Sean Slayback

Lead Systems Designer at The Initiative
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Greater Los Angeles Area, US

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Experience

    • United States
    • Professional Training and Coaching
    • Lead Systems Designer
      • Aug 2019 - Present

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Senior Game Designer
      • May 2010 - Jul 2019

      APEX LEGENDS (02.04.2019 launch; Seasons 1 & 2)Principal Weapons Designer- Oversaw development for all primary weapons and ordnance- Designed & implemented new weapons: Peacekeeper Shotgun; Prowler PDW; Havoc Energy AR.- "Remastered" Titanfall 2 weapons and ordnance from first principles to support Apex's new gameplay.- Designed & implemented all weapon attachments and Hop-Ups.- Responsible for all player-facing aspects of Apex weapon feel including recoil and handling dynamics.- Balanced all weapons and ordnance to ensure PvP fairness while honoring our designed loot power curve.- Responsible for all Apex live game weapon balance updates through S2 launch.- Worked closely with other team departments to achieve our mechanical design goals.Shipped: Titanfall 2 (10/28/2016)- Training level: "The Pilot's Gauntlet": Co-designed, scripted, wrote & implemented VO.- SP level: "Blood and Rust": Co-designed & contributed to initial scripting.- Designed, co-wrote, & implemented SP "grunt chatter" system, focusing on tactical telegraphing and positive player reinforcement.- Contributed to multiple areas of overall SP gameplay, including: controller aim assist; difficulty balancing; and weapon balance, feedback, feel, & distribution.Shipped: Titanfall Updates/DLC (03/2014 - 10/2014)- Co-created Frontier Defense, a unique cooperative game mode. Co-designed; implemented major gameplay systems; wrote and implemented all VO.- "War Games"​ DLC map: co-designed & implemented unique intro "training pod"​ sequence & other scripted elements- "Dig Site"​ DLC map environment scriptingShipped: Titanfall (03/11/2014)- Training level: "Welcome to the Frontier"​: Designed, implemented, wrote all VO- Campaign MP: "Outpost 207": Designed, implemented, wrote campaign VO- Designed & implemented weapons/abilities: Titan Vortex Shield, Titan Lockon Detector, Titan Electric Smoke, Archer AT Launcher- Contributed to overall game & weapon design, development, feel, and tuning

    • United States
    • Computer Games
    • 400 - 500 Employee
    • Designer
      • Oct 2008 - Apr 2010

      Shipped: Call of Duty: Modern Warfare 2 (11/10/09) - Campaign levels: "The Hornet's Nest"; "Just Like Old Times" - Spec Ops (Coop) levels: "Big Brother"; "Wardriving" - AI battle chatter system (co-designed, scripted & wrote dialogue)

    • Graphic Design
    • 1 - 100 Employee
    • Senior Designer
      • 2005 - 2008

      Shipped: Call of Duty: World At WarShipped: Call of Duty 3Shipped: Call of Duty 2: Big Red One

Education

  • University of Chicago
    Bachelor of Arts, English Language and Literature
    1998 - 2002
  • Southern Methodist University
    Game Design
    2004 - 2004

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