Sam Luckhardt

Quest Designer at Massive Entertainment - A Ubisoft Studio
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Contact Information
Location
SE
Languages
  • Englisch Native or bilingual proficiency
  • French Limited working proficiency
  • Japanisch Elementary proficiency
  • German Native or bilingual proficiency

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Experience

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Quest Designer
      • Aug 2022 - Present

      Quest Design, Scripting, Narrative Realization, Content Ownership Quest Design, Scripting, Narrative Realization, Content Ownership

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Narrative Designer
      • Oct 2021 - Aug 2022

      Quest Design, Narrative Design, Writing, Scripting The Darkest Files - Worked on: Quests (and their implementation), narrative, and writing (everything from dialogue to lore) + design coaching + peer review + training a narrative intern + various narrative systems including the dialogue system + handling placeholder voice-over planning, recording, mastering, and implementation Beholder 3 Worked on 28 quests, 2 main storylines, and numerous narrative and gameplay systems from concept to shipping. In Detail: Designing, developing, and implementing narrative game content in time for publisher deadlines for Beholder 3, including: - designing, implementing, writing main story quests - designing, implementing, writing side quests - provide peer review for writing by other teammates - designing, maintaining narrative systems in cooperation with other departments - in-engine implementation and troubleshooting of narrative and game design systems - responsible for numerous features including the advanced dialogue system, narrative progression through promotions, government shop, surveillance system progression, controlled access system, musical theme, emotion and nuance layers, technical template design, and many more - writing dialogues faithful to the characters‘ characterization and unique tone - designing, implementing character dialogues and their logic - node-based visual scripting of quest and dialogue logic - creating schedules and NPC behavior logic - creating, maintaining documentation related to narrative systems - creating, maintaining documentation related to the overall narrative and world (lore) - optimization of quest and narrative content - debugging, playtesting of narrative content - empowering, supporting other departments to ensure narrative coherence - editorializing cinematics, writing for narration texts - revising and developmental proofreading of localization texts (WIP) Forced Abroad - full localization translating from German into English Show less

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance Writer & Narrative Designer
      • Jul 2020 - Oct 2021

      - Pitch review and consulting for Cyber Manatee Games, writing on Path of Exile 2 (small contract) & other clients, also various editing & developmental proofreading gigs. Focus areas: Dialogue, flavour texts, backstory, and lore for games. Also concept design and narrative development. Sometimes copywriting marketing descriptions, business communication. - Pitch review and consulting for Cyber Manatee Games, writing on Path of Exile 2 (small contract) & other clients, also various editing & developmental proofreading gigs. Focus areas: Dialogue, flavour texts, backstory, and lore for games. Also concept design and narrative development. Sometimes copywriting marketing descriptions, business communication.

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • CEO & Creative Director
      • Aug 2019 - Oct 2020

      Inspiring, mentoring and managing a passionate team of 10 to deliver a unique rhythm action game experience. Creating, communicating the vision while also taking care of day-to-day business operations for our company. Drive design. Inspiring, mentoring and managing a passionate team of 10 to deliver a unique rhythm action game experience. Creating, communicating the vision while also taking care of day-to-day business operations for our company. Drive design.

    • Germany
    • Events Services
    • 1 - 100 Employee
    • Digitalization Experience Manager WS
      • Aug 2018 - Dec 2018

      Part of the team to develop and drive the artistic vision and design of the company. Concept and innovate at HELIX HUB Part of the team to develop and drive the artistic vision and design of the company. Concept and innovate at HELIX HUB

    • Germany
    • Broadcast Media Production and Distribution
    • 700 & Above Employee
    • Creative Solutions Intern
      • Jun 2017 - Sep 2017

      German TV giant ProSieben's in-house Agency Creative Solutions for On-Air Promotion. Responsibilities included working with voice actors in the recording studio, copy writing, cutting, and trailer editing. German TV giant ProSieben's in-house Agency Creative Solutions for On-Air Promotion. Responsibilities included working with voice actors in the recording studio, copy writing, cutting, and trailer editing.

    • Germany
    • Hospitality
    • Managment and Reception
      • Dec 2013 - Jun 2017

      Your pillow in Karlsruhe! Your pillow in Karlsruhe!

Education

  • University of Applied Sciences Europe
    Bachelor of Arts - BA, Game Design
    2017 - 2021

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