Sean McPherson

English Teacher at Sogang University
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Contact Information
us****@****om
(386) 825-5501
Location
Miami, Florida, United States, US

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Credentials

  • Teacher Of English To Speakers Of Other Languages (TEFL)
    The TEFL Org | Market Leading Provider Of Courses To Teach English As A Foreign Language
    Feb, 2021
    - Nov, 2024
  • Visual Elements of User Interface Design
    Coursera
    Jan, 2021
    - Nov, 2024

Experience

    • South Korea
    • Higher Education
    • 100 - 200 Employee
    • English Teacher
      • Aug 2021 - Aug 2022

      Taught English abroad to kindergarten and elementary level students. Created lesson plans, curriculum, and syllabi for each class. Effectively managed the classroom to provide an equal learning environment for all students. • Guided students to achieve 96% proficiency in phonics and conversational English standards • Led 9 professional development meetings that provided colleagues with the skills and resources to better instruct their ESL students Taught English abroad to kindergarten and elementary level students. Created lesson plans, curriculum, and syllabi for each class. Effectively managed the classroom to provide an equal learning environment for all students. • Guided students to achieve 96% proficiency in phonics and conversational English standards • Led 9 professional development meetings that provided colleagues with the skills and resources to better instruct their ESL students

  • Soulfire Software, LLC
    • Toronto, Ontario, Canada
    • Game Artist
      • Sep 2019 - Apr 2021

      Built prototypes and created art assets including 3D models, animations, visual effects and 2D image sprites. Followed 3D Modeling pipeline; Modeling with Maya, Texturing within Substance Painter, and packaging for Unity. Communicated progress, developments and roadmaps through the team's Trello and Slack. • Suggested a new project strategy, resulting in a 7% optimization-engine efficiency • Raised the production of assets up to 12 pieces weekly • Created concepts to evolve and… Show more Built prototypes and created art assets including 3D models, animations, visual effects and 2D image sprites. Followed 3D Modeling pipeline; Modeling with Maya, Texturing within Substance Painter, and packaging for Unity. Communicated progress, developments and roadmaps through the team's Trello and Slack. • Suggested a new project strategy, resulting in a 7% optimization-engine efficiency • Raised the production of assets up to 12 pieces weekly • Created concepts to evolve and expand upon the vision of the game Show less Built prototypes and created art assets including 3D models, animations, visual effects and 2D image sprites. Followed 3D Modeling pipeline; Modeling with Maya, Texturing within Substance Painter, and packaging for Unity. Communicated progress, developments and roadmaps through the team's Trello and Slack. • Suggested a new project strategy, resulting in a 7% optimization-engine efficiency • Raised the production of assets up to 12 pieces weekly • Created concepts to evolve and… Show more Built prototypes and created art assets including 3D models, animations, visual effects and 2D image sprites. Followed 3D Modeling pipeline; Modeling with Maya, Texturing within Substance Painter, and packaging for Unity. Communicated progress, developments and roadmaps through the team's Trello and Slack. • Suggested a new project strategy, resulting in a 7% optimization-engine efficiency • Raised the production of assets up to 12 pieces weekly • Created concepts to evolve and expand upon the vision of the game Show less

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Concept Artist
      • Jun 2019 - Aug 2019

      Rapidly developed concepts and general art directed by the team. 2D Assets were built alongside team critique and feedback until revised, refined and game-ready. This asset pipeline merited equal thought among the team so each asset would fit in perfectly with the feel and direction of the game. Rapidly developed concepts and general art directed by the team. 2D Assets were built alongside team critique and feedback until revised, refined and game-ready. This asset pipeline merited equal thought among the team so each asset would fit in perfectly with the feel and direction of the game.

Education

  • University of Massachusetts Dartmouth
    Bachelor of Fine Arts - BFA, Game and Interactive Media Design
  • Mount Ida College
    Majored in Game Art
  • The University of Akron
    Management Information Systems, General

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