Sandra Ferroni

Release Manager at Fast Travel Games
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Location
Stockholm, Stockholm County, Sweden, SE

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Karoline Forsberg

I worked close together with Sandra, first at Pixel Tales and later at Star Stable Entertainment. Sandra is a cheerful girl who has always a positive mind. She is easy to communicate with and engage to what see does. She always takes her job seriously, and she is an expert at pin pointing bugs and those things that are in the twilight zone. I can highly recommend working with Sandra.

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Credentials

  • Certified Professional Agile Coaching
    ICAgile
    Jun, 2019
    - Sep, 2024
  • Certified ScrumMaster® (CSM®)
    Scrum Alliance
    Jan, 2018
    - Sep, 2024
  • Effective Test Methodology
    Konsultbolag1
    Apr, 2015
    - Sep, 2024

Experience

    • Sweden
    • Entertainment
    • 1 - 100 Employee
    • Release Manager
      • Sep 2022 - Present

      Fast Travel Games is a game developer studio and publisher based in Stockholm, specializing in VR-exclusive titles. We publish both internal and external titles on several platforms such as Meta Quest, Playstation, Pico, Steam etc. As a Release Manager, I am part of the publishing team at FTG. My responsibilities include coordinating and working hands-on with the final stages of game development to ensure timely and high-quality launches for our internal and external titles. I also maintain and constantly improve the release cycle in order to deliver the best possible results. Additionally, I work with release certification and closely with our platform partners. Show less

    • Sweden
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Release & Incident Manager | Atlassian Business Owner
      • Jun 2021 - Sep 2022

      As the person responsible for the overall release train cycle, I worked to improve and maintain it in order to deliver the best possible results for our teams. Additionally, I owned the incident process, where I improved and maintained incident management while also coordinating, following up, and facilitating post-mortems. At SEBx, I was also the Atlassian Business Owner. This meant I was responsible for implementing, maintaining, and improving all the Atlassian products used by various departments within the company. I have extensive experience with Jira software, Confluence, and Jira service management, and enjoy finding ways to work with these tools that fit the company's needs. Show less

    • Sweden
    • Entertainment
    • 100 - 200 Employee
    • Release Manager
      • Jun 2016 - Jun 2021

      I have experienced the journey of Star Stable, from a small start-up to a mid-sized successful company, with over 600,000 monthly active users. Throughout the years, I have gained valuable experience.My main responsibility was managing the release lifecycle. This involved coordinating various aspects of production and projects into an integrated solution. I ensured that resources, timelines, and overall quality of the release train process were all considered and accounted for. Incident management was also a significant part of my daily work. This included coordinating and escalating incidents, as well as facilitating retrospectives.In addition to the aforementioned responsibilities, I was also in charge of setting up Atlassian tools such as Jira software and Confluence according to the team's needs. I facilitated and drove workshops, meetings, and stand-ups to continuously improve the release train cycle. Show less

    • Developer Quality Assurance
      • May 2014 - Jun 2016

      Working with the QA team alongside the development team, I ensured that we met quality standards, both in-game and from a process perspective within the development team. My main focus was to ensure that the QA team was able to test our updates as smoothly as possible, while also managing the release process.In addition, I fixed minor bugs, tracked bugs, improved our ways of working in Jira, led daily/weekly release syncs, and was responsible for the overall release process.

    • Game / Level designer
      • Dec 2013 - May 2014

    • Podcaster
      • Oct 2017 - 2020
    • United States
    • Online Media
    • 300 - 400 Employee
    • Writer (additional job)
      • Aug 2014 - Dec 2015
    • Sweden
    • Computer Games
    • Level & Game Designer
      • Jun 2012 - Nov 2012

    • Game Designer
      • Nov 2011 - Jun 2012

Education

  • Gotland University
    Game design and programming
    2009 - 2012
  • Sollentuna Fria - High School
    Media - Graphic Design
    2006 - 2008

Community

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