Sean Nelson

Lead Software Engineer at Navia Benefit Solutions, Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Maricopa, Arizona, United States, US

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5.0

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Michael Tiller

Simply put he's one of the strongest programmers I have ever known. He's also the best pair programmer I've ever seen; we would work together occasionally on integrating and optimizing back end to front end feature sets. During that time I found Sean to be the best Occam's Razor for programming. He can tell you why your code is wrong faster than anyone else I've ever met. Truly an asset to any team that gets him. At UXM most of us were happy to claim ourselves magicians, but this dude is an actual wizard.

Wesley Derstine

Sean was an excellent developer, excellent mentor, and very collaborative individual. He was integral to our backend systems and always made interacting with the backend from the frontend a very smooth and simple experience giving us exactly what we needed. His knowledge of C# and problem solving skills were amazing. Whenever we were working on problems together, he always gave excellent feedback and was always willing to take the time to demonstrate a better solution. His ability to collaborate on creative solutions to UX problems and supply the backend was always impressive. Working with Sean was great. He's an excellent lead I would enjoy working with him any time.

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Experience

    • United States
    • Human Resources
    • 100 - 200 Employee
    • Lead Software Engineer
      • May 2023 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Lead Software Engineer
      • Sep 2021 - Feb 2023

      Developing sports-analytics software, commissioned by a major telecom for an NBA team, utilizing technologies such as C# .NET, Unity, AWS Fargate/ECS/S3, Azure Storage, OAuth, SQL, and several data APIs. My primary responsibility is to lead the design and implementation of the application back end, with additional responsibilities including writing Unity controllers, editor tooling, performing code reviews, and assisting Unity developers with their bugs and performance bottlenecks. Developing sports-analytics software, commissioned by a major telecom for an NBA team, utilizing technologies such as C# .NET, Unity, AWS Fargate/ECS/S3, Azure Storage, OAuth, SQL, and several data APIs. My primary responsibility is to lead the design and implementation of the application back end, with additional responsibilities including writing Unity controllers, editor tooling, performing code reviews, and assisting Unity developers with their bugs and performance bottlenecks.

    • Canada
    • Software Development
    • 700 & Above Employee
    • Lead Build Engineer / Software Engineer
      • Feb 2013 - Oct 2021

      Led the development of CI automation for a suite of document viewing and transformation products, utilizing technologies such as Teamcity, Artifactory, Gradle, Installshield, CMake RPM, Docker, Helm, and Kubernetes. Additional responsibilities included developing internal tools and automation using C#/dotnet/ASP.NET Core/React, managing the team's virtual infrastructure as the vCloud Administrator, and performing the role of Security Analyst where I was responsible for vulnerability and OSS licensing compliance. Show less

    • United States
    • Software Development
    • 100 - 200 Employee
    • Build Engineer
      • Feb 2011 - Feb 2013

      Responsible for builds, Installshield packaging, and test automation. Utilized C# and SQL to automate fidelity/regression testing between software releases. Responsible for builds, Installshield packaging, and test automation. Utilized C# and SQL to automate fidelity/regression testing between software releases.

Education

  • Maricopa Community Colleges
    Associate of Science - AS, Programming and Systems Analysis
    2004 - 2006

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