Sara M. Alarcón Miguez
UX/UI Designer at Armadillo Amarillo- Claim this Profile
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English Full professional proficiency
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Spanish Native or bilingual proficiency
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Bio
Carla R.
I worked with Sara for almost 2 years and she was the person-to-go for anything related with her area of expertise. Her commitment, good attitude, grow-mindset and openness, were highly appreciated while working in an innovative and fast-paced project. Her ability to learn and attention to details, made her a key team member. Sara has great communication skills, creative mind and always showed to be a great team-player.
Carla R.
I worked with Sara for almost 2 years and she was the person-to-go for anything related with her area of expertise. Her commitment, good attitude, grow-mindset and openness, were highly appreciated while working in an innovative and fast-paced project. Her ability to learn and attention to details, made her a key team member. Sara has great communication skills, creative mind and always showed to be a great team-player.
Carla R.
I worked with Sara for almost 2 years and she was the person-to-go for anything related with her area of expertise. Her commitment, good attitude, grow-mindset and openness, were highly appreciated while working in an innovative and fast-paced project. Her ability to learn and attention to details, made her a key team member. Sara has great communication skills, creative mind and always showed to be a great team-player.
Carla R.
I worked with Sara for almost 2 years and she was the person-to-go for anything related with her area of expertise. Her commitment, good attitude, grow-mindset and openness, were highly appreciated while working in an innovative and fast-paced project. Her ability to learn and attention to details, made her a key team member. Sara has great communication skills, creative mind and always showed to be a great team-player.
Experience
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Armadillo Amarillo
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Spain
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IT Services and IT Consulting
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1 - 100 Employee
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UX/UI Designer
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Oct 2023 - Present
As a UX/UI Designer, my duties consist of: 🟡 Using Design Thinking methodologies and tools to understand the true necessities and scope of our projects. 🟡 Conducting UX Research with tools such as interviews, surveys and focus groups, to build accurate user personas for a better design process. 🟡 Using Figma to build design systems and different prototypes (in low, medium and/or high fidelity). 🟡 Working with Agile methodologies (Scrum) to ensure the workload is evenly distributed and the targets are met. And more to come! Show less
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Align Technology
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United States
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Medical Equipment Manufacturing
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700 & Above Employee
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UX Researcher (Clinical Protocol Specialist)
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Jul 2021 - Oct 2023
I started at Align Technology back in April 2020, working as a CAD Designer first and gaining enough experience to become a Clinical Protocol Specialist. As a part of the EMEA team, I’ve successfully made a positive impact regarding client participation and inner development:🦷 Design and code detailed assessments of customized software data regarding personalized protocols, based on the user's needs (using different UX Research methodologies such as Interviews, Surveys and Focus Groups), so that clinical performance will meet all requirements in accordance to regulations. 🦷 Collect feedback from already existing users in order to improve the research methods for future onboardings, support activities and tracking.🦷 Collaborate with the marketing team to design clinical application trainings for customers to ensure smooth trial start-up and trial enrollment on our new iniciatives.🦷 Usage of tools such as Excel, Jira, Power BI and SalesForce to complete, retrieve and document the existing research data.🦷 This position requires an advanced level of English due to working with peers from different regions on a daily basis.UX Research, UX Design, UX Testing Show less
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3D Designer (CAD Designer)
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Apr 2020 - Jul 2021
As a CAD Designer, I developed personalized treatment plans individually for different doctors within one of Iberia's teams, successfully improving their situation during my stay🦷 Design products virtually using the company-owned 3D software and tools🦷 Achieved a stable 92.4% of global production performance.🦷 Attained a 93% of internal approvals, exceeding the quality control goals.🦷 Maintained a total of 0 client complaints during my production stage.
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Calathea Game Studio
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Spain
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Computer Games
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1 - 100 Employee
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Concept Artist & UX/UI + Graphic Design
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Nov 2019 - Jul 2023
!!✨ Inner Ashes is available for all platforms since July 1st 2023 ✨!! As a Designer in Inner Ashes: 🍃Understand the user’s flows from an UX perspective to develop UI elements for in-game mechanics such as menus or available actions. Collaborating with Game Designers and Programmers for the implementation of such behaviours. 🍃Understand accesibility principles needed for UX in videogames to adjust game mechanics to different types of players (visually impared, colorblind, etc). 🍃Use my Graphic Design knowledge to set up branding guidelines to keep our corporative image steady, and supporting Marketing with visual designs and illustrations for social media (specially Instagram and Twitter content). As a Concept Artist in Inner Ashes: 🍃Conceptualize, design and create concept art assets, mostly focusing on props and environment, to be used as a guide for developing 3D game assets. 🍃Work closely with the other 2D Artists and play an active role in developing and polishing the look & feel of the game 🍃Support Marketing with visual designs and illustrations for social media, specially Instagram and Twitter content 🍃Provide my colleagues with active visual feedback for their tasks, and collaborating in them when necessary. Inner Ashes has won: 🏆 The PlayStation Compromise Prize at PlayStation Talents’ 6th Edition (Dec. 2019) 🏆 Best Visuals Award at #Ultralan Gaming (2021) 🏆Third🥉IndieGame Award at Gamergy Spain (2021) Show less
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GamuEmu Game Studio
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Spain
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Computer Games
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1 - 100 Employee
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Lead 2D Artist & Graphic Design
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Oct 2018 - Dec 2022
Acting supervisor duties together with my own work as a Lead Concept Artist (Character). 💀Conceptualize, create and design 2D guidelines to define and develop a consistent visual style for different character features. 💀Illustrate said designs contributing to a better understanding of the gameplay and narrative proposals 💀Create concept art for production teams to realize the game models following the creative and technical guidelines. 💀Use my experience as a Designer to work closely on branding and UI, including in-game menu design and website design, challenging innovation and establishing standards through the visual identity I’ve stablished for this game. 📝Use strong problem solving, organizational and communication skills to work closely with different departments and ensure tasks and initiatives move foward. 📝Manage and deal with issues that arise and problem solve in a live game environment. -Terramorta is a Work In Progress- Show less
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Cereal Talent Café
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C/ Unión 1, Madrid
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Graphic Designer and Community Manager
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May 2017 - Aug 2018
Responsible for social media content and its production. 🥣Studied the café’s briefing and brand guide to determine visually appealing solutions to improve customer experience. 🥣Designed brand-related marketing assets such as posters and flyers to show product offerings and relevant information to the public. 🥣Created visual assets as illustrations, graphics and photographies to be used in social media platforms, bringing creative ideas to the table and uplevel the company look&feel Responsible for social media content and its production. 🥣Studied the café’s briefing and brand guide to determine visually appealing solutions to improve customer experience. 🥣Designed brand-related marketing assets such as posters and flyers to show product offerings and relevant information to the public. 🥣Created visual assets as illustrations, graphics and photographies to be used in social media platforms, bringing creative ideas to the table and uplevel the company look&feel
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Ocaso
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Spain
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Insurance
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700 & Above Employee
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Graphic Design Internship
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Mar 2017 - Sep 2017
☀️Worked closely with the Marketing department to improve and create visual communications for our clients and coworkers ☀️Develop a thorough understanding of customer’s needs to design solutions that would improve their experiences dealing with our products and information. ☀️Designed assets for our offices around the country and perform graphic maintenance and visual optimization of the company’s advertisements ☀️Developed creative concepts, ideas and activations, participating actively in brainstormings ☀️Developed the company’s branding manual and furnished it so that the corporative identity and communication guidelines would be respected in and out Show less
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Education
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Ironhack Spain
UX/UI Design Bootcamp -
Voxel School
Master's degree, Concept Art -
Universidad Complutense de Madrid
Bachelor's degree, Design