Sara Jansson Bach
Head of Live Games at Supercell- Claim this Profile
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Topline Score
Bio
Jens Bergensten
Sara is a wonderful colleague who I always have been able to rely on. In her roles as Executive Producer and Head of Games she has brought professionalism, structure, clarity, and joy to the workplace. Sara has the skills and knowledge to handle both people, process, and making a great product. Strong recommendation!
Annika Fogelgren
Sara is a wonderful person & manager. There are so many great things with her but I will state a few of my favorites: Driven, ambitious, lot's of ideas, open minded, caring & great at strategic thinking. She is very good at motivating others while also being clear in her expectations. When we had a meeting I usually didn't want them to end because the conversations was so interesting that I felt we could conquer what ever obstacle in our way. Sara is like a fresh breeze in the work place & her positive energy will take her far.
Jens Bergensten
Sara is a wonderful colleague who I always have been able to rely on. In her roles as Executive Producer and Head of Games she has brought professionalism, structure, clarity, and joy to the workplace. Sara has the skills and knowledge to handle both people, process, and making a great product. Strong recommendation!
Annika Fogelgren
Sara is a wonderful person & manager. There are so many great things with her but I will state a few of my favorites: Driven, ambitious, lot's of ideas, open minded, caring & great at strategic thinking. She is very good at motivating others while also being clear in her expectations. When we had a meeting I usually didn't want them to end because the conversations was so interesting that I felt we could conquer what ever obstacle in our way. Sara is like a fresh breeze in the work place & her positive energy will take her far.
Jens Bergensten
Sara is a wonderful colleague who I always have been able to rely on. In her roles as Executive Producer and Head of Games she has brought professionalism, structure, clarity, and joy to the workplace. Sara has the skills and knowledge to handle both people, process, and making a great product. Strong recommendation!
Annika Fogelgren
Sara is a wonderful person & manager. There are so many great things with her but I will state a few of my favorites: Driven, ambitious, lot's of ideas, open minded, caring & great at strategic thinking. She is very good at motivating others while also being clear in her expectations. When we had a meeting I usually didn't want them to end because the conversations was so interesting that I felt we could conquer what ever obstacle in our way. Sara is like a fresh breeze in the work place & her positive energy will take her far.
Jens Bergensten
Sara is a wonderful colleague who I always have been able to rely on. In her roles as Executive Producer and Head of Games she has brought professionalism, structure, clarity, and joy to the workplace. Sara has the skills and knowledge to handle both people, process, and making a great product. Strong recommendation!
Annika Fogelgren
Sara is a wonderful person & manager. There are so many great things with her but I will state a few of my favorites: Driven, ambitious, lot's of ideas, open minded, caring & great at strategic thinking. She is very good at motivating others while also being clear in her expectations. When we had a meeting I usually didn't want them to end because the conversations was so interesting that I felt we could conquer what ever obstacle in our way. Sara is like a fresh breeze in the work place & her positive energy will take her far.
Experience
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Supercell
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Finland
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Computer Games
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400 - 500 Employee
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Head of Live Games
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Oct 2023 - Present
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Thunderful Group
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Sweden
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Computer Games
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1 - 100 Employee
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Board Member
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May 2023 - Present
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Mojang Studios
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Sweden
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Computer Games
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400 - 500 Employee
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Head of Games
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Sep 2021 - Sep 2023
As head of Games at Mojang studios I am accountable for the strategy and development of all of our games. While Minecraft is the largest one, our portfolio is constantly expanding with fun new experiences such our co-op focused dungeon crawler Minecraft Dungeons (released in 2020) and the anticipated action strategy game Minecraft Legends launching in 2023. We continue to incubate and prototype new Minecraft game ideas with the goal to build a better world through the power of play. I… Show more As head of Games at Mojang studios I am accountable for the strategy and development of all of our games. While Minecraft is the largest one, our portfolio is constantly expanding with fun new experiences such our co-op focused dungeon crawler Minecraft Dungeons (released in 2020) and the anticipated action strategy game Minecraft Legends launching in 2023. We continue to incubate and prototype new Minecraft game ideas with the goal to build a better world through the power of play. I lead an organisation consisting of several top notch game and product teams across both Stockholm and Redmond. What I love the most about my job, apart from the talented people I get to work with, is that I get to be involved in carefully evolving one of the most beloved games in the world AND developing completely new games within the Minecraft universe. In my role I am part of the global Mojang leadership team, setting the direction for Minecraft and Mojang.
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Head of Vanilla Minecraft
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Jan 2021 - Sep 2021
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Executive Producer - Minecraft
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Mar 2020 - Jan 2021
Led the development of Minecraft's game updates.
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King
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Sweden
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Entertainment Providers
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700 & Above Employee
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Senior Studio Director - Production
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Mar 2018 - Mar 2020
As studio director I’ve been building the production craft and organisation for the ~30 producers at King in Stockholm. In this role I've been a part of the studio leadership team governing the games, managing project and organisational change and studio improvement projects. * Built a matrix organisation for production craft * Set craft direction and strategy for production at King in Stockholm * Career, personal development, training strategy and performance management for… Show more As studio director I’ve been building the production craft and organisation for the ~30 producers at King in Stockholm. In this role I've been a part of the studio leadership team governing the games, managing project and organisational change and studio improvement projects. * Built a matrix organisation for production craft * Set craft direction and strategy for production at King in Stockholm * Career, personal development, training strategy and performance management for producers * Production hiring and staffing Show less As studio director I’ve been building the production craft and organisation for the ~30 producers at King in Stockholm. In this role I've been a part of the studio leadership team governing the games, managing project and organisational change and studio improvement projects. * Built a matrix organisation for production craft * Set craft direction and strategy for production at King in Stockholm * Career, personal development, training strategy and performance management for… Show more As studio director I’ve been building the production craft and organisation for the ~30 producers at King in Stockholm. In this role I've been a part of the studio leadership team governing the games, managing project and organisational change and studio improvement projects. * Built a matrix organisation for production craft * Set craft direction and strategy for production at King in Stockholm * Career, personal development, training strategy and performance management for producers * Production hiring and staffing Show less
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Senior Producer - Star Wars Battlefront Franchise
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Jan 2017 - Feb 2018
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Senior Producer (lead) - Mirror's Edge Catalyst
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Jan 2012 - Dec 2016
Product owner and responsible for strategy, vision and execution. Recruited and built leadership team from scratch. Led team of 100+ developers. Spokesperson internally and externally and part of DICE management team as franchise representative. • Built vision and strategy together with design and art director • Recruited and built full leads team from scratch • Execution and product ownership of game from concept through launch • Games spokesperson with press and on stage at E3… Show more Product owner and responsible for strategy, vision and execution. Recruited and built leadership team from scratch. Led team of 100+ developers. Spokesperson internally and externally and part of DICE management team as franchise representative. • Built vision and strategy together with design and art director • Recruited and built full leads team from scratch • Execution and product ownership of game from concept through launch • Games spokesperson with press and on stage at E3 and Gamescom • Stakeholder management within studio, with 1st & 3rd party, publishing, marketing and EA executive team • Team leadership & organisation for a team of 100+ game makers • Part of DICE studio management team governing all game production in the studio
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UI Producer - Battlefield 3
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May 2011 - Dec 2012
Battlefield 3 was released in 2011 and me and my team was brought on board only 8 months prior to launch to deliver all in game and front-end UI which was close to nonexistent at the time we joined. • Executed on the UI vision and delivered on time and to quality • Led team of ~30 developers
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Lead Producer - New IP
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Oct 2009 - Apr 2011
Led development of a new IP from vision to fully playable vertical slice. Unfortunately, we never got to execute on full game vision since entire team was brought over to secure successful delivery of Battlefield 3. • Built strategy and vision for a new IP for Xbox LIVE Arcade. • Built small team of ~20 developers and delivered fully playable demo.
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Associate Producer - Battlefield Franchise
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Dec 2006 - Sep 2009
After writing my MSc thesis with DICE, focusing on social interaction in first person games, I started as a designer on the Battlefield franchise. I quickly moved into production where I designed and lead development of several different player progression related features.
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Education
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Linköping University
MSc in Media Technology, Mathematics, Programming, Computer Graphics, Software Engineering, Scientific Visualization -
Product Institute
CPO Accelerator, Product strategy and management -
Berghs School of Communication
Marketing communications -
Sorbonne Université
French, French history