Scott Boykin
Programmer at Bethesda Game Studios- Claim this Profile
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Topline Score
Bio
Experience
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Bethesda Game Studios
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United States
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Computer Games
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300 - 400 Employee
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Programmer
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Aug 2018 - Present
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Escalation Studios
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United States
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Computer Games
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1 - 100 Employee
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Programmer
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Sep 2014 - Aug 2018
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Graduate Student
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Aug 2012 - May 2014
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Bjeardsoft (Student Team)
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Plano, TX
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Gameplay Programmer
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May 2013 - Dec 2013
We are a student capstone team developing a Radial Turn-based Tactics game in UDK titled Midgard Saga. I am most heavily involved in the development of the units' movement and abilities. I also had to create an A* system inside of UDK for our pathing system. We are a student capstone team developing a Radial Turn-based Tactics game in UDK titled Midgard Saga. I am most heavily involved in the development of the units' movement and abilities. I also had to create an A* system inside of UDK for our pathing system.
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Gameplay Programmer
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Jan 2013 - May 2013
We were a student team that developed a multiplayer first person shooter in UDK. I was in charge of weapon development and helped with the networking aspect of the game. We were a student team that developed a multiplayer first person shooter in UDK. I was in charge of weapon development and helped with the networking aspect of the game.
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Lead Programmer
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Oct 2012 - Dec 2012
We were a student team working in a new engine that was developed in house at The Guildhall at SMU. The team consisted of two artists, two level designers, and one programmer. We made a 2D Action Platformer titled Scarlet Moon. We were a student team working in a new engine that was developed in house at The Guildhall at SMU. The team consisted of two artists, two level designers, and one programmer. We made a 2D Action Platformer titled Scarlet Moon.
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Education
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The Guildhall at SMU
Master of Interactive Technology in Digital Game Development, Software Development -
Texas Christian University
Bachelor of Science (BSc), Computer Science