Sean Swidersky

Producer at 343 Industries
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Location
San Diego, California, United States, US
Languages
  • Spanish -

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Producer
      • Jan 2018 - Present

      Worked specifically on the 343 Industries Publishing Team. My primary role on the team was focusing on project execution through the different stages of development with external and internal partners. This comprised of managing project schedules, milestone approvals, budgets, and ensuring we're meeting project needs with creativity and efficiency.Additionally this role allowed me to identify external partner opportunities with development workflows to meet our project needs. Collaborated with others to establish and present RFPs (Request for Proposal) for project needs with potential partners.Products Shipped as a Producer:Halo InfiniteHalo: The Master Chief Collection on PC (Steam and Windows)Halo: The Master Chief Collection - Halo: Reach DLC on Xbox and PC Show less

    • Transmedia Program Manager
      • Jun 2016 - Jan 2018

      Worked on the Transmedia team at 343 Industries. My primary role was to build and support our story experiences across multiple platforms which included PC, Console, and Mobile. In this role I worked directly with an internal development team to research, concept, prototype, and launch on new product software avenues at Halo. These new software product avenues were primarily Universal Windows Platform (UWP) applications.Products Shipped as a Program Manager:Halo 5 PCHalo appHalo Wars 2 Show less

    • Software Test Engineer
      • Oct 2014 - Jun 2016

      Worked on the Multiplayer team at 343 Industries. My primary role on the team was to apply my knowledge from my professional gaming experience to balance, iterate, and polish on the multiplayer experience being built. This included tuning of the sandbox, modifications to map design, networking debugging, and iterations to game mode design.Additionally worked closely with the 343 Industries Esports team to help build the foundation and structure of the Halo Championship Series for Halo 5: Guardians.Products Shipped as a Software Test Engineer:Halo 5: Guardians Show less

    • Test Associate
      • Dec 2013 - Oct 2014

      Worked with the Publishing team and Multiplayer team at 343 Industries. My primary role consisted of assessing bugs and compiling my findings to help with resolutions for the development teams. Wrote and optimized test cases to allow our testing to be more efficient.Products Shipped as a Test Associate:Halo: Master Chief Collection

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Professional Halo Player
      • Jun 2009 - Dec 2013

      Professional Halo player for Major League Gaming (MLG). For four and a half years, I competed on the Pro Circuit for Halo 3, Halo: Reach, and Halo 4. My role consisted of practicing and collaborating with a team to achieve success. Many professional interactions with press, fans, and individuals from a variety of business landscapes. As a professional player, I was able to obtain and represents sponsorships across brands such as Red Bull, Dr. Pepper, Stride Gum, Doritos, and more. Notable Accomplishments: 1st Place at AGL Knoxville 6 (MVP award) - Halo 4 2nd Place at MLG Providence National Championship 2011 - Halo Reach 3rd Place at MLG Orlando 2011 - Halo Reach 4th Place at MLG Anaheim 2011 - Halo Reach 7th Place at MLG D.C. 2010 - Halo 3 Show less

Education

  • Harrisburg Area Community College
    2013 - 2013

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