Simon D.

Game Designer at Leikir Studio
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Contact Information
us****@****om
(386) 825-5501
Location
Toulouse, FR

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Bio

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Experience

    • France
    • Entertainment Providers
    • 1 - 100 Employee
    • Game Designer
      • May 2023 - Present

      Paris, Île-de-France, France

    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Game/Narrative Designer, Composer, Project Manager
      • Nov 2018 - Jan 2022

      France

    • United Kingdom
    • Events Services
    • 1 - 100 Employee
    • Mission / Narrative Designer
      • Apr 2017 - Sep 2018

      Villeurbanne Area, France The Crew 2 is an open world racing game released on PC/PS4/X1. I started working on the game as a Mission Designer. During about 6 months, I’ve designed races and integrated them into the game engine. Then, I worked as a Narrative Designer. I’ve designed the narrative content of 20+ races and integrated most of the narrative content of the game into the game engine. • Mission Design - Design Documents - Technical integration - Scripting - Bug fixing •… Show more The Crew 2 is an open world racing game released on PC/PS4/X1. I started working on the game as a Mission Designer. During about 6 months, I’ve designed races and integrated them into the game engine. Then, I worked as a Narrative Designer. I’ve designed the narrative content of 20+ races and integrated most of the narrative content of the game into the game engine. • Mission Design - Design Documents - Technical integration - Scripting - Bug fixing • Narrative Design - Narrative Design documents - Prepared briefs for the writers - Technical integration - Subtitles synchronisation of the english version - Close communication with the Localization Team - Bug fixing Show less

    • France
    • Computer Games
    • 100 - 200 Employee
    • Game Designer / Quest Designer
      • Oct 2015 - Sep 2016

      Endless Legend - Tempest DLC • Quest Design - Conception - Set Narrative Context - Integration in .xml - Balancing - Bug Fixing -- Dungeon of the Endless - Rescue Team My tasks on this content were to: - Conceptualize 3 new characters, new items and some other content - Balance the content (Excel) - Integrate the content in .xml • Game Design - Conception - Balancing - Integration in .xml - Bug Fixing

    • Intern Game Designer
      • Apr 2015 - Sep 2015

      During my internship at Amplitude Studio I have worked on: - Dungeon of the Endless, a Roguelike/Tower Defense with RPG elements. - Endless Legend, a 4X game. I have designed, balanced and integrated content for both the games. — Dungeon of the Endless - Australium DLC My main task on this DLC was to balance 4 new characters coming from Team Fortress 2 universe. • Game Design - Conception - Balancing (Excel) - Integration in .xml — Endless… Show more During my internship at Amplitude Studio I have worked on: - Dungeon of the Endless, a Roguelike/Tower Defense with RPG elements. - Endless Legend, a 4X game. I have designed, balanced and integrated content for both the games. — Dungeon of the Endless - Australium DLC My main task on this DLC was to balance 4 new characters coming from Team Fortress 2 universe. • Game Design - Conception - Balancing (Excel) - Integration in .xml — Endless Legend - The Lost Tales DLC The Lost Tales adds new quests and narrative content to the game. I ensured the quest design and the integration of a part of this content. • Quest Design - Conception - Set Narrative Context - Integration in .xml - Tuning - Bug Fixing

    • France
    • Musicians
    • 1 - 100 Employee
    • Game Designer
      • Jun 2013 - Sep 2014

      Meludia is an online game that provides a unique way to learn music : no theory, all experience and fun. https://www.meludia.com/ - Creating & Improving features: wireframes / mockups - Creating game concepts: musical mobile & multiplayer games - Improving gamification: reward system / scoring system / player's motivation / social features / virality - Analyze & benchmarking: what makes a good mobile game ? Which business model ? - Quality Assurance: bug reports

Education

  • Cnam-Enjmin
    Master's degree, Game Design
    2013 - 2015
  • IUT Bobigny LP Game & Level Design
    Bachelor of Arts (BA), Game and Interactive Media Design
    2012 - 2013
  • Conservatoire du Centre de Paris
    Drums & Percussions
    1996 - 2012
  • Université de Marne-la-Vallée
    Bachelor of Arts (BA), Musicology & Sound Design
    2007 - 2011
  • Lycée Voltaire
    Baccalauréat in Literature with honours
    2004 - 2007

Community

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