Satoshi Murakami
Director of Product at SuperTeam Games- Claim this Profile
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Topline Score
Bio
Jeff Putnam
Sato is a tenacious, clever, high-spirited professional who really excels in contributing to a team. Truly a team player, I've always known him to go above and beyond to achieve team goals for his products/projects as well as contributing to those of his other team members. He's got great instincts for what it takes to lead a team and to manage a product, is a quick learner always seeking and absorbing knowledge/skills, and has a knack for communication, both within the team and across groups/depts. I've had the pleasure of working with Sato on two different products, and I very much hope to team up again in the future. Highly recommended.
Jeff Putnam
Sato is a tenacious, clever, high-spirited professional who really excels in contributing to a team. Truly a team player, I've always known him to go above and beyond to achieve team goals for his products/projects as well as contributing to those of his other team members. He's got great instincts for what it takes to lead a team and to manage a product, is a quick learner always seeking and absorbing knowledge/skills, and has a knack for communication, both within the team and across groups/depts. I've had the pleasure of working with Sato on two different products, and I very much hope to team up again in the future. Highly recommended.
Jeff Putnam
Sato is a tenacious, clever, high-spirited professional who really excels in contributing to a team. Truly a team player, I've always known him to go above and beyond to achieve team goals for his products/projects as well as contributing to those of his other team members. He's got great instincts for what it takes to lead a team and to manage a product, is a quick learner always seeking and absorbing knowledge/skills, and has a knack for communication, both within the team and across groups/depts. I've had the pleasure of working with Sato on two different products, and I very much hope to team up again in the future. Highly recommended.
Jeff Putnam
Sato is a tenacious, clever, high-spirited professional who really excels in contributing to a team. Truly a team player, I've always known him to go above and beyond to achieve team goals for his products/projects as well as contributing to those of his other team members. He's got great instincts for what it takes to lead a team and to manage a product, is a quick learner always seeking and absorbing knowledge/skills, and has a knack for communication, both within the team and across groups/depts. I've had the pleasure of working with Sato on two different products, and I very much hope to team up again in the future. Highly recommended.
Experience
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SuperTeam Games
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United States
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Computer Games
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1 - 100 Employee
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Director of Product
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Feb 2022 - Present
● Created/directed new web and game features ● Organized in game telemetry for in game economy and features ● Oversee content development chain from inception to production ● Created projections for various potential investors as well as partners such as the NFL Players Association ● Created/directed new web and game features ● Organized in game telemetry for in game economy and features ● Oversee content development chain from inception to production ● Created projections for various potential investors as well as partners such as the NFL Players Association
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EA Mobile
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Computer Games
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100 - 200 Employee
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Lead Product Manager
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Apr 2021 - Feb 2022
● Lead on a product in development ● Managed production pipeline across multidisciplinary teams using Jira, Confluence, and Google Docs ● Worked with business intelligence team gathering data to analyze and project future KPIs ● Coordinated cross product best practices and knowledge sharing across multiple EA products ● Lead on a product in development ● Managed production pipeline across multidisciplinary teams using Jira, Confluence, and Google Docs ● Worked with business intelligence team gathering data to analyze and project future KPIs ● Coordinated cross product best practices and knowledge sharing across multiple EA products
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Glu Mobile
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United States
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Computer Games
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200 - 300 Employee
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Lead Product Manager
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Oct 2020 - Apr 2021
● Collaborate cross-functionally with Business Owners, Product Managers, Engineers, Artists, QA, and Community Managers to drive key business metrics ● Training and managing Associate Product Manager
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Senior Product Manager
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Sep 2019 - Oct 2020
● Created new game feature documentation specs aimed at optimizing monetization, engagement, and retention● Shipped multiple titles including one with a team WFH in March 2020● Supervised and managed in game Live Operations including in-game economy and monthly content releases including pricing, sales, and seasonal content
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Product Manager
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Apr 2018 - Sep 2019
● Analyzed game data to improve KPI, game mechanics, and overall player experience through feature design and live ops● Supervised and managed projects for development teams
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Senior Monetization Specialist
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May 2017 - Mar 2018
● Led monetization specialists in analyzing game data to improve KPI, game mechanics, and overall player experience ● Oversaw & redesigned player retention program ● Oversaw & analyzed “Player Relationship Management Platform” a feature mostly used for AB testing ● Led monetization specialists in analyzing game data to improve KPI, game mechanics, and overall player experience ● Oversaw & redesigned player retention program ● Oversaw & analyzed “Player Relationship Management Platform” a feature mostly used for AB testing
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GREE International Entertainment, Inc.
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United States
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Computer Games
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100 - 200 Employee
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Senior Live Ops Associate
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Feb 2017 - Apr 2017
• Analyzed game data to improve KPI, game mechanics, and overall player experience• Oversaw in game economy and monthly content releases including pricing, sales, and seasonal content• Supervised and managed projects for development teams responsible for Art and Design• Analyzed and monitored key metrics and user feedback to determine trends and provide development team with road map recommendations, accurate revenue forecasting, and sales performance reports.
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Live Ops Associate
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Jan 2016 - Feb 2017
• Assisted in roadmap planning and lead on new content releases from conception, execution, analysis, and performance• Designed product features aimed at improving players retention, conversion, and monetization• Assisted in game transfer to a new company and trained new live operations personnel
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Live Ops Analyst
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Aug 2015 - Jan 2016
Analyzed data to create/plan events and sales. Assisted in training of incoming Live ops personnel. Coordinated with data engineers, developers, designers, etc. to bring new features to production. Building data to production servers.
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OnNet USA
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United States
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Computer Games
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1 - 100 Employee
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Game Master
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Aug 2014 - Aug 2015
● Create and run events in game and on our forums ● Content testing with detailed reports on bugs and localization issues ● Answer DQAs (direct question and answers or support inquiries) to completion and monitor our forums ● Create and run events in game and on our forums ● Content testing with detailed reports on bugs and localization issues ● Answer DQAs (direct question and answers or support inquiries) to completion and monitor our forums
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Camp Galileo
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Almaden (Los Alamitos Elementary)
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Extended Care Coordinator/Lead Instructor
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Jun 2012 - Aug 2014
Aided in planning of camp logistics and management of staff. Created and ran the Extended Care program at the Almaden camp site. Supervised lunch time including setting up hot lunch, entertainment (songs and skits), and lunch time activities and games. Aided in planning of camp logistics and management of staff. Created and ran the Extended Care program at the Almaden camp site. Supervised lunch time including setting up hot lunch, entertainment (songs and skits), and lunch time activities and games.
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Union School District
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Education
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300 - 400 Employee
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Play Coordinator
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Aug 2011 - Oct 2013
Implemented and ran a Playworks Program at Carlton Elementary. Implemented and ran a Playworks Program at Carlton Elementary.
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Playworks
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United States
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Non-profit Organizations
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300 - 400 Employee
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Program Coordinator
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Oct 2008 - Jun 2011
Establishing the Playworks Program at a school site as well as within the school community. Establishing the Playworks Program at a school site as well as within the school community.
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GameStop
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United States
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Retail
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700 & Above Employee
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Senior Game Advisor
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Jun 2005 - Jul 2006
Opened and closed the store. Aided in sales as well as management of staff. Opened and closed the store. Aided in sales as well as management of staff.
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