Sarvesh Subramanian
Senior Software Engineer at WIN Reality- Claim this Profile
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English Professional working proficiency
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Telugu Native or bilingual proficiency
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Tamil Native or bilingual proficiency
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Malayalam Native or bilingual proficiency
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Hindi Elementary proficiency
Topline Score
Bio
Emily Turner
I recently worked with Sarvesh on Marvel: World of Heroes at Niantic. With extensive experience in Unity and a strong proficiency with C#, Sarvesh is an invaluable asset. His ability to simplify complex concepts for designers, artists, and other non-technical colleagues sets him apart, making him an outstanding person to work with.
Siva Sivaraman
Sarvesh has been my classmate for about four years, during college. For as long as I remember, not only has he just has aspired to become a game developer, but has also worked hard in order to hone his skills on the same. He is proficient in Game modeling and designing, and more importantly, has the willingness to learn, and apply. He is also my project team mate and it can only be a wonderful experience to work with him. Witty, at the same time, practical, Sarvesh is an excellent human being, and most of all, a dear friend.
Emily Turner
I recently worked with Sarvesh on Marvel: World of Heroes at Niantic. With extensive experience in Unity and a strong proficiency with C#, Sarvesh is an invaluable asset. His ability to simplify complex concepts for designers, artists, and other non-technical colleagues sets him apart, making him an outstanding person to work with.
Siva Sivaraman
Sarvesh has been my classmate for about four years, during college. For as long as I remember, not only has he just has aspired to become a game developer, but has also worked hard in order to hone his skills on the same. He is proficient in Game modeling and designing, and more importantly, has the willingness to learn, and apply. He is also my project team mate and it can only be a wonderful experience to work with him. Witty, at the same time, practical, Sarvesh is an excellent human being, and most of all, a dear friend.
Emily Turner
I recently worked with Sarvesh on Marvel: World of Heroes at Niantic. With extensive experience in Unity and a strong proficiency with C#, Sarvesh is an invaluable asset. His ability to simplify complex concepts for designers, artists, and other non-technical colleagues sets him apart, making him an outstanding person to work with.
Siva Sivaraman
Sarvesh has been my classmate for about four years, during college. For as long as I remember, not only has he just has aspired to become a game developer, but has also worked hard in order to hone his skills on the same. He is proficient in Game modeling and designing, and more importantly, has the willingness to learn, and apply. He is also my project team mate and it can only be a wonderful experience to work with him. Witty, at the same time, practical, Sarvesh is an excellent human being, and most of all, a dear friend.
Emily Turner
I recently worked with Sarvesh on Marvel: World of Heroes at Niantic. With extensive experience in Unity and a strong proficiency with C#, Sarvesh is an invaluable asset. His ability to simplify complex concepts for designers, artists, and other non-technical colleagues sets him apart, making him an outstanding person to work with.
Siva Sivaraman
Sarvesh has been my classmate for about four years, during college. For as long as I remember, not only has he just has aspired to become a game developer, but has also worked hard in order to hone his skills on the same. He is proficient in Game modeling and designing, and more importantly, has the willingness to learn, and apply. He is also my project team mate and it can only be a wonderful experience to work with him. Witty, at the same time, practical, Sarvesh is an excellent human being, and most of all, a dear friend.
Experience
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WIN Reality
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United States
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Software Development
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1 - 100 Employee
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Senior Software Engineer
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Sep 2023 - Present
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Niantic, Inc.
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United States
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Software Development
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700 & Above Employee
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Software Engineer
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Jul 2018 - Aug 2023
Worked on Marvel World of Heroes and Transformers Heavy Metal, responsible for various intricate game systems that involve animation, networked gameplay, VFX, UI, and physics. Worked on Marvel World of Heroes and Transformers Heavy Metal, responsible for various intricate game systems that involve animation, networked gameplay, VFX, UI, and physics.
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Seismic Games
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United States
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Computer Games
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Associate Software Engineer
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Jul 2017 - Aug 2018
Worked on Magic the Gathering Spellslingers and BladeRunner revelations. In Spellslingers I was responsible for/worked on the card gameplay, VFX, and animation integration, dedicated server, animated card shader, physics, and analytics & marketing tool integration. In BladeRunner I worked on user interaction in VR, navigation, narrative tools, animation, and VFX integration pipeline. PS: Seismic game was acquired by Niantic on July 2018 and I worked on Spellslingers until June 2020. Worked on Magic the Gathering Spellslingers and BladeRunner revelations. In Spellslingers I was responsible for/worked on the card gameplay, VFX, and animation integration, dedicated server, animated card shader, physics, and analytics & marketing tool integration. In BladeRunner I worked on user interaction in VR, navigation, narrative tools, animation, and VFX integration pipeline. PS: Seismic game was acquired by Niantic on July 2018 and I worked on Spellslingers until June 2020.
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Carnegie Mellon University
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United States
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Higher Education
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700 & Above Employee
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Graduate Teaching Assistant (53-471)
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Jan 2017 - May 2017
Training a class of 50 to use Unity and help them seamlessly translate conventional CS principles into Game Development and Game Design. Training a class of 50 to use Unity and help them seamlessly translate conventional CS principles into Game Development and Game Design.
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Legendary Entertainment
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United States
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Entertainment Providers
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200 - 300 Employee
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Game/VR Engineer
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Aug 2016 - Dec 2016
Worked on unannounced VR, AR projects responsible for engineering games for the next generation VR & AR devices. Worked on unannounced VR, AR projects responsible for engineering games for the next generation VR & AR devices.
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Sony
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Entertainment Providers
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700 & Above Employee
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Engineering Intern (Graphics)
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May 2016 - Aug 2016
Part of the Sony's Intelligent Technology Group where I am responsible for developing dynamic procedural algorithms capable of building millions of houses, apartments., etc with each and every room completely detailed with furniture., etc The algorithm must be robust and scalable for each element should be completely unique from the rest. Part of the Sony's Intelligent Technology Group where I am responsible for developing dynamic procedural algorithms capable of building millions of houses, apartments., etc with each and every room completely detailed with furniture., etc The algorithm must be robust and scalable for each element should be completely unique from the rest.
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Undergraduate Student Researcher
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May 2014 - May 2015
Researched in the field of Computer Vision to develop a system that can capture the input scene and give audio feedback, as a result of processing the system will guide a visually impaired to reach a coffee maker and operate it. Researched in the field of Computer Vision to develop a system that can capture the input scene and give audio feedback, as a result of processing the system will guide a visually impaired to reach a coffee maker and operate it.
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GetVu
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India
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Software Development
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1 - 100 Employee
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Student Unity Developer.
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Oct 2014 - Apr 2015
Designing 3d models and animations as contents for the augmented reality android application using 3ds Max, Sketchup, Unity3d and Android Developer Tools. Was also responsible for Scripting each page of the book with AR contents ranging from fully Animated Models to Unity's Shuriken Particles. The AR contents were controlled with Gestures from LeapMotion. Designing 3d models and animations as contents for the augmented reality android application using 3ds Max, Sketchup, Unity3d and Android Developer Tools. Was also responsible for Scripting each page of the book with AR contents ranging from fully Animated Models to Unity's Shuriken Particles. The AR contents were controlled with Gestures from LeapMotion.
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Education
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Carnegie Mellon University
Master’s Degree, Entertainment Technology. -
Amrita School of Engineering
Bachelor’s Degree, Computer Science and Engineering -
Bharathiya Vidya Mandhir
High School, Computer Science