Saulo Oliveira
Software Developer at Sensedia- Claim this Profile
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Inglês Professional working proficiency
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Português Native or bilingual proficiency
Topline Score
Bio
Experience
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Sensedia
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Brazil
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IT Services and IT Consulting
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700 & Above Employee
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Software Developer
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Aug 2022 - Present
Technologies: - React / Typescript / ReactFlow / Vite - Redux / Zustand - Styled Components / CSS3 / HTML5 / Javascript - MirageJS / Webpack / Opensearch dashboards - AWS / S3 / Cloudfront / Buckets - Git / Bitbucket / Jira Tests: - Jest / Testing Library React Other skills: - Design System / Balsamiq Cloud for Prototyping Solution Development and Feedback Collection - Methodologies: Kanban / Scrum Technologies: - React / Typescript / ReactFlow / Vite - Redux / Zustand - Styled Components / CSS3 / HTML5 / Javascript - MirageJS / Webpack / Opensearch dashboards - AWS / S3 / Cloudfront / Buckets - Git / Bitbucket / Jira Tests: - Jest / Testing Library React Other skills: - Design System / Balsamiq Cloud for Prototyping Solution Development and Feedback Collection - Methodologies: Kanban / Scrum
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Havan
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Brazil
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Retail
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700 & Above Employee
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Frontend Developer
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Sep 2021 - Jun 2022
Technologies: - React / TypeScript / Hooks / UseBetween / Recoil - HTML / CSS / SASS / JavaScript - Bootstrap 5 / Material UI / Styled Components Development Tools: - Git / CZ Conventional / Husky / Turbo MonoRepo / Lerna Monorepo / Vite Responsibilities: - Analysis, design, programming, testing, and implementation of new features - Collaboration with developers, Product Owners (PO), and Tech Leaders to define system architecture and requirements, and necessary modifications - Interaction with UX/UI - Development and maintenance of a Design System - Documentation of React projects and components - Pair programming / XP (eXtreme Programming) - Practice of Clean Code / Clean Architecture - Work in the Scrum methodology - Use of Azure DevOps Show less
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Trimera
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Germany
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Computer Games
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1 - 100 Employee
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Frontend Developer
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Sep 2020 - Mar 2021
Achievements:Weapon Recoil System Development: Successfully created a weapon recoil system for a third-person shooter (TPS) game using the Unreal Engine. This improved the gameplay and contributed to a more immersive player experience.Contribution to GameJam Portfolio: Played a pivotal role in the team by developing a functional website portfolio for the studio using React. This website included the implementation of a Nodemailer feature for email outreach to potential collaborators, enabling effective communication and recruitment during the GameJam, highlighting a commitment to the project.Technologies:- ReactJS- HTML/CSS- Bootstrap 4- NodeJS with NodemailerWork Methodology:- KanbanVersion Control:- Git / GitHubDeployment:- Heroku Show less
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Unreal Engine Developer
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Sep 2019 - Sep 2020
Game Development: - Unreal Engine 4 - Blueprints / C++ - State Machine / Mechanical Gun System Version Control: - Plastic Gluon Work Methodology: - Kanban methodology
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BuriTech
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Brazil
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IT Services and IT Consulting
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1 - 100 Employee
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Frontend Developer
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Feb 2019 - Feb 2020
ReactJS and Content Management: - ReactJS with Contentful - Styled Components - HTML/CSS/JavaScript/jQuery - Bootstrap 3 - Kanban Methodology - Git/GitHub/Heroku Angular 7 and Back-end Development: - Angular 7 - NodeJS/ExpressJS - HTML/CSS/SCSS - MongoDB - Bootstrap 3/4 - Kanban Methodology - Git/GitHub/Heroku ReactJS and Content Management: - ReactJS with Contentful - Styled Components - HTML/CSS/JavaScript/jQuery - Bootstrap 3 - Kanban Methodology - Git/GitHub/Heroku Angular 7 and Back-end Development: - Angular 7 - NodeJS/ExpressJS - HTML/CSS/SCSS - MongoDB - Bootstrap 3/4 - Kanban Methodology - Git/GitHub/Heroku
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Education
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Centro Universitário Fametro
Postgraduate, MBA - Software Engineering -
FUCAPI
Bacharelado, Information systems