Sebastian Lindoff
Technical Art Director at Massive Entertainment - A Ubisoft Studio- Claim this Profile
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Experience
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Massive Entertainment - A Ubisoft Studio
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Sweden
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Computer Games
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500 - 600 Employee
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Technical Art Director
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May 2016 - Present
Technical Art Director on Avatar: Frontiers of Pandora
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Technical Art Director
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Jan 2013 - Apr 2016
Technical Art Director on The Division.
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Lead Artist
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May 2012 - Dec 2012
Malmo, Sweden Lead Artist on Far Cry 3 (Multiplayer)
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Art Director
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Feb 2011 - May 2012
Working as Art Director for the Desmond's Journey part of Assassin's Creed: Revelations and AC:R DLC The Lost Archive
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IO Interactive
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Denmark
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Computer Games
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200 - 300 Employee
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Art Director
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May 2009 - Jan 2011
Working on an unannounced project.
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Lead Environment Artist on Mini Ninjas
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Aug 2006 - Apr 2009
I lead the internal 3d artist team. Manged the outsourcing pipeline. Built key-locations to put a standard for the outsourcing team. Also had the role as technical artist.
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Technical Artist on Kane & Lynch
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Feb 2006 - Aug 2006
Created a destruction system among other technical things. Also had to step in as 3d artist to build content.
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Graphic/Level Artist on Hitman: Bloodmoney
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May 2004 - Jan 2006
Built the majority of the art for the two levels that was assigned to me.
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Graphic Artist on Hitman: Contracts
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Nov 2003 - Apr 2004
Environment art.
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Lead Graphic artist on New World Order
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Feb 2001 - Feb 2003
Environment/Prop art
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Malamute
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Netherlands
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Business Consulting and Services
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1 - 100 Employee
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Graphic Artist/Animator on Zelenhgorm
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May 1999 - Jun 2000
Character animation, Modeling.
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Education
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LaserCad/Swit Trainee project