Scan Buchet
Lead Game Designer at Wako Factory- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
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Japonais Elementary proficiency
Topline Score
Bio
Experience
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Wako Factory
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France
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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May 2014 - Present
As the lead game designer of Wako Factory, I work on different game projects for other video game companies. For Samurai Riot I oversaw the creation of the game concepts and features. I also wrote the scenario and thoroughly worked on balancing the game. During the last year of development, I teamed up with another designer to optimize the level design and flow control.As a CEO and with the help of my partners, I worked on seeking funding, project management and team management.My work on Samurai Riot is now coming to an end with the current monitoring of the console ports.★Samurai Riot★⇨ Genre: Arcade Beat'em up⇨ Platforms: PC / Xbox one / Playstation 4⇨ PC release date: 13 September 2017⇨ Consoles release date: Upcoming⇨ Economic model: Premium
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L'École de design Nantes Atlantique
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France
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Education Administration Programs
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100 - 200 Employee
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Teacher
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Feb 2018 - Present
★2019 / 2020★- I am teaching Level Design to third-year Bachelor students at "l'école de design" in Nantes.- I organize a long-run Game Design project with second-year Game Design students.- I organize a long-run Game Design project with the third-year Game Design students.★2018 / 2019★- I am teaching Level Design to third-year Bachelor students at "l'école de design" in Nantes.- I organize a long-run Game Design project with second-year Game Design students.- I organize a long-run Game Design project with the third-year Game Design students.This year the project was a Serious game which allowed students from different universities to learn how their library is organised.★2017 / 2018★I have been working with the Design school Nantes Atlantique (France) as a Speacker in Game Design.My Job takes place during the Video Game Cycle event organized in collaboration with Atlangames & Stereolux in Nantes (France).I've supported the bachelor students in Game Design for the creation of a project aimed to bring new ways to promote indie video games.
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ELYSIS
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France
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Business Consulting and Services
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1 - 100 Employee
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Game Designer / Producer
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Feb 2019 - Present
I am in charge of the Game Design and the producing of the game "Ultimate Sandblaster", wich is being made by Wako Factory.This serious game provides "hard skills" to the future employees of this company. They will be able to learn the basics before doing the job for real.★Ultimate Sandblaster★ ⇨ Genre: Serious Game⇨ Platforms : Web / Android / iOs⇨ Release date : Soon⇨ Economic models : Free for the employee
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Croozy Studio
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France
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Software Development
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1 - 100 Employee
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Game Designer / Game Producer
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Feb 2018 - Jan 2021
I am currently working on the production phase of Picolors Griddlers.I work on and supervise the writing of the High-level concept, game design document, the universe, the story and the economic model of the game. All that documentation is written by Wako Factory and I help make a link between each member of the team to maintain consistency throughout the game.★Picolors Griddler★⇨ Genre: Puzzle Game⇨ Platforms: Android, ios⇨ release date: Soon⇨ Economic models: Free to play
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Sciences Po
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France
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Education Management
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700 & Above Employee
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Game Producer
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Sep 2018 - Mar 2020
I did all the producing of the game "Looking for Marcel" with a mixed team : The development is at Wako Factory and the game design and Art come from Science Po Students. I was also in charge of maintaining a good communication between the two teams and of the production planning.★Looking for Marcel★ ⇨ Genre : Escape Game⇨ Platforms : Android, iOs⇨ Release date : Soon⇨ Economic Model : Free for the school students
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Firefolk
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Canada
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Computer Games
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Game Design Mentor
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Jul 2018 - Jun 2019
As a Mentor in Game Design, I organize weekly meetings with Mirum Studio to help them on their different games productions. My support provided a new line of thought for the design of there different game project.
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Wild Factor
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France
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Computer Games
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Game Design Consultant
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Jan 2018 - Jun 2018
Approached at the end-of-project, I provided an analysis of the game’s Alpha version by highlighting the upgradable features in a documentation.After consultation with the team, we agreed to improve certain parts of the game for which I produce Game Design Documents detailing the gameplay and balancing solutions.I’ve also been working on Machiavillain’s pre-production phase, in July 2014. As a Game Design expert, I organized the team brainstorming sessions while working on the fundamental concepts of the game.★Machiavillain★⇨ Genre: Jeu de gestion ⇨ Platforms: PC⇨ release date: May 2018⇨ Economic model: Premium
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NOLA
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France
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Advertising Services
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1 - 100 Employee
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Game Design Consultant
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Mar 2018 - May 2018
After a short brief about the initial pitch of "Chef Battle" and its story, I’ve been working on 2 high-level concepts for the next game of the studio.After this work, I worked with the studio to challenge and merge the best ideas to the actual project.★Chef Battle★⇨ Genre: Pvp, f2p⇨ Platforms: Android, iOs⇨ release date: Soon⇨ Economic model: Free to playI made all the game design document of Barriere pocket casino 2 for the new version of the game. I had to analyze the previous version of the game, add new features and design a new kind of game. ★Barriere pocket casino 2★⇨ Genre: Casino⇨ Platforms: Android, iOs⇨ release date: Soon⇨ Economic model: Free to play
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Leikir Studio
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France
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Entertainment Providers
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1 - 100 Employee
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Game Design Consultant
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Feb 2018 - Mar 2018
In collaboration with Leikir Studio I worked on a Robot Design.I provided a complete analysis of the robot operation and wrote the documentation to improve its AI, behavior and feedbacks. My goal was to improve the fun and empathy of the final user.
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Pinpin Team
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France
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Computer Games
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1 - 100 Employee
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Main Level Designer
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Dec 2013 - Nov 2014
This is a sequel of the very successful Pyro Jump game.This time, I kept the same role than I had on the first title (level design, balance and flow control) and worked on the monetization system optimization.★Pyro Jump 2: Rescue★⇨ Genre: 2D Plateformer⇨ Platforms: Android / iOS⇨ Release date: July 2015⇨ Economic model: Free to playAs the main Level Designer, I was in charge of creating 65 levels for Pyro Jump.The game engine was already built and I had the responsibility of creating various types of gameplay out of it. I also worked a lot on the balance and the flow progression between each level of the game.Pyro Jump has been downloaded 4 million times.★Pyro Jump★⇨ Genre: 2D Plateformer⇨ Platforms: Android / iOS⇨ Release date: February 2014⇨ Economic model: Free to play
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Wild Factor
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France
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Computer Games
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Game Designer Consultant
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Dec 2013 - May 2014
I have been added to the team halfway through the production process. My mission was to upgrade the existing game mechanisms and to work on the balances of in-game’s resources and economy. I also had to create some of the levels and boss patterns.★Freaking Meatbag★⇨ Genre: Strategy⇨ Platforms: PC⇨ Release date: May 2014⇨ Economic model: Premium
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School Speaker
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Apr 2014 - Apr 2014
Thanks to my experience on Airlines Manager 2 as well as an in-depth study of the subject, I had the opportunity to give lectures about Serious Gaming for the ESGI (Graduate School of Computer Engineering) students in Paris.
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Playrion
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France
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Mobile Gaming Apps
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1 - 100 Employee
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Main Game Designer
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May 2011 - Nov 2013
As the main game designer, my mission was to create a very different sequel to the first Airlines Manager game, with new gameplay mechanics, features and a good balance to allow years of competition between players.I’ve been able to create very different while balanced economic strategies. During this time, I was also very close to the players since I took care of some of the community management. After the game release I continued to work for a year on new features to fuel the game. ★Airlines manager 2★⇨ Genre: Management game, Simulation⇨ Platforms: Browser / iOS / Android⇨ Release date: November 2012⇨ Economic model: Free to play I have been added to the team at the end of the production process and worked 2 months on the game’s balances. The main objective was to get to know the team before working for 3 years on a new title.★Politiquement incorrect★⇨ Genre: Management Game⇨ Platforms: Browser / iOS / Android⇨ Release date: July 2011⇨ Economic model: Free to play
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