Sean McBride
Game Director at Tripwire Interactive LLC- Claim this Profile
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Topline Score
Bio
Kevin Powell
Sean is one of the greatest Leads I've had the honor of working under to this day. Sean is extremely versatile in his skillset and he has worked in various areas of the art production pipeline at Hi-Rez Studios over the years. I think that gives Sean the ability to really understand what is required from his team to deliver whatever the Producer wants in a timely fashion. Sean has never set myself or anyone else on his team up for failure. He really understands the strengths of everyone on his team and lets them play in to that and that has yielded much better results in quality and also boosted the morale of the team when things seem to be getting out of control. I can't commend Sean enough for being an awesome Art Director/Artist/Friend. Anyone would be lucky to have Sean on their development team.
Andrew Harmon
Sean was my go-to person in the Character Team while working on Global Agenda. Not only did he have the artistic skills to bring concepts and design requests to life, but he had a strong technical knowledge that helped solve many a workflow or pipeline issue. I know that everyone appreciated the long hours and endless revisions he put into the project. His drive to create believable and interesting characters set a standard for the other artists and designers around him, for which the project would not be the same without.
Kevin Powell
Sean is one of the greatest Leads I've had the honor of working under to this day. Sean is extremely versatile in his skillset and he has worked in various areas of the art production pipeline at Hi-Rez Studios over the years. I think that gives Sean the ability to really understand what is required from his team to deliver whatever the Producer wants in a timely fashion. Sean has never set myself or anyone else on his team up for failure. He really understands the strengths of everyone on his team and lets them play in to that and that has yielded much better results in quality and also boosted the morale of the team when things seem to be getting out of control. I can't commend Sean enough for being an awesome Art Director/Artist/Friend. Anyone would be lucky to have Sean on their development team.
Andrew Harmon
Sean was my go-to person in the Character Team while working on Global Agenda. Not only did he have the artistic skills to bring concepts and design requests to life, but he had a strong technical knowledge that helped solve many a workflow or pipeline issue. I know that everyone appreciated the long hours and endless revisions he put into the project. His drive to create believable and interesting characters set a standard for the other artists and designers around him, for which the project would not be the same without.
Kevin Powell
Sean is one of the greatest Leads I've had the honor of working under to this day. Sean is extremely versatile in his skillset and he has worked in various areas of the art production pipeline at Hi-Rez Studios over the years. I think that gives Sean the ability to really understand what is required from his team to deliver whatever the Producer wants in a timely fashion. Sean has never set myself or anyone else on his team up for failure. He really understands the strengths of everyone on his team and lets them play in to that and that has yielded much better results in quality and also boosted the morale of the team when things seem to be getting out of control. I can't commend Sean enough for being an awesome Art Director/Artist/Friend. Anyone would be lucky to have Sean on their development team.
Andrew Harmon
Sean was my go-to person in the Character Team while working on Global Agenda. Not only did he have the artistic skills to bring concepts and design requests to life, but he had a strong technical knowledge that helped solve many a workflow or pipeline issue. I know that everyone appreciated the long hours and endless revisions he put into the project. His drive to create believable and interesting characters set a standard for the other artists and designers around him, for which the project would not be the same without.
Kevin Powell
Sean is one of the greatest Leads I've had the honor of working under to this day. Sean is extremely versatile in his skillset and he has worked in various areas of the art production pipeline at Hi-Rez Studios over the years. I think that gives Sean the ability to really understand what is required from his team to deliver whatever the Producer wants in a timely fashion. Sean has never set myself or anyone else on his team up for failure. He really understands the strengths of everyone on his team and lets them play in to that and that has yielded much better results in quality and also boosted the morale of the team when things seem to be getting out of control. I can't commend Sean enough for being an awesome Art Director/Artist/Friend. Anyone would be lucky to have Sean on their development team.
Andrew Harmon
Sean was my go-to person in the Character Team while working on Global Agenda. Not only did he have the artistic skills to bring concepts and design requests to life, but he had a strong technical knowledge that helped solve many a workflow or pipeline issue. I know that everyone appreciated the long hours and endless revisions he put into the project. His drive to create believable and interesting characters set a standard for the other artists and designers around him, for which the project would not be the same without.
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Experience
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Game Director
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Sep 2021 - Present
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Creative Director
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May 2020 - Sep 2021
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Art Director
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Jun 2016 - May 2020
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Hi-Rez Studios
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United Kingdom
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Retail Office Equipment
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Project Lead
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Aug 2015 - Jun 2016
I oversaw development and set the new direction for the Tribes:Ascend revitalization project. I'm passionate about Tribes and with a high level of involvement from faithful community that remained we intended to move the game in a direction that works for them.
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Art Director
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Jan 2006 - Jun 2016
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Valkyrie Entertainment
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United States
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Computer Games
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1 - 100 Employee
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Contract Artist
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Jan 2005 - Dec 2006
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