reward users with PayPal and Amazon gift card payments for completing AppEngage offers. Show less - Managed and developed Penny Dreadful: Demimonde (Showtime) and Grimm: Cards of Fate (NBC) for Android and iOS using Unity: - Lead a team of engineers to create high quality products within a time frame and budget; - Managed and developed the client and server side engine for Penny Dreadful: Demimonde and Grimm:Cards of Fate; - Lead weekly meetings with Showtime and NBC representatives and executives. - Assisted in marketing strategy and business strategy directly with the… Show more - Managed and developed Penny Dreadful: Demimonde (Showtime) and Grimm: Cards of Fate (NBC) for Android and iOS using Unity: - Lead a team of engineers to create high quality products within a time frame and budget; - Managed and developed the client and server side engine for Penny Dreadful: Demimonde and Grimm:Cards of Fate; - Lead weekly meetings with Showtime and NBC representatives and executives. - Assisted in marketing strategy and business strategy directly with the CEO. - Senior software engineer and team lead for the Android version of Bingo Run, Bingo Vegas, and 5 other Bingo SKU's. Developed the entirety of the client side and managed a junior team. - Developed and managed the client side portion of AppEngage. An offer-wall, Ad network and achievements SDK for Unity, Android, ActionScript, and Cocos2d. - Developed and managed client engine and majority of the server side portion of "Install Apps For Cash" app for Android. An app that would reward users with PayPal and Amazon gift card payments for completing AppEngage offers. Show less

    • United States
    • CEO / Engineering Manager
      • Jan 2010 - Dec 2012

      - Managed and lead a team to create two games on iOS and Android, ‘Ghost Ninja: Zombie Beatdown’ and Pet War. - Completed the Yetizen Game Incubator/Accelerator Program. - Mentored by mobile gaming industry leaders. Many of which became advisers. - Managed and lead a team to create two games on iOS and Android, ‘Ghost Ninja: Zombie Beatdown’ and Pet War. - Completed the Yetizen Game Incubator/Accelerator Program. - Mentored by mobile gaming industry leaders. Many of which became advisers.

    • Computer Games
    • 1 - 100 Employee
    • Senior Engineer
      • Sep 2007 - Jan 2010

      - Developed optimized mobile games in their entirety with a team of producers, artists and testers. - Developed and co-designed TXT High: Rule the School and Nemo’s Aquarium for Disney and Pixar. - Worked directly with the producers to design different portion of games like story line, game play, music and various other aspects. - Used the latest tools such as Javagrounds and other API’s to create the best possible mobile game. - Developed optimized mobile games in their entirety with a team of producers, artists and testers. - Developed and co-designed TXT High: Rule the School and Nemo’s Aquarium for Disney and Pixar. - Worked directly with the producers to design different portion of games like story line, game play, music and various other aspects. - Used the latest tools such as Javagrounds and other API’s to create the best possible mobile game.

    • Telecommunications
    • 1 - 100 Employee
    • Team Lead / Senior Engineer
      • Sep 2003 - Sep 2007

      - Lead teams in various projects for the development and porting of top cell phone games in the industry. - Developing sections of various types of games for some of the most prestigious gaming companies. - Converting games from Brew (C++) to J2ME (Java). - Optimizing code from original high-end version of games to become playable on phones with limited speed and memory. - Porting from one handset compatible game to dozens of other handsets. - Improving personal skills by… Show more - Lead teams in various projects for the development and porting of top cell phone games in the industry. - Developing sections of various types of games for some of the most prestigious gaming companies. - Converting games from Brew (C++) to J2ME (Java). - Optimizing code from original high-end version of games to become playable on phones with limited speed and memory. - Porting from one handset compatible game to dozens of other handsets. - Improving personal skills by working with some of the best code in the industry. - Direct contact with clients providing technical support and game request changes to achieve a higher client satisfaction level. - Proactively promote improvements to client applications as part of on-going service. - Perform research of the latest tools and applications to remain current in a constantly changing industry. - Working necessary hours to achieve customer deadlines Show less - Lead teams in various projects for the development and porting of top cell phone games in the industry. - Developing sections of various types of games for some of the most prestigious gaming companies. - Converting games from Brew (C++) to J2ME (Java). - Optimizing code from original high-end version of games to become playable on phones with limited speed and memory. - Porting from one handset compatible game to dozens of other handsets. - Improving personal skills by… Show more - Lead teams in various projects for the development and porting of top cell phone games in the industry. - Developing sections of various types of games for some of the most prestigious gaming companies. - Converting games from Brew (C++) to J2ME (Java). - Optimizing code from original high-end version of games to become playable on phones with limited speed and memory. - Porting from one handset compatible game to dozens of other handsets. - Improving personal skills by working with some of the best code in the industry. - Direct contact with clients providing technical support and game request changes to achieve a higher client satisfaction level. - Proactively promote improvements to client applications as part of on-going service. - Perform research of the latest tools and applications to remain current in a constantly changing industry. - Working necessary hours to achieve customer deadlines Show less

    • Poland
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Engineer
      • 2002 - Sep 2003

      - Lead the development of numerous custom made applications for clients. - Developed applications as main programmer using Flash MX, Visual Basic .Net and Crystal Reports. - Participated in client meetings to drive the planning and provide guidance on the client’s application specs. - Upgraded existing client’s applications from Visual Basic Access to Visual Basic .Net in-line with the client’s growing requirements. - Restructured existing databases from MS Access to SQL Server… Show more - Lead the development of numerous custom made applications for clients. - Developed applications as main programmer using Flash MX, Visual Basic .Net and Crystal Reports. - Participated in client meetings to drive the planning and provide guidance on the client’s application specs. - Upgraded existing client’s applications from Visual Basic Access to Visual Basic .Net in-line with the client’s growing requirements. - Restructured existing databases from MS Access to SQL Server back end. - Re-coded VBA to VB .Net to interface with forms, queries and reports. - Provided on-going technical support to clients with existing applications. - Worked as a team member on a number of other projects geared toward large client application developments. Show less - Lead the development of numerous custom made applications for clients. - Developed applications as main programmer using Flash MX, Visual Basic .Net and Crystal Reports. - Participated in client meetings to drive the planning and provide guidance on the client’s application specs. - Upgraded existing client’s applications from Visual Basic Access to Visual Basic .Net in-line with the client’s growing requirements. - Restructured existing databases from MS Access to SQL Server… Show more - Lead the development of numerous custom made applications for clients. - Developed applications as main programmer using Flash MX, Visual Basic .Net and Crystal Reports. - Participated in client meetings to drive the planning and provide guidance on the client’s application specs. - Upgraded existing client’s applications from Visual Basic Access to Visual Basic .Net in-line with the client’s growing requirements. - Restructured existing databases from MS Access to SQL Server back end. - Re-coded VBA to VB .Net to interface with forms, queries and reports. - Provided on-going technical support to clients with existing applications. - Worked as a team member on a number of other projects geared toward large client application developments. Show less

    • Law Practice
    • 700 & Above Employee
    • Software Engineer
      • 2000 - 2002

      - Worked for 1 full year, followed by 2 off-school term periods. - Redesigned and improved firm’s Perl based intranet data access sites to a smoother transferring system running MS Index Server and MS Access threaded through Javascript, ASP, XML and HTML pages. - Implementations created using Visual Basic 6, and SQL Server 7. - Developed generic templates and strategies for current and future database manipulation applications using HotDocs 5, MS Access and MS Server. - Worked for 1 full year, followed by 2 off-school term periods. - Redesigned and improved firm’s Perl based intranet data access sites to a smoother transferring system running MS Index Server and MS Access threaded through Javascript, ASP, XML and HTML pages. - Implementations created using Visual Basic 6, and SQL Server 7. - Developed generic templates and strategies for current and future database manipulation applications using HotDocs 5, MS Access and MS Server.

Education

  • University of Waterloo
    Bachelor of Mathematics, Honors Computer Science
    1997 - 2002

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