Samuel Mottershaw

Narrative Designer / Community Manager at Ndemic Creations
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Greater Nottingham, UK

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Dan Da Rocha

Sam has been great to work with. He is always prompt with delivering updates and clearly understands the objective of a task. He is very easy to get on with, has a lot of patience and will not stop until the job is achieved to a high standard. Sam took up the challenge of developing a narrative for a very abstract world and managed to tackle it head on. He worked close with the in-house development team to produce exactly what we wanted. At times our wants and needs changed and Sam managed to adapt quickly to these.

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer / Community Manager
      • Apr 2020 - Present

      Narrative and Community work at Ndemic Creations. As Narrative Designer: - Concepting narrative design options, writing narrative and technical in-game and out of game text, researching complex topics for Plague Inc., Rebel Inc. and other projects - Organising and mantaining localisation and all text within the game As Community Manager - Writing marketing copy for App Stores and Steam, Newsletters and Social Media - Creating marketing that interacts with the narrative elements of the game - Growing and Managing communities on Discord (from <1000 to 6500+) and Reddit Show less

    • QA Technician / Interim Community Manager
      • Aug 2014 - Apr 2020

      Testing Homefront: The Revolution through to release and continue to work on patches and DLC. I was one of five testers on the Co-Op mode working closely with design, narrative, art and code to ensure a high quality multiplayer experience. Contributing the writing on the DLCs "Voice of Freedom" and "Beyond the Walls". I have also been the interim community manager, handling the social media accounts of Homefront: The Revolution and Dambuster Studios. Testing Homefront: The Revolution through to release and continue to work on patches and DLC. I was one of five testers on the Co-Op mode working closely with design, narrative, art and code to ensure a high quality multiplayer experience. Contributing the writing on the DLCs "Voice of Freedom" and "Beyond the Walls". I have also been the interim community manager, handling the social media accounts of Homefront: The Revolution and Dambuster Studios.

    • Host/Organiser
      • Feb 2012 - Jul 2015

      I've handed GDN over to other people but remain involved. I started organising the game industry meet up "Game Dev North" along with other companies in a bid to bring the north west back together after turbulent times. This involved venue sourcing, marketing, social media, sponsorship acquisition, event management (on the day) amongst many other duties. I did this alongside my work as a pet project. Up to now Game Dev North has had 100s of different game industry (and related industry) professionals attend (the largest event had approx. 200 attendees) and has been sponsored by Sheridans, Microsoft, TIGA, Reflections (An Ubisoft Company) and Greenfly Studios. Show less

    • United Kingdom
    • QA Tester
      • Jun 2014 - Jul 2014

      Testing Warface 360 before the studio was purchased by Deep Silver. Testing Warface 360 before the studio was purchased by Deep Silver.

    • Narrative Designer
      • Mar 2014 - Jun 2014

      I was hired to develop a storyline, characters, write scripts, direct VO and work with the team to deliver a compelling narrative their underwater, science fiction submarine puzzle adventure. I was hired to develop a storyline, characters, write scripts, direct VO and work with the team to deliver a compelling narrative their underwater, science fiction submarine puzzle adventure.

    • United Kingdom
    • 1 - 100 Employee
    • Network TRC Tester
      • Feb 2013 - May 2014

      I tested the network aspects of titles coming out on PS4, PS3 and Vita against the TRCs. This includes full disc and digital games, patches, additional content and video apps. Through out my time at SCEE I tested 223 submissions. I tested the network aspects of titles coming out on PS4, PS3 and Vita against the TRCs. This includes full disc and digital games, patches, additional content and video apps. Through out my time at SCEE I tested 223 submissions.

    • Narrative Designer / Writer
      • Aug 2012 - Jan 2013

      I was working on a story and providing narrative design work for the game Odd and Useless (http://tinyurl.com/cmqnan9). Unfortunately due to private reasons the English speaking producer had to pull out of the project for a while and left me unable to communicate with the team. The game is still being worked on with the work I had provided up to that point. I was working on a story and providing narrative design work for the game Odd and Useless (http://tinyurl.com/cmqnan9). Unfortunately due to private reasons the English speaking producer had to pull out of the project for a while and left me unable to communicate with the team. The game is still being worked on with the work I had provided up to that point.

    • Format QA Tester (Late Shift)
      • Aug 2012 - Nov 2012

      Testing for Sony's Format department. Testing for Sony's Format department.

    • United Kingdom
    • Computer Games
    • Narrative Designer / Marketing Coordinator
      • Jan 2012 - Oct 2012

      Working at Toxic Games I primarily managed their social media, steam forums and was the main point of contact for the company.I also wrote blogs, edited trailers, attended conferences, advertised sales and releases (updated versions, soundtrack and collectors edition), wrote press releases/communicated with press to ensure coverage of our updates.I worked on an early concept for Q.U.B.E. 2 in a narrative capacity as well.

    • Narrative Designer
      • Feb 2011 - Jan 2012

      Through 2011 I worked as contractor with Toxic Games to develop a story for their game Q.U.B.E (Out now as a download). I crafted a deep, well fitting story to the game and scripted dialogue. In addition I found cost effective ways to add characters through voice overs which I cast and directed.Unfortunately due to time constraints the story elements were cut in order to release on time in December 2011.

    • China
    • Computer Games
    • Marketing Coordinator
      • Aug 2012 - Sep 2012

      I was hired to work on PR and Marketing for clients of Mudvark, their first cilent was Coderama to promote their game "Return To Castlerama" for iPhone. The marketing plan for the game was put on hold as the development for the game was delayed. I was hired to work on PR and Marketing for clients of Mudvark, their first cilent was Coderama to promote their game "Return To Castlerama" for iPhone. The marketing plan for the game was put on hold as the development for the game was delayed.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Judge for GradEx 2012
      • May 2012 - May 2012

      I was a Judge of Game Design and Production at the Staffordshire University GradEx2012 show. I was a Judge of Game Design and Production at the Staffordshire University GradEx2012 show.

    • Format QA Tester (Late Shift)
      • Aug 2011 - Nov 2011

      I was a tester for Sony's Format QA department. My primary role was testing the multiplayer modes (online and offline) for bugs. This included working on titles in different languages. Through out this shift I tested 30 different titles that were released or updated during the christmas period. I was a tester for Sony's Format QA department. My primary role was testing the multiplayer modes (online and offline) for bugs. This included working on titles in different languages. Through out this shift I tested 30 different titles that were released or updated during the christmas period.

Education

  • Staffordshire University
    Scriptwriting, Scriptwriting for Film and Television, Film Production, Film Industry Study and Film Theory
    2008 - 2011
  • Yale College Wrexham
    A Levels in Film Studies, ICT and Politics. AS Level in English Literature
    2006 - 2008

Community

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