Sara Talmadge

Senior Animator at NetherRealm Studios (WB Games)
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Contact Information
us****@****om
(386) 825-5501
Location
Eugene, Oregon, United States, US
Languages
  • Japanese Native or bilingual proficiency
  • English Native or bilingual proficiency

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Todd Pickens

Sara continues to impress me with everything she does. Her professionalism and decorum in the work place is a standard I try to hold myself to. Her sense of humor meshes perfectly with other team members and makes her a joy to work with. Her ability to take and apply direction sets an example for the rest of the team, which is saying a lot with such a high caliber group of individuals. Sara is a true artist in the classic sense with talent and skills to match.Her originality and enthusiasm bring a fresh and energized interpretation to any IP while remaining faithful to the property. As an artist Sara has grown a great deal in the last year. Her already impressive skill as an illustrator and animator have bloomed. She has taken a lead role on a number of projects while here at Disney and excelled in their execution, to include managing external animators. Sara is a rock star limited only by the opportunities provided to her.

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Animator
      • Nov 2022 - Present

      Project: Mortal Kombat 1 • Responsible for animating 3D character models in a realistic game, including working with motion capture data and hand key frame animations. • Hook up animations in Unreal Editor, using state machines, blendspaces, and blueprints. • Participate in departmental meetings/mocap shoots to share personal ideas and define the look and feel of characters. • Fix animation bugs. Project: Mortal Kombat 1 • Responsible for animating 3D character models in a realistic game, including working with motion capture data and hand key frame animations. • Hook up animations in Unreal Editor, using state machines, blendspaces, and blueprints. • Participate in departmental meetings/mocap shoots to share personal ideas and define the look and feel of characters. • Fix animation bugs.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Character Animator
      • Jul 2022 - Nov 2022

      Project: Walking Dead Last Mile • Create key poses for cinematic sequences directly in Unity

    • Animation Manager
      • Aug 2021 - Nov 2022

      On top of my duties as the lead animator on Spellslingers, I am responsible for:• Working with project art leads to resolve any conflicts, help provide feedback, and ensure animators are able to hit the desired animation style.• Providing mentorship for and track career growth for each animator through regularly scheduled one-on-one conversation.• Motivating and developing team members’ skills via animation challenges and learning sessions.• Exploring programs and tech that can improve the animation pipeline and disseminate them to the animation team. Show less

    • Lead Animator
      • Nov 2019 - Jul 2022

      Project: Magic: Spellslingers (iOS, Android, PC)• Create cut screen and in-game character animations in Maya and implement them in game (Unity).• Manage tasking, staffing, and scheduling for the animation team.• Provide regular feedback via one-on-one conversation and weekly animation team reviews.• Conceptualize character animations and pitch them to the design team at Wizards of the Coast.

    • Lead Artist
      • May 2017 - Nov 2019

      Project: Terraria (PS4, Xbox One)• Manage tasking, staffing, and scheduling for the art team.• Provide feedback to enforce art quality standards as well as accommodate any client requests.• Explore animation and art styles for a potential spin-off title (Otherworld).

    • Animator
      • Apr 2016 - May 2017

      Projects: Unannounced therapeutic VR application, unannounced original action RPG title• Animate characters in Maya and implement them in engine.• Help define a project’s visual style with test character animations and concept art.• Manage teams of overseas contractors by tasking and providing feedback.

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Digital Artist
      • May 2014 - Mar 2016

      • Create character animations in 3DS Max for an isometric fashion game. • Manage external contract team. • Illustrate in-game splash screens and create textures for 3D assets. • Create character animations in 3DS Max for an isometric fashion game. • Manage external contract team. • Illustrate in-game splash screens and create textures for 3D assets.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • 3D Character Animator
      • Apr 2011 - May 2014

      Projects: Disney’s City Girl (Facebook), Marvel Avengers Alliance: Tactics (Facebook) • Create in-game character animations in 3DS Max and Maya. Projects: Disney’s City Girl (Facebook), Marvel Avengers Alliance: Tactics (Facebook) • Create in-game character animations in 3DS Max and Maya.

    • United States
    • Computer Games
    • Contract Clean Up Artist
      • Jan 2011 - Apr 2011

      Project: Skullgirls (Playstation, XBox) Project: Skullgirls (Playstation, XBox)

    • Junior Artist
      • Jun 2010 - Mar 2011

Education

  • Savannah College of Art and Design
    BFA, Animation
    2006 - 2010

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