Scott Porter

Technical Director at Frostbite
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Contact Information
us****@****om
(386) 825-5501
Location
Light Pass, South Australia, Australia, AU
Languages
  • Introductory italian -

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Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Technical Director
      • May 2019 - Present

      Leading a team focusing on game server runtime optimisation and infrastructure integration Leading a team focusing on game server runtime optimisation and infrastructure integration

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Technical Director
      • Jan 2017 - Present

      Lead a team engineering a highly scalable backend from first principles using Go, Kubernetes, AWS.

    • Associate Technical Director
      • Jul 2016 - Dec 2016

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Server Team Lead
      • Jan 2015 - Jun 2016

      Server Team Lead for the Cloudcell Team, which develops and maintains the server stack for the EA Melbourne Firemonkeys Studio.

    • Software Engineer
      • Jul 2013 - Jan 2015

      Develop and maintain server software scalable to large numbers of players.Develop internal and external tools for development teams and players.Linux administration

  • YTEK Pty Ltd
    • Canberra / Melbourne, Australia
    • Software Developer
      • Apr 2011 - Jul 2013

      Prototype development for complex Microsoft Office extensions. Prototype development for automatic document analysis. Prototype development for automated PPTX to HTML conversion. Django/Javascript website development using GeoDjango, PostgreSQL, LeafletJS Prototype development for complex Microsoft Office extensions. Prototype development for automatic document analysis. Prototype development for automated PPTX to HTML conversion. Django/Javascript website development using GeoDjango, PostgreSQL, LeafletJS

    • Senior Programmer
      • Feb 2008 - Nov 2010

      Developed and maintained the ExitReality and vSide Virtual Worlds. Contributed extensively to the development of the ExitReality platform.Contributed to the implementation and in-world Interaction Design of the ExitReality Virtual Goods purchasing interfaceCreated and maintained the ExitReality Product Build Processes. http://www.vside.comManaged the Virtual Goods system for the vSide platform.Created a new Virtual Goods Management System with a Database backend to streamline the manipulation of Virtual Goods during the Build Process.Maintained the vSide Product Build System using Apache Ant.Added new features and resolved any programming issues that arose in the client and server applications. Show less

    • Junior Programmer
      • Feb 2007 - Jan 2008

      Contributed to the Development of ExitReality's unique Web to 3D interpretation algorithm.Developed the ExitReality 3D Hyperlinking system which allows users of ExitReality to easily decorate a 3D space using existing models and textures on the Internet.General Programming Duties including creating utilties, creating and managing build systems, and prototyping Interaction Design within a 3D space.

    • Australia
    • Defense & Space
    • 700 & Above Employee
    • Industry Based Learning Student - Research Programmer
      • Jan 2004 - Feb 2005

      Industry placement position. Developed prototype application to investigate a UI paradigms for multimedia rich 3D displays. Developed an application to scientifically examine disorientation within a full field of view stereoscopic 3D environment. Industry placement position. Developed prototype application to investigate a UI paradigms for multimedia rich 3D displays. Developed an application to scientifically examine disorientation within a full field of view stereoscopic 3D environment.

Education

  • Swinburne University of Technology
    Multimedia Software Development, Programming, Games Programming, 2D and 3D Design
    2003 - 2005
  • Swinburne University of Technology
    Advanced Diploma Computer Science, Programming, Multimedia Design
    2001 - 2002

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